use std::{cmp, ops::Index};
use integral_geometry::{ArcPoints, EquidistantPoints, Line, Point, PotSize, Rect, Size, SizeMask};
pub struct Land2D<T> {
pixels: vec2d::Vec2D<T>,
play_box: Rect,
mask: SizeMask,
}
impl<T: Copy + PartialEq> Land2D<T> {
pub fn new(play_size: Size, fill_value: T) -> Self {
let real_size = play_size.next_power_of_two();
let top_left = Point::new(
((real_size.width() - play_size.width) / 2) as i32,
(real_size.height() - play_size.height) as i32,
);
let play_box = Rect::from_size(top_left, play_size);
Self {
play_box,
pixels: vec2d::Vec2D::new(real_size.size(), fill_value),
mask: real_size.to_mask(),
}
}
pub fn raw_pixels(&self) -> &[T] {
&self.pixels.as_slice()
}
pub fn raw_pixel_bytes(&self) -> &[u8] {
unsafe { self.pixels.as_bytes() }
}
#[inline]
pub fn width(&self) -> usize {
self.pixels.width()
}
#[inline]
pub fn height(&self) -> usize {
self.pixels.height()
}
#[inline]
pub fn size(&self) -> PotSize {
self.mask.to_size()
}
#[inline]
pub fn play_width(&self) -> usize {
self.play_box.width()
}
#[inline]
pub fn play_height(&self) -> usize {
self.play_box.height()
}
#[inline]
pub fn play_size(&self) -> Size {
self.play_box.size()
}
#[inline]
pub fn play_box(&self) -> Rect {
self.play_box
}
#[inline]
pub fn is_valid_x(&self, x: i32) -> bool {
self.mask.contains_x(x as usize)
}
#[inline]
pub fn is_valid_y(&self, y: i32) -> bool {
self.mask.contains_y(y as usize)
}
#[inline]
pub fn is_valid_coordinate(&self, x: i32, y: i32) -> bool {
self.is_valid_x(x) && self.is_valid_y(y)
}
#[inline]
pub fn rows(&self) -> impl DoubleEndedIterator<Item = &[T]> {
self.pixels.rows()
}
#[inline]
pub fn map<U: Default, F: FnOnce(&mut T) -> U>(&mut self, y: i32, x: i32, f: F) -> U {
if self.is_valid_coordinate(x, y) {
unsafe {
// hey, I just checked that coordinates are valid!
f(self.pixels.get_unchecked_mut(y as usize, x as usize))
}
} else {
U::default()
}
}
#[inline]
pub fn map_point<U: Default, F: FnOnce(&mut T) -> U>(&mut self, point: Point, f: F) -> U {
self.map(point.y, point.x, f)
}
pub fn fill_from_iter<I>(&mut self, i: I, value: T) -> usize
where
I: std::iter::Iterator<Item = Point>,
{
i.map(|p| {
self.map(p.y, p.x, |v| {
*v = value;
1
})
})
.count()
}
pub fn draw_line(&mut self, line: Line, value: T) -> usize {
self.fill_from_iter(line.into_iter(), value)
}
pub fn fill(&mut self, start_point: Point, border_value: T, fill_value: T) {
assert!(self.is_valid_coordinate(start_point.x - 1, start_point.y));
assert!(self.is_valid_coordinate(start_point.x, start_point.y));
let mask = self.mask;
let width = self.width();
let mut stack: Vec<(usize, usize, usize, isize)> = Vec::new();
fn push(
mask: SizeMask,
stack: &mut Vec<(usize, usize, usize, isize)>,
xl: usize,
xr: usize,
y: usize,
dir: isize,
) {
let yd = y as isize + dir;
if mask.contains_y(yd as usize) {
stack.push((xl, xr, yd as usize, dir));
}
};
let start_x_l = (start_point.x - 1) as usize;
let start_x_r = start_point.x as usize;
for dir in [-1, 1].iter().cloned() {
push(
mask,
&mut stack,
start_x_l,
start_x_r,
start_point.y as usize,
dir,
);
}
while let Some((mut xl, mut xr, y, dir)) = stack.pop() {
let row = &mut self.pixels[y][..];
while xl > 0 && row[xl] != border_value && row[xl] != fill_value {
xl -= 1;
}
while xr < width - 1 && row[xr] != border_value && row[xr] != fill_value {
xr += 1;
}
while xl < xr {
while xl <= xr && (row[xl] == border_value || row[xl] == fill_value) {
xl += 1;
}
let x = xl;
while xl <= xr && row[xl] != border_value && row[xl] != fill_value {
row[xl] = fill_value;
xl += 1;
}
if x < xl {
