Wolfmarc and Dragonfly [Sun, 31 Oct 2010 22:27:53 +0100] rev 4054
Shoppaking map
Dragonfly [Sun, 31 Oct 2010 22:22:25 +0100] rev 4053
Evil chiken fort
KoRn666 [Sun, 31 Oct 2010 22:18:13 +0100] rev 4052
Jungle theme with a few touches by Palewolf (missing droplets/splash, wrong background size)
szczur [Sun, 31 Oct 2010 20:30:02 +0100] rev 4051
polish language patch
sheepluva [Sun, 31 Oct 2010 19:16:54 +0100] rev 4050
various portal tweaks, also: nemo's gear jiggling is back
koda [Sun, 31 Oct 2010 18:28:12 +0100] rev 4049
fix
issue #63 and draw health bars right away for savefiles
koda [Sun, 31 Oct 2010 18:05:48 +0100] rev 4048
call initIPC for savefiles only on iOS
koda [Sun, 31 Oct 2010 18:04:21 +0100] rev 4047
merge
nemo [Sun, 31 Oct 2010 12:19:54 -0400] rev 4046
making indentation consistent (noticed while debugging)
nemo [Sun, 31 Oct 2010 00:32:41 -0400] rev 4045
Cancel out dX/dY to handle the invulnerability case
nemo [Sat, 30 Oct 2010 23:50:49 -0400] rev 4044
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo [Sat, 30 Oct 2010 22:53:23 -0400] rev 4043
Oops. Restore the check as well
nemo [Sat, 30 Oct 2010 22:48:05 -0400] rev 4042
Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
nemo [Sat, 30 Oct 2010 22:43:30 -0400] rev 4041
fix entity
nemo [Sat, 30 Oct 2010 22:04:36 -0400] rev 4040
don't think resurrection is beta anymore
inu [Sat, 30 Oct 2010 22:03:04 -0400] rev 4039
text updates
sheepluva [Sun, 31 Oct 2010 02:50:15 +0100] rev 4038
potential fix for
issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
nemo [Sat, 30 Oct 2010 21:48:47 -0400] rev 4037
set hasGone to prevent resurrection.
nemo [Sat, 30 Oct 2010 21:39:50 -0400] rev 4036
make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
nemo [Sat, 30 Oct 2010 21:06:55 -0400] rev 4035
Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
koda [Sun, 31 Oct 2010 18:04:02 +0100] rev 4034
add some phone rumbling to big explosions, airbomb and sinegun
really have mine timer go up to 5 seconds
sheepluva [Sun, 31 Oct 2010 01:20:44 +0200] rev 4033
translation file updates
koda [Sun, 31 Oct 2010 04:16:10 +0100] rev 4032
can move the new ammo menu freely
sheepluva (and totally not Smaxx) [Sun, 31 Oct 2010 01:01:11 +0200] rev 4031
remove the steam community group from one of the tips/hints/whatever
koda [Sun, 31 Oct 2010 04:01:31 +0100] rev 4030
fix background for the about and saves controller
Always-Godlike [Sun, 31 Oct 2010 00:40:43 +0200] rev 4029
German translation
koda [Sun, 31 Oct 2010 01:49:20 +0200] rev 4028
move functions called by pascal code outside controller
Tobias Neumann <mail@tobias-neumann.eu> [Sun, 31 Oct 2010 00:06:46 +0200] rev 4027
merge
sheepluva [Sat, 30 Oct 2010 23:25:41 +0200] rev 4026
Portal: don't port RCPlanes for now, they are too wide anyway :P
inu [Sun, 31 Oct 2010 00:05:49 +0200] rev 4025
update pt translation
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 30 Oct 2010 21:57:54 +0200] rev 4024
Resurrector: respect modified Gear position for resurrection range circle
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 30 Oct 2010 21:43:41 +0200] rev 4023
Resurrector: Levitate hog + show cross
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 30 Oct 2010 20:04:38 +0200] rev 4022
merge…
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 30 Oct 2010 20:01:34 +0200] rev 4021
Resurrector: Use zombie-hat for resurrected hogs
nemo [Sat, 30 Oct 2010 10:58:53 -0400] rev 4020
clear poison on death
Carlos Vives <glykorin@gmail.com> [Sat, 30 Oct 2010 11:31:47 +0200] rev 4019
A few lines were missing from spanish locale
nemo [Fri, 29 Oct 2010 20:35:17 -0400] rev 4018
burp can always remove this if he doesn't like it. just making it a bit more interesting.
