alfadur [Thu, 01 Nov 2018 03:38:13 +0300] rev 14054
update theme editor to use new land generator implementation
Wuzzy <Wuzzy2@mail.ru> [Thu, 01 Nov 2018 01:07:26 +0100] rev 14053
Fix taunts playing too fast after a shot
Fixes regression introduced by bf14c7c1be02
alfadur [Thu, 01 Nov 2018 02:55:22 +0300] rev 14052
merge
unc0rr [Wed, 31 Oct 2018 23:36:05 +0100] rev 14051
Implement OutlinePoints for land generators, some ground work for template based landgen
unc0rr [Mon, 29 Oct 2018 23:06:18 +0100] rev 14050
Use next_power_of_two() just like hedgewars engine does, expose original and real dimensions
alfadur [Wed, 31 Oct 2018 22:41:05 +0300] rev 14049
add missions_ja.txt
nemo [Wed, 31 Oct 2018 15:32:47 -0400] rev 14048
check for teamgone before activating switcher
Wuzzy <Wuzzy2@mail.ru> [Wed, 31 Oct 2018 18:41:02 +0100] rev 14047
Fix various string errors in Lua locale files
- Wrong format symbol
- Typos
- Empty translations
alfadur [Wed, 31 Oct 2018 20:42:04 +0300] rev 14046
japanese translation fixes
alfadur [Wed, 31 Oct 2018 19:18:53 +0300] rev 14045
bump server dependencies
Wuzzy <Wuzzy2@mail.ru> [Wed, 31 Oct 2018 16:50:34 +0100] rev 14044
Fix critical Lua syntax errors in lt.lua
KoBeWi [Wed, 31 Oct 2018 16:31:16 +0100] rev 14043
Update Polish translation
Wuzzy <Wuzzy2@mail.ru> [Wed, 31 Oct 2018 14:33:43 +0100] rev 14042
Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru> [Wed, 31 Oct 2018 13:35:53 +0100] rev 14041
Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru> [Wed, 31 Oct 2018 13:08:56 +0100] rev 14040
Stop using dsUnknown, replace with concrete damage sources
Wuzzy <Wuzzy2@mail.ru> [Tue, 30 Oct 2018 23:57:57 +0100] rev 14039
Merge
Wuzzy <Wuzzy2@mail.ru> [Tue, 30 Oct 2018 23:51:01 +0100] rev 14038
Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Also fixes bug that if you attack a clan member not in your team, the attacker complains, not the victim!
Wuzzy <Wuzzy2@mail.ru> [Tue, 30 Oct 2018 23:08:43 +0100] rev 14037
Play another voice as fallback if sndRevenge could not be found
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Oct 2018 14:08:13 +0100] rev 14036
Refactor fallback taunt code
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Oct 2018 04:21:13 +0100] rev 14035
Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Oct 2018 02:24:06 +0200] rev 14034
Add revenge taunt
alfadur [Tue, 30 Oct 2018 19:08:39 +0300] rev 14033
fix theme editor
alfadur [Tue, 30 Oct 2018 19:05:52 +0300] rev 14032
extract size struct for common usage
alfadur [Tue, 30 Oct 2018 05:55:58 +0300] rev 14031
add circle filling to land2d
alfadur [Tue, 30 Oct 2018 02:14:00 +0300] rev 14030
make theme editor render some random map lines
alfadur [Mon, 29 Oct 2018 23:40:17 +0300] rev 14029
hide get_next back
alfadur [Mon, 29 Oct 2018 23:38:08 +0300] rev 14028
start a theme editor as an excuse to see land generator in action
alfadur [Mon, 29 Oct 2018 23:29:03 +0300] rev 14027
make useful stuff public
unc0rr [Sun, 28 Oct 2018 23:24:04 +0100] rev 14026
Start land generators implementation
unc0rr [Sun, 28 Oct 2018 23:09:35 +0100] rev 14025
Remove some dead code
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Oct 2018 00:49:00 +0200] rev 14024
Play sndStupid on round draw instead of sndNutter
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Oct 2018 00:47:10 +0200] rev 14023
Chance to play sndNutter if player sacrifices hog and misses
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Oct 2018 00:24:27 +0200] rev 14022
Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 21:51:57 +0200] rev 14021