push(mask, &mut stack, x, xl - 1, y, dir);
push(mask, &mut stack, x, xl - 1, y, -dir);
}
}
}
}
#[inline]
fn fill_circle_line<F: Fn(&mut T) -> usize>(
&mut self,
y: i32,
x_from: i32,
x_to: i32,
f: &F,
) -> usize {
let mut result = 0;
if self.is_valid_y(y) {
for i in cmp::min(x_from, 0) as usize..cmp::max(x_to as usize, self.width() - 1) {
unsafe {
// coordinates are valid at this point
result += f(self.pixels.get_unchecked_mut(y as usize, i));
}
}
}
result
}
#[inline]
fn fill_circle_lines<F: Fn(&mut T) -> usize>(
&mut self,
x: i32,
y: i32,
dx: i32,
dy: i32,
f: &F,
) -> usize {
self.fill_circle_line(y + dy, x - dx, x + dx, f)
+ self.fill_circle_line(y - dy, x - dx, x + dx, f)
+ self.fill_circle_line(y + dx, x - dy, x + dy, f)
+ self.fill_circle_line(y - dx, x - dy, x + dy, f)
}
pub fn change_round<F: Fn(&mut T) -> usize>(
&mut self,
x: i32,
y: i32,
radius: i32,
f: F,
) -> usize {
ArcPoints::new(radius)
.map(&mut |p: Point| self.fill_circle_lines(x, y, p.x, p.y, &f))
.sum()
}
fn fill_row(&mut self, center: Point, offset: Point, value: T) -> usize {
let row_index = center.y + offset.y;
if self.is_valid_y(row_index) {
let from_x = cmp::max(0, center.x - offset.x) as usize;
let to_x = cmp::min(self.width() - 1, (center.x + offset.x) as usize);
self.pixels[row_index as usize][from_x..=to_x]
.iter_mut()
.for_each(|v| *v = value);
to_x - from_x + 1
} else {
0
}
}
pub fn fill_circle(&mut self, center: Point, radius: i32, value: T) -> usize {
let transforms = [[0, 1, 1, 0], [0, 1, -1, 0], [1, 0, 0, 1], [1, 0, 0, -1]];
ArcPoints::new(radius)
.map(|vector| {
transforms
.iter()
.map(|m| self.fill_row(center, vector.transform(m), value))
.sum::<usize>()
})
.sum()
}
pub fn draw_thick_line(&mut self, line: Line, radius: i32, value: T) -> usize {
let mut result = 0;
for vector in ArcPoints::new(radius) {
for delta in EquidistantPoints::new(vector) {
for point in line.into_iter() {
self.map_point(point + delta, |p| {
if *p != value {
*p = value;
result += 1;
}
})
}
}
}
result
}
}
impl<T> Index<usize> for Land2D<T> {
type Output = [T];
#[inline]
fn index(&self, row: usize) -> &[T] {
&self.pixels[row]
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn basics() {
let l: Land2D<u8> = Land2D::new(Size::new(30, 50), 0);
assert_eq!(l.play_width(), 30);
assert_eq!(l.play_height(), 50);
assert_eq!(l.width(), 32);
assert_eq!(l.height(), 64);
assert!(l.is_valid_coordinate(0, 0));
assert!(!l.is_valid_coordinate(-1, -1));
assert!(l.is_valid_coordinate(31, 63));
assert!(!l.is_valid_coordinate(32, 63));
assert!(!l.is_valid_coordinate(31, 64));
}
#[test]
fn fill() {
let mut l: Land2D<u8> = Land2D::new(Size::square(128), 0);
l.draw_line(Line::new(Point::new(0, 0), Point::new(32, 96)), 1);
l.draw_line(Line::new(Point::new(32, 96), Point::new(64, 32)), 1);
l.draw_line(Line::new(Point::new(64, 32), Point::new(96, 80)), 1);
l.draw_line(Line::new(Point::new(96, 80), Point::new(128, 0)), 1);
l.draw_line(Line::new(Point::new(0, 128), Point::new(64, 96)), 1);
l.draw_line(Line::new(Point::new(128, 128), Point::new(64, 96)), 1);
l.fill(Point::new(32, 32), 1, 2);
l.fill(Point::new(16, 96), 1, 3);
l.fill(Point::new(60, 100), 1, 4);
assert_eq!(l.pixels[0][0], 1);
assert_eq!(l.pixels[96][64], 1);
assert_eq!(l.pixels[40][32], 2);
assert_eq!(l.pixels[40][96], 2);
assert_eq!(l.pixels[5][0], 3);
assert_eq!(l.pixels[120][0], 3);
assert_eq!(l.pixels[5][127], 3);
assert_eq!(l.pixels[120][127], 3);
assert_eq!(l.pixels[35][64], 3);
assert_eq!(l.pixels[120][20], 4);
assert_eq!(l.pixels[120][100], 4);
assert_eq!(l.pixels[100][64], 4);
}
}