nemo [Fri, 29 Oct 2010 20:05:19 -0400] rev 4017
Kill off hog immediately on using up health, use more common formatting, call render less often
nemo [Fri, 29 Oct 2010 19:22:01 -0400] rev 4016
Trying to help burp along, here...
nemo [Fri, 29 Oct 2010 16:31:37 -0400] rev 4015
This should only allow switching from portal gun and the like.
nemo [Fri, 29 Oct 2010 13:19:33 -0400] rev 4014
Avoid doing this stuff twice, even if CheckForWin is called twice
circoficus [Fri, 29 Oct 2010 11:19:21 -0400] rev 4013
An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
tonghuix [Fri, 29 Oct 2010 09:55:29 -0400] rev 4012
Chinese update
ninnnu [Fri, 29 Oct 2010 09:49:29 -0400] rev 4011
Finnish update
jose1711 [Fri, 29 Oct 2010 09:47:45 -0400] rev 4010
Slovakian update
arrom [Fri, 29 Oct 2010 09:45:26 -0400] rev 4009
Portugese update
koda [Fri, 29 Oct 2010 01:28:15 +0200] rev 4008
fix an annoying bug that didn't allow returning to the ifrontend
koda [Fri, 29 Oct 2010 00:25:18 +0200] rev 4007
merge
koda [Wed, 27 Oct 2010 14:23:47 +0200] rev 4006
one more interface trick, force max resolution possible when in fullscreen
nemo [Wed, 27 Oct 2010 11:39:05 -0400] rev 4005
Only FollowGear for the pilot.
koda [Wed, 27 Oct 2010 14:02:20 +0200] rev 4004
update branch with latest head, most likely breaking water color in stereo mode
koda [Fri, 29 Oct 2010 00:24:17 +0200] rev 4003
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
increase max mine timer to 5 seconds
nemo [Wed, 27 Oct 2010 00:24:03 -0400] rev 4002
merge
koda [Wed, 27 Oct 2010 01:33:38 +0200] rev 4001
merge
koda [Wed, 27 Oct 2010 01:33:25 +0200] rev 4000
engine: reorder GameFlags and update files, frontend and other stuff
ifrontend: load scheme descriptions from file and automate them a little
correct order is schemes, ammo, hogs
properly fix an autoreleased uiswitch
koda [Tue, 26 Oct 2010 19:04:51 +0200] rev 3999
restore king mode
Carlos Vives <glykorin@gmail.com> [Wed, 27 Oct 2010 00:04:59 +0200] rev 3998
Updated spanish locale
nemo [Wed, 27 Oct 2010 00:23:38 -0400] rev 3997
make napalm strike a bit less irritating
koda [Mon, 25 Oct 2010 22:19:00 +0200] rev 3996
the ios port is also iphone compatible
sheepluva [Mon, 25 Oct 2010 17:39:50 +0200] rev 3995
SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva [Sun, 24 Oct 2010 22:00:36 +0200] rev 3994
fix/tweak let clouds reflect wind speed and direction again + stronger
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 23 Oct 2010 17:26:22 +0200] rev 3993
nemo [Sun, 24 Oct 2010 10:11:30 -0400] rev 3992
initialise to team count
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 23 Oct 2010 14:10:23 +0200] rev 3991
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
koda [Thu, 21 Oct 2010 23:12:02 +0200] rev 3990
Added tag Hedgewars-iOS-1.1 for
changeset adffb668f06e
koda [Thu, 21 Oct 2010 23:11:49 +0200] rev 3989
add a default description to the new ammomenu
nemo [Thu, 21 Oct 2010 15:40:43 -0400] rev 3988
Set default ready timer to 0 to see if desyncs come back.
koda [Thu, 21 Oct 2010 00:45:58 +0200] rev 3987
my turn to merge
nemo [Tue, 19 Oct 2010 21:12:53 -0400] rev 3986
Remove this - doesn't seem to do anything useful after all.