Shorten some Ohdear/Solong sounds to match the death animation
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 20:31:31 +0200] rev 14020
Don't play sndDrat or sndBugger on self-kill
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 19:50:01 +0200] rev 14019
New taunt: Runaway, when something is about to blow up near current hog
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 19:07:37 +0200] rev 14018
Use sndWatchThis for molotov attack
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 18:29:39 +0200] rev 14017
Classic voice: Add Melon.ogg (copied from Watchthis.ogg)
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 18:26:44 +0200] rev 14016
Add 2 taunts: Fire, WatchThis (attack voice for some weapons)
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 17:17:01 +0200] rev 14015
Add 3 taunts: Amazing, Brilliant, Excellent
Amazing: >= 3 kills
Brilliant or Excellent: 2 kills
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 15:55:19 +0200] rev 14014
Add 7 new taunts
New sounds:
* Bugger, Drat: Hog damages self only
* Thisoneismine: Crate drop
* Whatthe: Something is going to blow up close to hog
* Solong, Ohdear: Death
* Gonnagetyou: Vow for revenge
Fallback code is added for existing voicepacks
Thisoneismine is not used in Robot because the text in this sound file
is "Threat detected.", which does not make sense.
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 15:21:10 +0200] rev 14013
Add missing Firepunch taunt for Classic voice (copied from Watchthis.ogg)
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 15:13:49 +0200] rev 14012
uStats: Fix DamageGiven being counted twice, fix self-damage msg never appearing
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 13:27:45 +0200] rev 14011
Add Grenade taunt when grenade close to hog is about to blow up
alfadur [Sat, 27 Oct 2018 08:15:45 +0300] rev 14010
update changelog
alfadur [Sat, 27 Oct 2018 08:12:22 +0300] rev 14009
and finally make the bat hit moving gears for completeness
alfadur [Sat, 27 Oct 2018 07:53:27 +0300] rev 14008
make whip hit moving gears
alfadur [Sat, 27 Oct 2018 07:39:44 +0300] rev 14007
make kamikaze hit moving gears as well
alfadur [Sat, 27 Oct 2018 07:20:07 +0300] rev 14006
make firepunch hit moving gears (airmines are not amused)
alfadur [Sat, 27 Oct 2018 05:17:46 +0300] rev 14005
prevent firepunch from hitting the same gear multiple times
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 03:36:25 +0200] rev 14004
Draw mission panel behind ammo menu tooltip
This is noticable in Continental supplies.
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 03:31:25 +0200] rev 14003
Tweak commenting in uWorld render routine
alfadur [Sat, 27 Oct 2018 04:21:35 +0300] rev 14002
Update changelog
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 03:17:05 +0200] rev 14001
No firepunch hit sound for sticky mines
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 03:06:28 +0200] rev 14000
Add credits for shoryuken_hit.ogg
alfadur [Sat, 27 Oct 2018 03:58:01 +0300] rev 13999
Tweak firepunch sound that Wuzzy found
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 00:01:53 +0200] rev 13998
Clear gmLeft/gmRight after using landspray/flamethrower to prevent accidental walking
alfadur [Sat, 27 Oct 2018 00:17:43 +0300] rev 13997
add some japanese tips as well
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 23:09:50 +0200] rev 13996
Fix resurrector handling turn time manually, use correct ammoprop instead
This also fixes this bug: The clock turned gray while using resurrector, although the time actually counts down.
