cocoaTouch/SDLOverrides/SDL_uikitappdelegate.m
author koda
Sat, 13 Feb 2010 01:56:35 +0000
changeset 2803 1f446fc5c8ec
parent 2772 1965eba10be6
child 3006 da6023c2745b
permissions -rw-r--r--
allow to compile engine as library with HWLIBRARY symbol move the first run check in the first view controller instead of appdelegate relocate things around to make room for controls/buttons/menu
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
     1
/*
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
     2
 SDL - Simple DirectMedia Layer
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
     3
 Copyright (C) 1997-2009 Sam Lantinga
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
     4
 
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
     5
 This library is free software; you can redistribute it and/or
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
     6
 modify it under the terms of the GNU Lesser General Public
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
     7
 License as published by the Free Software Foundation; either
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
     8
 version 2.1 of the License, or (at your option) any later version.
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
     9
 
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    10
 This library is distributed in the hope that it will be useful,
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    11
 but WITHOUT ANY WARRANTY; without even the implied warranty of
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    12
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    13
 Lesser General Public License for more details.
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    14
 
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    15
 You should have received a copy of the GNU Lesser General Public
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    16
 License along with this library; if not, write to the Free Software
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    17
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    18
 
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    19
 Sam Lantinga, mods for Hedgewars by Vittorio Giovara
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    20
 slouken@libsdl.org, vittorio.giovara@gmail.com
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    21
*/
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    22
2691
c0da3a98c01c initial support for engine protocol
koda
parents: 2689
diff changeset
    23
#import <pthread.h>
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    24
#import "SDL_uikitappdelegate.h"
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    25
#import "SDL_uikitopenglview.h"
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    26
#import "SDL_events_c.h"
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    27
#import "jumphack.h"
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    28
#import "SDL_video.h"
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents: 2692
diff changeset
    29
#import "GameSetup.h"
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
    30
#import "PascalImports.h"
2772
1965eba10be6 some code cleanup for the ifrontend
koda
parents: 2743
diff changeset
    31
#import "MainMenuViewController.h"
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    32
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    33
#ifdef main
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    34
#undef main
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    35
#endif
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    36
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2701
diff changeset
    37
int main (int argc, char *argv[]) {
2723
eaa6ac1e95ea LANDSCAPE ON IPHONE
koda
parents: 2720
diff changeset
    38
	NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
eaa6ac1e95ea LANDSCAPE ON IPHONE
koda
parents: 2720
diff changeset
    39
	int retVal = UIApplicationMain(argc, argv, nil, @"SDLUIKitDelegate");
eaa6ac1e95ea LANDSCAPE ON IPHONE
koda
parents: 2720
diff changeset
    40
	[pool release];
eaa6ac1e95ea LANDSCAPE ON IPHONE
koda
parents: 2720
diff changeset
    41
	return retVal;
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    42
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    43
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    44
@implementation SDLUIKitDelegate
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    45
2738
bfccb2ec4334 new graphics from Tiy and frontend is loaded in landscape mode
koda
parents: 2723
diff changeset
    46
@synthesize uiwindow, window, viewController;
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    47
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2772
diff changeset
    48
// convenience method
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    49
+(SDLUIKitDelegate *)sharedAppDelegate {
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2772
diff changeset
    50
	// the delegate is set in UIApplicationMain(), which is guaranteed to be called before this method
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    51
	return (SDLUIKitDelegate *)[[UIApplication sharedApplication] delegate];
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    52
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    53
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2702
diff changeset
    54
-(id) init {
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2702
diff changeset
    55
	self = [super init];
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2702
diff changeset
    56
	self.uiwindow = nil;
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2702
diff changeset
    57
	self.window = NULL;
2738
bfccb2ec4334 new graphics from Tiy and frontend is loaded in landscape mode
koda
parents: 2723
diff changeset
    58
	self.viewController = nil;
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2702
diff changeset
    59
	return self;
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2702
diff changeset
    60
}
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2702
diff changeset
    61
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2693
diff changeset
    62
-(void) dealloc {
2738
bfccb2ec4334 new graphics from Tiy and frontend is loaded in landscape mode
koda
parents: 2723
diff changeset
    63
	[viewController release];
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2702
diff changeset
    64
	[uiwindow release];
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2693
diff changeset
    65
	[super dealloc];
41aa7b56c17b settings are applied to game launch
koda
parents: 2693
diff changeset
    66
}
41aa7b56c17b settings are applied to game launch
koda
parents: 2693
diff changeset
    67
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2702
diff changeset
    68
#pragma mark -
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2702
diff changeset
    69
#pragma mark Custom stuff
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents: 2692
diff changeset
    70
-(IBAction) startSDLgame {
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2701
diff changeset
    71
	NSAutoreleasePool *internal_pool = [[NSAutoreleasePool alloc] init];
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2701
diff changeset
    72
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2701
diff changeset
    73
	GameSetup *setup = [[GameSetup alloc] init];
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents: 2692
diff changeset
    74
	[setup startThread:@"engineProtocol"];
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2693
diff changeset
    75
2692
ce9992075118 better network support + initial work for returning to frontend
koda
parents: 2691
diff changeset
    76
	// remove the current view to free resources
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
    77
	[UIView beginAnimations:@"removing main controller" context:NULL];
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
    78
	[UIView setAnimationDuration:1];
2743
39d097ac2276 implement transition in the way i had in mind
koda
parents: 2740
diff changeset
    79
	self.viewController.mainView.alpha = 0;
2692
ce9992075118 better network support + initial work for returning to frontend
koda
parents: 2691
diff changeset
    80
	[UIView commitAnimations];
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
    81
2691
c0da3a98c01c initial support for engine protocol
koda
parents: 2689
diff changeset
    82
	NSLog(@"Game is launching...");
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2701
diff changeset
    83
	const char **gameArgs = [setup getSettings];
2772
1965eba10be6 some code cleanup for the ifrontend
koda
parents: 2743
diff changeset
    84
	[setup release];
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2701
diff changeset
    85
	