nemo [Tue, 19 Oct 2010 19:47:17 -0400] rev 3985
merge
koda [Thu, 21 Oct 2010 00:41:41 +0200] rev 3984
some more memory opt
koda [Tue, 19 Oct 2010 23:58:27 +0200] rev 3983
use labels instead of images, should save ram and space
koda [Tue, 19 Oct 2010 21:55:49 +0200] rev 3982
ios version bump and other minor things
koda [Sun, 17 Oct 2010 17:47:07 +0200] rev 3981
add name, caption and description to the new ammomenu
inu [Sat, 16 Oct 2010 19:01:11 +0200] rev 3980
updated PT locale
koda [Sat, 16 Oct 2010 18:53:56 +0200] rev 3979
goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
koda [Sat, 16 Oct 2010 18:35:28 +0200] rev 3978
fix some glitches
koda [Fri, 15 Oct 2010 01:10:59 +0200] rev 3977
optimizations to new ammomenu and overlay
koda [Thu, 14 Oct 2010 22:01:33 +0200] rev 3976
less warning, no rotation glitch, more comments
Tobias Neumann <mail@tobias-neumann.eu> [Thu, 14 Oct 2010 16:01:43 +0200] rev 3975
Resurrector weapon: do not make it end turn, add description,
add doStepHedgehogMoving while resurrecting
nemo [Tue, 19 Oct 2010 19:46:43 -0400] rev 3974
Rope optimisation. Remove a space in sdl keys that seems like a bug -
issue #70
koda [Wed, 13 Oct 2010 00:57:20 +0200] rev 3973
i fix up the new ammo menu finally
smaxx [Wed, 13 Oct 2010 00:01:37 +0200] rev 3972
(none)
koda [Tue, 12 Oct 2010 05:06:30 +0200] rev 3971
minor stuff
nemo [Mon, 11 Oct 2010 16:56:00 -0400] rev 3970
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
nemo [Mon, 11 Oct 2010 16:28:54 -0400] rev 3969
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
nemo [Mon, 11 Oct 2010 16:23:36 -0400] rev 3968
Disable newgrave - conflicts with resurrection
nemo [Mon, 11 Oct 2010 15:47:40 -0400] rev 3967
Extend the >0 / amNothing check
koda [Mon, 11 Oct 2010 21:45:25 +0200] rev 3966
merge
nemo [Mon, 11 Oct 2010 14:55:13 -0400] rev 3965
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
Tobias Neumann <mail@tobias-neumann.eu> [Mon, 11 Oct 2010 20:47:17 +0200] rev 3964
Add dummy amResurrector sprite
Tobias Neumann <mail@tobias-neumann.eu> [Mon, 11 Oct 2010 20:34:21 +0200] rev 3963
New Weapon: Resurrector (TODO: ammo icon + sprites)
unc0rr [Mon, 11 Oct 2010 21:41:24 +0400] rev 3962
Add debug message about # cmd
nemo [Mon, 11 Oct 2010 12:37:42 -0400] rev 3961
Constrain to <= to avoid a bug on bottom edge reported by Henek
nemo [Mon, 11 Oct 2010 12:13:06 -0400] rev 3960
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
nemo [Mon, 11 Oct 2010 11:36:47 -0400] rev 3959
Don't use AfterAttack in saucer - CurAmmoType is switched at this point
nemo [Mon, 11 Oct 2010 00:15:01 -0400] rev 3958
update some numerus forms for english
nemo [Sun, 10 Oct 2010 23:41:24 -0400] rev 3957
restore the delay between shots
nemo [Sun, 10 Oct 2010 22:18:38 -0400] rev 3956
Skip "hurry" message if turn is 10s or less
nemo [Sun, 10 Oct 2010 21:43:22 -0400] rev 3955
You win fillammostore
nemo [Sun, 10 Oct 2010 21:14:58 -0400] rev 3954
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo [Sun, 10 Oct 2010 20:34:48 -0400] rev 3953
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
koda [Mon, 11 Oct 2010 03:28:15 +0200] rev 3952
moved some utilities to a separate column with round buttons
some improvements to rotation handling, overlay appears later so device shouldn't be stressed
removed some code and autoset to default only when textfield is empty (for weaps and schemes)
nemo [Sun, 10 Oct 2010 20:16:17 -0400] rev 3951
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
koda [Mon, 11 Oct 2010 00:08:48 +0200] rev 3950
split the flag tableview in worldwide and community
nemo [Sun, 10 Oct 2010 16:51:40 -0400] rev 3949
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
There is probably some better way to do this. Weapons still need fixing.