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 22:52:17 +0200] rev 13995
Display "0 remaining" if multi-shoot weapon has been used up
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 22:46:37 +0200] rev 13994
Fix seduction not stopping if hog took damage before attack was complete
alfadur [Fri, 26 Oct 2018 23:04:46 +0300] rev 13993
complete ja.txt
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 19:56:03 +0200] rev 13992
GameServer: Fix protocol error when receiving CALLVOTE cmd with incorrect mode
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 19:40:43 +0200] rev 13991
Tweak error messages of /callvote kick
unc0rr [Fri, 26 Oct 2018 19:53:07 +0200] rev 13990
Fix lack of message and segfault when number texture creation fails
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 17:51:43 +0200] rev 13989
Add flamethrower, ice_beam_idle and landgun sound files which I have forgotten
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 17:38:14 +0200] rev 13988
Add separate sound symbols for case impact and extra damage
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 16:33:41 +0200] rev 13987
CS: Highlight "Available weapon specials:" as well
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 16:11:51 +0200] rev 13986
Continental supplies: Highlight "Special weapons:" line in mission panel
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 15:55:48 +0200] rev 13985
Add sound for landspray
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 15:52:07 +0200] rev 13984
Add ice beam idle sound
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 15:48:52 +0200] rev 13983
Add flamethrower sound
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 15:46:53 +0200] rev 13982
Prettify the menu arrows in WxW
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 15:04:07 +0200] rev 13981
Use colon after "Disclaimer" in timebox/portalgun descriptinons
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 14:59:08 +0200] rev 13980
Allow to escape | and : character in engine translation files
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 06:15:57 +0200] rev 13979
Engine translation: With '::' can now suppress colons for highlighting
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 04:54:29 +0200] rev 13978
If u play Piano, you can now hear the notes if sound effects OR music is enabled
Previously, they always required sound effects to be on
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 04:30:47 +0200] rev 13977
Properly play Valkyries music in Rope Knock Challenge (no more music overlap)
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 04:07:35 +0200] rev 13976
Add PlayMusicSound/StopMusicSound to Lua API
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 03:59:20 +0200] rev 13975
Refactor usage of sndRideOfTheValkyries, now can play if music is on and sound is off
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 23:46:31 +0200] rev 13974
Fix freezer ray extending with low fuel usage when firing straight up/down while holding up/down key
unc0rr [Thu, 25 Oct 2018 23:39:54 +0200] rev 13973
Fix
bug #651: sliding hog firing rope could end up stuck in land right after the rope has attached
alfadur [Thu, 25 Oct 2018 20:40:02 +0300] rev 13972
some more ja.txt fixes
alfadur [Thu, 25 Oct 2018 20:34:37 +0300] rev 13971
additional descriptions for ja.txt
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 18:54:24 +0200] rev 13970
Remove double space at end of chat messages from server
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 18:35:35 +0200] rev 13969
Frontend: Make sure special nicks always show up in square brackets
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 16:44:46 +0200] rev 13968
Add a new king death message
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 16:44:00 +0200] rev 13967
Allow duplicate placeholders in engine strings
alfadur [Thu, 25 Oct 2018 17:02:56 +0300] rev 13966
more ja.txt fixes
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 15:26:40 +0200] rev 13965
Add script to check engine locale files for problems
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 13:12:45 +0200] rev 13964
Remove string with duplicate placeholder in sk.txt
Duplicate placeholders are not supported yet.
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 12:59:56 +0200] rev 13963
Fix incorrect string number for Slovak strings for King death
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 11:48:40 +0200] rev 13962
Support CJK fonts for sidFPS as well
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 11:37:11 +0200] rev 13961
Add CJK font support for sidAmmoCount
alfadur [Thu, 25 Oct 2018 04:55:27 +0300] rev 13960
fix some of Wuzzy's rage
alfadur [Thu, 25 Oct 2018 04:08:29 +0300] rev 13959
some ja.txt corrections
alfadur [Thu, 25 Oct 2018 03:48:27 +0300] rev 13958
update ja.txt
unc0rr [Wed, 24 Oct 2018 21:52:19 +0200] rev 13957
Also report chat and added rooms in log
Wuzzy <Wuzzy2@mail.ru> [Wed, 24 Oct 2018 21:07:26 +0200] rev 13956
Fix hog can drop more than 2 s. mines if first one was dropped from utility, then stop using that utility
Fixes
bug #701.
