cocoaTouch/SDLOverrides/SDL_uikitappdelegate.m
Thu, 29 Apr 2010 17:19:06 +0000 koda lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
Sun, 25 Apr 2010 02:30:42 +0000 koda wow all these files only for land preview and seed generation
Wed, 21 Apr 2010 01:57:23 +0000 koda buttons for number of hogs in game config
Sun, 11 Apr 2010 03:43:13 +0000 koda new manager for handling (future) rotations
Wed, 07 Apr 2010 03:02:19 +0000 koda much better
Wed, 07 Apr 2010 02:58:12 +0000 koda minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
Wed, 07 Apr 2010 01:22:05 +0000 koda fix a couple of leaks in hte ifrontend
Sun, 04 Apr 2010 19:51:53 +0000 koda merged code from ipad and iphone frontends
Fri, 02 Apr 2010 22:44:14 +0000 koda initial support for hat selection on the ifrontend
Fri, 02 Apr 2010 12:38:36 +0000 koda intial support for team configuration on the ifrontend
Tue, 30 Mar 2010 23:29:30 +0000 koda fixes to the mac build system
Sat, 27 Mar 2010 17:45:51 +0000 koda hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
Sat, 27 Mar 2010 17:27:15 +0000 koda branch ipad/iphone files to keep compatibility between versions
Thu, 25 Mar 2010 23:01:50 +0000 koda reworked interaction of engine/frontend when closing
Sun, 21 Mar 2010 03:51:58 +0000 koda a couple of smaller cleanups that didn't get in previous commit
Sun, 21 Mar 2010 01:54:57 +0000 koda lotsa optimizations and redraws for the iFrontend
Sat, 20 Mar 2010 23:33:37 +0000 koda move interface files around to use standard names in different versions
Sat, 20 Mar 2010 15:16:59 +0000 koda update project for ipad target
Wed, 17 Mar 2010 00:26:35 +0000 koda restore compilation on simulator and device
Sat, 13 Feb 2010 01:56:35 +0000 koda allow to compile engine as library with HWLIBRARY symbol
Mon, 08 Feb 2010 21:49:52 +0000 koda some code cleanup for the ifrontend
Wed, 03 Feb 2010 23:36:42 +0000 koda implement transition in the way i had in mind
Wed, 03 Feb 2010 03:01:44 +0000 koda programmatically load main controller
Mon, 01 Feb 2010 21:26:15 +0000 koda new graphics from Tiy and frontend is loaded in landscape mode
Fri, 29 Jan 2010 00:55:14 +0000 koda LANDSCAPE ON IPHONE
Wed, 27 Jan 2010 19:58:52 +0000 koda adds a "factory reset" to iphone frontend
Sun, 24 Jan 2010 19:52:30 +0000 koda update iphone frontend to the new (silly) sdl api, code cleanups for other sections
Sat, 23 Jan 2010 21:57:24 +0000 koda rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
Sat, 23 Jan 2010 13:15:27 +0000 koda settings tab has now a very nice iphone-like interface
Mon, 18 Jan 2010 05:36:08 +0000 koda replace initialization/finalization statements with custom init functions
Sat, 16 Jan 2010 17:30:37 +0000 koda objc/pascal finally working
Sat, 16 Jan 2010 06:48:56 +0000 koda code cleanup and opengles optimizations
Fri, 15 Jan 2010 10:03:31 +0000 koda settings are applied to game launch
Wed, 13 Jan 2010 09:41:35 +0000 koda GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
Tue, 12 Jan 2010 07:32:15 +0000 koda better network support + initial work for returning to frontend
Sun, 10 Jan 2010 00:52:20 +0000 koda initial support for engine protocol
Sat, 09 Jan 2010 00:59:12 +0000 koda iphone overlay button animation
Fri, 08 Jan 2010 03:52:44 +0000 koda move all sdl source files in a proper directory
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