koda [Sun, 10 Oct 2010 22:32:01 +0200] rev 3948
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
unc0rr [Sun, 10 Oct 2010 21:32:18 +0400] rev 3947
Some screwing around in try to fix space leak. No luck yet.
nemo [Sun, 10 Oct 2010 12:53:16 -0400] rev 3946
Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
nemo [Sun, 10 Oct 2010 12:32:12 -0400] rev 3945
Check on an infinite attacks mode, still many problems in actual weapons
nemo [Sun, 10 Oct 2010 12:22:57 -0400] rev 3944
forgot the mapping
nemo [Sun, 10 Oct 2010 12:08:16 -0400] rev 3943
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
Carlos Vives <glykorin@gmail.com> [Sun, 10 Oct 2010 17:13:20 +0200] rev 3942
Tank fort
koda [Sun, 10 Oct 2010 03:16:25 +0200] rev 3941
integrate nicely with external display
koda [Sun, 10 Oct 2010 02:06:42 +0200] rev 3940
some optimizations to drawing and fetching data of new ammomenu
koda [Sat, 09 Oct 2010 18:01:47 +0200] rev 3939
merge
unc0rr [Fri, 08 Oct 2010 22:46:05 +0400] rev 3938
Some optimizations
koda [Fri, 08 Oct 2010 17:47:00 +0200] rev 3937
fix
issue #24 and issue 81
nemo [Thu, 07 Oct 2010 16:02:28 -0400] rev 3936
bug #83 - move test of disabled land objects into AddObjects
koda [Sat, 09 Oct 2010 18:00:53 +0200] rev 3935
made the new menu toggable
nemo [Wed, 06 Oct 2010 20:21:20 -0400] rev 3934
merge
koda [Sat, 09 Oct 2010 05:57:46 +0200] rev 3933
polishing the cocoa ammomenu a little, still requires work
smaxx [Wed, 06 Oct 2010 22:36:41 +0200] rev 3932
Engine:
* Temporary fix to log file writing when running from command line (standalone demo/savegame playback)
Frontend:
* Added a button to the settings menu to associate demos and savegames (.hwd/.hws) with the engine in Windows Explorer and other programs such as web browsers (Win32 only)
nemo [Wed, 06 Oct 2010 20:20:54 -0400] rev 3931
Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
koda [Thu, 07 Oct 2010 02:16:29 +0200] rev 3930
remove a useless field from weaponfile format
added some properties and memory checks
use a notification instead of delegation for starting the game
nemo [Wed, 06 Oct 2010 15:37:56 -0400] rev 3929
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
koda [Thu, 07 Oct 2010 02:03:01 +0200] rev 3928
move all mobile-related functions in their own module, provides a structure for future mobile ports
nemo [Wed, 06 Oct 2010 14:40:32 -0400] rev 3927
strip CRLF
koda [Wed, 06 Oct 2010 02:31:04 +0200] rev 3926
use dynamic data from engine instead of using hardcoded values
nemo [Mon, 04 Oct 2010 14:03:59 -0400] rev 3925
Missing file extensions for icons was screwing up Qt 4.7
koda [Mon, 04 Oct 2010 00:00:42 +0200] rev 3924
WIP for an objc ammomenu implementation
koda [Sun, 03 Oct 2010 00:23:05 +0200] rev 3923
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
added the patch for compiling SDL
koda [Sat, 02 Oct 2010 04:23:32 +0200] rev 3922
iPad Video Out support (+less warnings +code update for latest SDL)
edge_hog [Fri, 01 Oct 2010 13:56:11 -0400] rev 3921
Hungarian locale
koda [Thu, 30 Sep 2010 22:31:38 +0200] rev 3920
updated lua loading in the ifrontend and also fixed masked maps
smaxx [Thu, 30 Sep 2010 18:38:45 +0200] rev 3919
Engine/Frontend:
* Changed the Lua file loading to take paths relative to the data dir instead of absolute paths to ensure demo/savegame portability
nemo [Thu, 30 Sep 2010 11:50:32 -0400] rev 3918
Update translations, add a hungarian stub for edge_hog who is volunteering
koda [Thu, 30 Sep 2010 01:34:12 +0200] rev 3917
playing a bit with colors
koda [Wed, 29 Sep 2010 23:50:46 +0200] rev 3916
implemented endless turns support and added Timeless scheme (also fixed a crasher)
new save button from Tiy
other minor stuff
nemo [Wed, 29 Sep 2010 16:16:25 -0400] rev 3915
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
smaxx [Mon, 27 Sep 2010 15:40:20 +0200] rev 3914
Engine:
* Write log files to different files in a new sub directory depending on "game mode"
koda [Mon, 27 Sep 2010 04:58:26 +0200] rev 3913
merge
koda [Mon, 27 Sep 2010 04:58:15 +0200] rev 3912
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
remove nsstringextra and implement raw dump when needed
koda [Mon, 27 Sep 2010 01:51:12 +0200] rev 3911
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
koda [Sun, 26 Sep 2010 23:48:03 +0200] rev 3910
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
nemo [Sun, 26 Sep 2010 19:06:59 -0400] rev 3909
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo [Sun, 26 Sep 2010 16:28:04 -0400] rev 3908
Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
nemo [Sun, 26 Sep 2010 15:40:59 -0400] rev 3907
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
koda [Sun, 26 Sep 2010 17:02:44 +0200] rev 3906
enable Lua for iOS (hooks for frontend to be done)
add an activity indicator while loading demo
koda [Sun, 26 Sep 2010 03:41:30 +0200] rev 3905
merge
koda [Sun, 26 Sep 2010 03:41:08 +0200] rev 3904
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda [Sat, 25 Sep 2010 18:38:05 +0200] rev 3903
pimp-my-savagame-table
koda [Sat, 25 Sep 2010 03:04:22 +0200] rev 3902
have Saves restart net when loaded, also resumes music
fix saving on hwmobile
unc0rr [Sat, 25 Sep 2010 23:01:52 +0400] rev 3901
Show database errors in stderr
henek [Fri, 24 Sep 2010 15:14:40 -0400] rev 3900
slight shading adjustment
koda [Thu, 23 Sep 2010 01:30:35 +0200] rev 3899
merge
koda [Thu, 23 Sep 2010 01:29:20 +0200] rev 3898
implemented reloading savefiles
koda [Thu, 23 Sep 2010 00:09:16 +0200] rev 3897
captions are scaled down when they're bigger than screen
smaxx [Wed, 22 Sep 2010 21:58:32 +0200] rev 3896
Engine:
* (Commit frenzy) Added SetGearMessage(gear : integer, message : integer) to Lua script calls - this should allow easy "script control" of hogs (untested)
* Renamed GearGetMessage() to GetGearMessage()
koda [Wed, 22 Sep 2010 23:46:38 +0200] rev 3895
compilation bugfix and scaling down textures when bigger than screen
smaxx [Wed, 22 Sep 2010 21:53:29 +0200] rev 3894
Engine:
* Made all gear message flag names consistent with other flags (removed the underscore)
koda [Wed, 22 Sep 2010 02:22:15 +0200] rev 3893
allow more flexibility between viewcontrollers, also added stub pages for saved games
smaxx [Wed, 22 Sep 2010 21:47:28 +0200] rev 3892
Engine:
* New Lua script call: GetGearMessage(gear : integer) : integer - retrieves gear's "message" parameter (can be used with flags like gm_Left or gm_Attack (logic AND) to check for player input; untested!)