unc0rr [Wed, 24 Oct 2018 21:04:09 +0200] rev 13955
Finish hedgewars-checker implementation
nemo [Wed, 24 Oct 2018 11:05:44 -0400] rev 13954
disable basic comment support 'cause lua is nuts
unc0rr [Wed, 24 Oct 2018 00:08:23 +0200] rev 13953
Create replay file, run engine, result from it and send it to the server. Not implemented: filtering of engine output.
unc0rr [Tue, 23 Oct 2018 22:53:28 +0200] rev 13952
Start checker implementation in rust
unc0rr [Tue, 23 Oct 2018 21:36:51 +0200] rev 13951
Fix silly loop
unc0rr [Sat, 20 Oct 2018 13:22:30 +0200] rev 13950
Add --protocol option to engine
alfadur [Fri, 19 Oct 2018 02:19:50 +0300] rev 13949
change draw_thick_line iteration order to benchmark winner
unc0rr [Fri, 19 Oct 2018 00:28:16 +0200] rev 13948
Change Land2D::fill() arguments a bit
unc0rr [Fri, 19 Oct 2018 00:09:45 +0200] rev 13947
Fix ArcPoints never finishing
alfadur [Fri, 19 Oct 2018 00:49:09 +0300] rev 13946
revert 2354264ab0b0
alfadur [Thu, 18 Oct 2018 23:59:23 +0300] rev 13945
apply some codegolfing for dubious reasons
unc0rr [Thu, 18 Oct 2018 22:45:14 +0200] rev 13944
Use integral-geometry iterators to implement Land2D::draw_thick_line, remove no longer unused functions from Land2D
unc0rr [Thu, 18 Oct 2018 22:34:09 +0200] rev 13943
Don't generate unnecessary duplication in case of equal coordinates
unc0rr [Thu, 18 Oct 2018 22:23:25 +0200] rev 13942
Add EquidistantPoints iterator to help iterating over all points of circles
unc0rr [Thu, 18 Oct 2018 21:44:09 +0200] rev 13941
Implement ArcPoints iterator for circles
alfadur [Thu, 18 Oct 2018 07:27:14 +0300] rev 13940
put back land2d.map accidentally replaced by testing code
alfadur [Thu, 18 Oct 2018 06:50:21 +0300] rev 13939
fix fppoint.max_norm
alfadur [Thu, 18 Oct 2018 06:46:32 +0300] rev 13938
move point struct into integral-geometry and use it to refactor a bit
unc0rr [Wed, 17 Oct 2018 23:02:18 +0200] rev 13937
Improve test a bit
unc0rr [Wed, 17 Oct 2018 22:58:21 +0200] rev 13936
Make use of LinePoints in Land2D::draw_line
unc0rr [Wed, 17 Oct 2018 22:45:33 +0200] rev 13935
Introduce integral-geometry crate, implement LinePoints iterator
unc0rr [Wed, 17 Oct 2018 22:00:58 +0200] rev 13934
Raise levels of abstraction to implement draw_thick_line() avoiding code duplication
Wuzzy <Wuzzy2@mail.ru> [Wed, 17 Oct 2018 05:33:02 +0200] rev 13933
Lua: Add PLATFORM global var to distinguish between desktop and mobile builds
alfadur [Wed, 17 Oct 2018 05:34:29 +0300] rev 13932
add left scalar operations to fpnum
unc0rr [Tue, 16 Oct 2018 23:59:51 +0200] rev 13931
Implement Land2D::change_round()
unc0rr [Tue, 16 Oct 2018 23:59:22 +0200] rev 13930
Implement get_unchecked* functions for Vec2D