2772
1965eba10be6 some code cleanup for the ifrontend
koda
parents: 2743
diff changeset
    86
	// this is the pascal fuction that starts the game
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2701
diff changeset
    87
	Game(gameArgs);
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2701
diff changeset
    88
	
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2701
diff changeset
    89
	free(gameArgs);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
    90
	NSLog(@"Game is exting...");
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
    91
2740
03df0573a9fd programmatically load main controller
koda
parents: 2738
diff changeset
    92
	[uiwindow addSubview: viewController.view];
03df0573a9fd programmatically load main controller
koda
parents: 2738
diff changeset
    93
	[uiwindow makeKeyAndVisible];
03df0573a9fd programmatically load main controller
koda
parents: 2738
diff changeset
    94
	
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
    95
	[UIView beginAnimations:@"inserting main controller" context:NULL];
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
    96
	[UIView setAnimationDuration:1];
2743
39d097ac2276 implement transition in the way i had in mind
koda
parents: 2740
diff changeset
    97
	self.viewController.mainView.alpha = 1;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
    98
	[UIView commitAnimations];
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2701
diff changeset
    99
	
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2701
diff changeset
   100
	[internal_pool release];
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2701
diff changeset
   101
}
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2701
diff changeset
   102
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2702
diff changeset
   103
-(NSString *)dataFilePath: (NSString *)fileName {
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2702
diff changeset
   104
	NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2702
diff changeset
   105
	NSString *documentsDirectory = [paths objectAtIndex:0];
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2702
diff changeset
   106
	return [documentsDirectory stringByAppendingPathComponent:fileName];
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2702
diff changeset
   107
}
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2702
diff changeset
   108
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2702
diff changeset
   109
#pragma mark -
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2702
diff changeset
   110
#pragma mark SDLUIKitDelegate methods
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   111
// override the direct execution of SDL_main to allow us to implement the frontend (even using a nib)
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   112
-(void) applicationDidFinishLaunching:(UIApplication *)application {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   113
	[application setStatusBarHidden:YES animated:NO];
2738
bfccb2ec4334 new graphics from Tiy and frontend is loaded in landscape mode
koda
parents: 2723
diff changeset
   114
	[application setStatusBarOrientation:UIInterfaceOrientationLandscapeRight animated:NO];  
2740
03df0573a9fd programmatically load main controller
koda
parents: 2738
diff changeset
   115
		
03df0573a9fd programmatically load main controller
koda
parents: 2738
diff changeset
   116
	self.uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
03df0573a9fd programmatically load main controller
koda
parents: 2738
diff changeset
   117
	self.uiwindow.backgroundColor = [UIColor blackColor];
2738
bfccb2ec4334 new graphics from Tiy and frontend is loaded in landscape mode
koda
parents: 2723
diff changeset
   118
	
2740
03df0573a9fd programmatically load main controller
koda
parents: 2738
diff changeset
   119
	self.viewController = [[MainMenuViewController alloc] initWithNibName:@"MainMenuViewController" bundle:nil];
2720
a5111ec4d25f adds a "factory reset" to iphone frontend
koda
parents: 2714
diff changeset
   120
	
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2772
diff changeset
   121
	// Set working directory to resource path
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   122
	[[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle mainBundle] resourcePath]];
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2693
diff changeset
   123
2738
bfccb2ec4334 new graphics from Tiy and frontend is loaded in landscape mode
koda
parents: 2723
diff changeset
   124
	[uiwindow addSubview:viewController.view];
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2702
diff changeset
   125
	[uiwindow makeKeyAndVisible];
2740
03df0573a9fd programmatically load main controller
koda
parents: 2738
diff changeset
   126
	[uiwindow layoutSubviews];
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   127
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   128
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   129
-(void) applicationWillTerminate:(UIApplication *)application {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   130
	SDL_SendQuit();
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2772
diff changeset
   131
	// hack to prevent automatic termination.  See SDL_uikitevents.m for details
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   132
	// have to remove this otherwise game goes on when pushing the home button
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   133
	//longjmp(*(jump_env()), 1);
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   134
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   135
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   136
-(void) applicationWillResignActive:(UIApplication*)application {
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2772
diff changeset
   137
	//NSLog(@"%@", NSStringFromSelector(_cmd));
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2702
diff changeset
   138
	SDL_SendWindowEvent(self.window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   139
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   140
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   141
-(void) applicationDidBecomeActive:(UIApplication*)application {
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2772
diff changeset
   142
	//NSLog(@"%@", NSStringFromSelector(_cmd));
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2702
diff changeset
   143
	SDL_SendWindowEvent(self.window, SDL_WINDOWEVENT_RESTORED, 0, 0);
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   144
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   145
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   146
@end