koda [Wed, 22 Sep 2010 01:10:20 +0200] rev 3891
initial support for savegames
nemo [Wed, 22 Sep 2010 01:09:40 -0400] rev 3890
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
koda [Sun, 19 Sep 2010 22:56:53 +0200] rev 3889
Added tag Hedgewars-iOS-1.0.1 for
changeset 3620607258cd
koda [Sun, 19 Sep 2010 22:56:24 +0200] rev 3888
silly error about Island theme removal
koda [Sun, 19 Sep 2010 18:34:40 +0200] rev 3887
Removed tag Hedgewars-iOS-1.0.1
koda [Sun, 19 Sep 2010 17:23:48 +0200] rev 3886
Added tag Hedgewars-iOS-1.0.1 for
changeset 296ec09490d9
koda [Sun, 19 Sep 2010 17:23:30 +0200] rev 3885
update version numbers
koda [Sun, 19 Sep 2010 17:00:35 +0200] rev 3884
various fixes around, plus new 'ask for review' page
koda [Sun, 19 Sep 2010 13:54:38 +0200] rev 3883
fixed the voice selection where you couldn't hear a preview sound
koda [Sun, 19 Sep 2010 04:12:58 +0200] rev 3882
merge
koda [Sun, 19 Sep 2010 04:12:03 +0200] rev 3881
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
add the check for max 6 teams
koda [Sun, 19 Sep 2010 02:25:31 +0200] rev 3880
rework the AI level selection
Henek [Sat, 18 Sep 2010 21:30:36 +0200] rev 3879
Updated Swedish locale
koda [Sat, 18 Sep 2010 19:02:55 +0200] rev 3878
fix a small glitch in textfield cells and remove cheese from pro
koda [Sat, 18 Sep 2010 19:02:09 +0200] rev 3877
fix the British voicepack and add to Mercurial the sounds used in the mobile version
smaxx [Sat, 18 Sep 2010 12:35:58 +0200] rev 3876
Frontend:
* Changed team color handling to use red as first color and make it easier to add more colors in the future
koda [Sat, 18 Sep 2010 01:50:29 +0200] rev 3875
added forgotten images, removed support for CJK fonts (saving 13 MB)
nemo [Fri, 17 Sep 2010 19:10:48 -0400] rev 3874
aaaand use the right name
nemo [Fri, 17 Sep 2010 18:59:44 -0400] rev 3873
Oops. Forgot to change these over after switching CurWeapon to AmmoType
nemo [Fri, 17 Sep 2010 13:32:37 -0400] rev 3872
inu adds a few more random teams
smaxx [Fri, 17 Sep 2010 15:27:04 +0200] rev 3871
Frontend:
* Disabled frontend's hog count for now to fix
issue #44 - doesn't have to be limited to 48 anyway (but a limit based on active map would be nice)
smaxx [Tue, 14 Sep 2010 22:13:59 +0200] rev 3870
Frontend:
* Updated random map selection: Clicking on the map preview will now create a new random seed and pick another map of the current type selected (random map, random maze, mission or static map)
smaxx [Tue, 14 Sep 2010 21:07:06 +0200] rev 3869
Frontend:
* Added small icons to theme selection as well (open for discussion - like it or not?)
smaxx [Tue, 14 Sep 2010 19:06:59 +0200] rev 3868
Frontend:
* Small changes to main menu tips
smaxx [Tue, 14 Sep 2010 18:43:14 +0200] rev 3867
Merge
nemo [Tue, 14 Sep 2010 12:17:39 -0400] rev 3866
Revert accidental commit of inu's stretching of this column
smaxx [Tue, 14 Sep 2010 18:41:37 +0200] rev 3865
Frontend:
* Removed grid lines from room list
* Added map icons to room list and map selection (for easier identifying; have to be drawn)
* Removed multi row selection from room list
smaxx [Tue, 14 Sep 2010 17:42:51 +0200] rev 3864
Frontend:
* Avoid losing current selection if the rooms list is updated (annoyed me for so long ...)
smaxx [Tue, 14 Sep 2010 13:45:19 +0200] rev 3863
Engine:
* Added clan colored boxes to death animations
smaxx [Tue, 14 Sep 2010 13:05:49 +0200] rev 3862
Engine:
* Updated the crosshair and made it look less "blocky"
inu [Tue, 14 Sep 2010 00:17:22 -0400] rev 3861
updated pt
inu [Mon, 13 Sep 2010 21:59:49 -0400] rev 3860
typo and fill in "translation" for an empty english stub
nemo [Mon, 13 Sep 2010 20:27:53 -0400] rev 3859
more fixing of indentation
nemo [Mon, 13 Sep 2010 18:53:50 -0400] rev 3858
clean up koda's indenting :-p
nemo [Mon, 13 Sep 2010 12:29:02 -0400] rev 3857
Mucked up offsets of sequences when rearranging.