alfadur [Tue, 16 Oct 2018 23:49:44 +0300] rev 13929
add opassign implementations
alfadur [Tue, 16 Oct 2018 22:41:25 +0300] rev 13928
make methods public
alfadur [Tue, 16 Oct 2018 05:09:42 +0300] rev 13927
add scalar operations
alfadur [Tue, 16 Oct 2018 04:44:11 +0300] rev 13926
fix test
alfadur [Tue, 16 Oct 2018 04:43:02 +0300] rev 13925
add more fpnum functions
unc0rr [Mon, 15 Oct 2018 23:10:03 +0200] rev 13924
Implement Land2D::fill() + tests
alfadur [Mon, 15 Oct 2018 22:22:51 +0300] rev 13923
Add basic windows build script
alfadur [Mon, 15 Oct 2018 21:40:32 +0300] rev 13922
fix library names in engine
unc0rr [Mon, 15 Oct 2018 19:34:11 +0200] rev 13921
Make parameters meaning more obvious
nemo [Mon, 15 Oct 2018 13:08:29 -0400] rev 13920
tag both as overloadable - seems to satisfy clang 3.4
alfadur [Mon, 15 Oct 2018 19:43:30 +0300] rev 13919
fix path to ppas.bat to avoid confusing nmake
nemo [Mon, 15 Oct 2018 09:35:54 -0400] rev 13918
add back accidentally removed sections
unc0rr [Sun, 14 Oct 2018 23:17:47 +0200] rev 13917
Start land2d library implementation: draw_line() method
unc0rr [Sun, 14 Oct 2018 23:16:11 +0200] rev 13916
Add get_mut() to Vec2D
unc0rr [Sun, 14 Oct 2018 21:26:15 +0200] rev 13915
Simplify Vec2D::new() a bit
alfadur [Sun, 14 Oct 2018 23:25:20 +0300] rev 13914
remove old sdl headers and libs in support of recent deletionism spirit
alfadur [Sun, 14 Oct 2018 23:09:55 +0300] rev 13913
.. or rather move calling conventions to proper position
alfadur [Sun, 14 Oct 2018 22:55:07 +0300] rev 13912
set proper sdl calling convention for vcpkg builds
unc0rr [Sun, 14 Oct 2018 21:13:32 +0200] rev 13911
Implement vec2d library to use for land arrays in the future
alfadur [Sun, 14 Oct 2018 21:57:30 +0300] rev 13910
fix frontend compatibility issues
alfadur [Sun, 14 Oct 2018 21:25:59 +0300] rev 13909
use correct compiler flags
unc0rr [Sun, 14 Oct 2018 19:04:51 +0200] rev 13908
Start work on landgen rust lib
unc0rr [Sun, 14 Oct 2018 19:03:58 +0200] rev 13907
Remove more dead code from uLandOutline
alfadur [Sun, 14 Oct 2018 20:02:51 +0300] rev 13906
don't use -Wextra when building with vcpkg
alfadur [Sun, 14 Oct 2018 19:28:24 +0300] rev 13905
add extra rule for negative integers
unc0rr [Sun, 14 Oct 2018 18:23:19 +0200] rev 13904
Implement Iterator trait for LaggedFibonacciPRNG
unc0rr [Sun, 14 Oct 2018 18:01:58 +0200] rev 13903
Remove some dead code from template-based land gen
nemo [Sun, 14 Oct 2018 12:01:11 -0400] rev 13902
reorder params, deleted obsolete *_passes
alfadur [Sun, 14 Oct 2018 18:58:39 +0300] rev 13901
fix return name and bound type
alfadur [Sun, 14 Oct 2018 18:52:00 +0300] rev 13900
remove extra begin
alfadur [Sun, 14 Oct 2018 18:45:11 +0300] rev 13899
add missing .