nemo [Mon, 13 Sep 2010 11:35:10 -0400] rev 3856
resized splash (to fit 512 tex limit)
archl [Mon, 13 Sep 2010 10:50:09 -0400] rev 3855
updated engine text
nemo [Sun, 12 Sep 2010 23:26:38 -0400] rev 3854
Unbreak Team hats, shrink some hat sizes
nemo [Sun, 12 Sep 2010 19:06:02 -0400] rev 3853
Adjust to reduced ammo menu dimensions.
nemo [Sun, 12 Sep 2010 17:56:41 -0400] rev 3852
Fix kamikaze portal loop
smaxx [Sun, 12 Sep 2010 23:43:20 +0200] rev 3851
Sounds:
* Added new sounds: Parachute, bump (e.g. hog falls too far), Drill Rocket
* Replaced existing sounds: Baseball bat, Rope
szczur [Sun, 12 Sep 2010 17:38:14 -0400] rev 3850
This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
It makes Ammo menu and Hats multicolumn, 512 high.
glykorin@gmail.com [Sun, 12 Sep 2010 20:43:11 +0200] rev 3849
Fix wrong sized, wrong colored Splash.png in Art theme
smaxx [Fri, 10 Sep 2010 20:46:19 +0200] rev 3848
Engine:
* Added new script call: OnGearDamage(GearID : integer, Damage : integer) - triggered once gears are damaged
* Renamed script call: OnResurrect is now called OnGearResurrect
* Added new script functions: CampaignLock(key : string), CampaignUnlock(key : string) - toggles for (not yet implemented) campaign access and progress flags
smaxx [Fri, 10 Sep 2010 16:42:11 +0200] rev 3847
Engine:
* Tiny adjustment to improve AI's Watermelon Bomb accuracy
Graphics:
* New flame graphics
* Fixed mirrored earth in the mirrored fort graphic
nemo [Thu, 09 Sep 2010 23:13:11 -0400] rev 3846
Fix swapped x/y in drill rocket test
nemo [Thu, 09 Sep 2010 14:16:44 -0400] rev 3845
Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
nemo [Wed, 08 Sep 2010 19:01:11 -0400] rev 3844
Probably fix missing hats.
nemo [Wed, 08 Sep 2010 18:18:01 -0400] rev 3843
Remove ready timer halting game ticks in chat
nemo [Wed, 08 Sep 2010 17:34:18 -0400] rev 3842
Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
Here's hoping I'm checking the hint correctly now.
inu [Tue, 07 Sep 2010 22:28:33 -0400] rev 3841
Minor text changes
nemo [Mon, 06 Sep 2010 18:36:50 -0400] rev 3840
Update to 0.9.45 from 0.8.81
nemo [Mon, 06 Sep 2010 18:23:26 -0400] rev 3839
Didn't notice Tiy sneak some images in
tiyuri@gmail.com [Mon, 06 Sep 2010 23:14:12 +0100] rev 3838
Underwater updates and fixes by Palewolf
nemo [Mon, 06 Sep 2010 18:22:48 -0400] rev 3837
Fix selection while in UFO
nemo [Mon, 06 Sep 2010 16:23:47 -0400] rev 3836
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
NEEDS TESTING.
Also disable cheese in pro, remove some unused vars.
tiyuri@gmail.com [Mon, 06 Sep 2010 20:40:58 +0100] rev 3835
New compost music from HG
smaxx [Mon, 06 Sep 2010 21:09:58 +0200] rev 3834
Frontend:
* Removed rest of the test code I left in... *hides*
smaxx [Mon, 06 Sep 2010 15:53:24 +0200] rev 3833
Frontend:
* Added some more main menu tips
nemo [Sun, 05 Sep 2010 11:26:17 -0400] rev 3832
Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
burp [Sun, 05 Sep 2010 00:48:07 +0200] rev 3831
gfAISurvival: fix issue when cpu cannot find new place to spawn