unc0rr [Sun, 14 Oct 2018 16:58:08 +0200] rev 13898
Convert uLandTemplates into yaml file
nemo [Sun, 14 Oct 2018 09:45:16 -0400] rev 13897
one more merge
alfadur [Sun, 14 Oct 2018 09:43:42 -0400] rev 13896
merge
alfadur [Sun, 14 Oct 2018 09:42:26 -0400] rev 13895
merge
alfadur [Sat, 13 Oct 2018 23:49:23 +0300] rev 13894
improve stability for checks
alfadur [Sat, 13 Oct 2018 23:08:15 +0300] rev 13893
fix offsets
alfadur [Sat, 13 Oct 2018 22:44:21 +0300] rev 13892
Fix overflow in CheckGearNear
alfadur [Sat, 13 Oct 2018 20:01:09 +0300] rev 13891
add fpnum literal macro
alfadur [Sat, 13 Oct 2018 00:43:04 +0300] rev 13890
delegate cmp to rustlib
alfadur [Wed, 10 Oct 2018 23:54:57 +0300] rev 13889
forgot a line
alfadur [Wed, 10 Oct 2018 23:51:53 +0300] rev 13888
update frontend japanese translation
unc0rr [Sat, 13 Oct 2018 22:38:51 +0200] rev 13887
Make converter for uLandTemplates into yaml
unc0rr [Sat, 13 Oct 2018 18:32:41 +0200] rev 13886
Implement lagged Fibonacci PRNG in rust, compatible with hwengine
unc0rr [Sat, 13 Oct 2018 18:04:25 +0200] rev 13885
inline more operators in fpnum
alfadur [Sat, 13 Oct 2018 00:43:04 +0300] rev 13884
delegate cmp to rustlib
unc0rr [Sat, 13 Oct 2018 17:23:19 +0200] rev 13883
Add some more tests
unc0rr [Fri, 12 Oct 2018 22:18:38 +0200] rev 13882
Reimplement hwFloat library in rust for future use
Wuzzy <Wuzzy2@mail.ru> [Fri, 12 Oct 2018 03:40:21 +0200] rev 13881
Drop internal PhysFS, bump PhysFS requirement to 3.0.0
unc0rr [Thu, 11 Oct 2018 23:43:31 +0200] rev 13880
- Fix insert() for strings in pas2c
- Implement insert() for ansistrings
nemo [Tue, 09 Oct 2018 12:54:40 -0400] rev 13879
drop the error checked StrToInt as non-critical - pas2c did not implement it.
nemo [Tue, 09 Oct 2018 11:28:07 -0400] rev 13878
IFDEF out missing function with FIXME, revert pas2c change in 0ecf77e203c0 as suggested by unc0rr, another string annotation
nemo [Tue, 09 Oct 2018 09:58:33 -0400] rev 13877
bunch more of those shortstring/ansistrings
nemo [Tue, 09 Oct 2018 09:02:39 -0400] rev 13876
make explicit for pas2c some string casts that fpc was probably doing automatically
Wuzzy <Wuzzy2@mail.ru> [Sun, 07 Oct 2018 18:37:30 +0200] rev 13875
Update German translation
Wuzzy <Wuzzy2@mail.ru> [Sun, 07 Oct 2018 18:16:06 +0200] rev 13874
Update locale files
Wuzzy <Wuzzy2@mail.ru> [Sat, 06 Oct 2018 02:27:33 +0200] rev 13873
ASA, ice02: Change time strings for consistency with other time strings
Wuzzy <Wuzzy2@mail.ru> [Sat, 06 Oct 2018 01:00:02 +0200] rev 13872
No-op when entering /clan command with no argument
alfadur [Fri, 05 Oct 2018 21:43:48 -0400] rev 13871
merge
alfadur [Sat, 06 Oct 2018 01:24:27 +0300] rev 13870
Windows 1809 GetUserProfileDirectory failure workaround
alfadur [Sat, 06 Oct 2018 00:23:41 +0300] rev 13869
add debug output for physfs init failure
Wuzzy <Wuzzy2@mail.ru> [Sat, 06 Oct 2018 00:23:27 +0200] rev 13868
Make sure AddChatString is only fed with shortstrings
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 23:51:58 +0200] rev 13867
Fix double tmp override in chTeamBack; Use shortstring for sidTeamGone/sidTeamBack
nemo [Fri, 05 Oct 2018 16:54:26 -0400] rev 13866
formatA expects ansistring params
nemo [Fri, 05 Oct 2018 16:53:36 -0400] rev 13865
this should probably exit -1 - pas2c was complaining about uninitialised var
nemo [Fri, 05 Oct 2018 16:22:51 -0400] rev 13864
silly tmp var for sake of pas2c
unc0rr [Fri, 05 Oct 2018 21:58:12 +0200] rev 13863
Fix pas2c build dependencies
unc0rr [Fri, 05 Oct 2018 21:41:56 +0200] rev 13862
Fix pas2c build a bit more
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 21:31:58 +0200] rev 13861
Precalculate cMaxHogHealth
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 21:30:06 +0200] rev 13860
Merge unC0Rr's pas2c fix
unc0rr [Fri, 05 Oct 2018 21:09:27 +0200] rev 13859
Fix previous patch, add support for High(Longword)
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 21:04:19 +0200] rev 13858
unc0rr [Fri, 05 Oct 2018 21:04:01 +0200] rev 13857
Fix pas2c not having support for High(LongInt) in init expressions
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 20:56:40 +0200] rev 13856
Pas2C: Implement rendering of High() similiar to that of Low()
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 20:28:13 +0200] rev 13855
Update Big Armory preview image
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 20:20:09 +0200] rev 13854
Hide creeper from frontend, prevent addition of creeper ammo via ammo scheme
This is a temporary measure because the creeper is still very unfinished.
This can be reverted when the creeper is finished.
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 19:37:06 +0200] rev 13853
Don't load game scheme from file if name collides with default scheme
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 19:25:14 +0200] rev 13852
Don't save default weapon scheme in file; don't load weapon scheme from file if name collides with default scheme
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 17:27:12 +0200] rev 13851
Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Compability for scripts is supported (amDuck=amCreeper, gtDuck=gtCreeper)
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 16:49:17 +0200] rev 13850
Remove unused doStepDuck gear handler
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 16:36:41 +0200] rev 13849
Remove usage of creeper from all schemes and styles
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 14:57:44 +0200] rev 13848
Restructure 0.9.25 changelog, add highlights section
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 14:11:51 +0200] rev 13847
Document the /quit chat command from server
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 13:37:49 +0200] rev 13846
Simplify /quit chat command
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 04:57:03 +0200] rev 13845
gameServer: Add user warning if got chat command not suitable for current state (lobby/room); fix protocol errors
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 04:17:56 +0200] rev 13844
Catch empty chat commands in engine and frontend
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 04:00:16 +0200] rev 13843
Clean up frontend chat command auto-complete
Wuzzy <Wuzzy2@mail.ru> [Thu, 04 Oct 2018 23:29:20 +0200] rev 13842
Backed out
changeset 5f6208031658 (fixes 652)
Wuzzy <Wuzzy2@mail.ru> [Thu, 04 Oct 2018 21:17:21 +0200] rev 13841
Merge Racer/TechRacer tie handling
Wuzzy <Wuzzy2@mail.ru> [Wed, 05 Sep 2018 20:09:32 +0200] rev 13840
Add missing roundDraw check in TechRacer
Wuzzy <Wuzzy2@mail.ru> [Wed, 05 Sep 2018 15:37:50 +0200] rev 13839
Add tie handling for Racer and TechRacer
Wuzzy <Wuzzy2@mail.ru> [Thu, 04 Oct 2018 20:45:07 +0200] rev 13838
Backed out
changeset 6e4e745f42bb. Devs are hating it for ... reasons
Wuzzy <Wuzzy2@mail.ru> [Thu, 04 Oct 2018 20:36:41 +0200] rev 13837
Fix speech bubble chat commands also applying to bots
alfadur [Thu, 04 Oct 2018 13:26:48 -0400] rev 13836
merge
alfadur [Thu, 04 Oct 2018 20:04:32 +0300] rev 13835
..and for logging in handler
alfadur [Thu, 04 Oct 2018 19:57:53 +0300] rev 13834
Add missing base case for lobby handler
Wuzzy <Wuzzy2@mail.ru> [Thu, 04 Oct 2018 19:12:09 +0200] rev 13833
Fix another pas2c hiccup in uLandObjects
Wuzzy <Wuzzy2@mail.ru> [Thu, 04 Oct 2018 19:04:27 +0200] rev 13832
Change syntax for Format/FormatA, remove array in function to be friendlier to Pas2C
This fixes a problem with Pas2C, but the price to pay is uglier code. :(
Wuzzy <Wuzzy2@mail.ru> [Thu, 04 Oct 2018 17:55:08 +0200] rev 13831
gameServer: Remove broken and undocumented /part chat command
If a player used it, a lot of protocol errors start to happen.