nemo [Tue, 28 May 2013 13:58:01 -0400] rev 9070
*hate*
koda [Tue, 28 May 2013 16:07:22 +0200] rev 9069
windows build script, get the temp variable from environment, avoiding potential permission problems
koda [Tue, 28 May 2013 15:38:28 +0200] rev 9068
on Windows link libgcc statically to reduce the number of dlls
nemo [Tue, 28 May 2013 13:57:11 -0400] rev 9067
< 256 is "thawing"
nemo [Mon, 27 May 2013 21:34:03 -0400] rev 9066
fix mispositioned map.png
koda [Mon, 27 May 2013 23:46:27 +0200] rev 9065
add 'random' dependency to server .cabal file (please test)
nemo [Mon, 27 May 2013 16:56:44 -0400] rev 9064
don't resurrect frozen
unc0rr [Tue, 28 May 2013 00:01:58 +0400] rev 9063
Fix "try again" button in "reconnected to fast" dialog trying to connect to port 0
unc0rr [Mon, 27 May 2013 23:54:52 +0400] rev 9062
Fix room admin rights delegation by server admin when he isn't room admin
unc0rr [Mon, 27 May 2013 23:24:35 +0400] rev 9061
'@' for server admin status, '+' for room admins
unc0rr [Mon, 27 May 2013 23:20:39 +0400] rev 9060
Remove admin rights from old admin when he delegates room ownership
nemo [Mon, 27 May 2013 14:41:48 -0400] rev 9059
should unfreeze on your turn
nemo [Mon, 27 May 2013 11:33:25 -0400] rev 9058
increase width on medium/large templates by a couple of hundred px. should help
issue #625 a bit. Shouldn't increase large any more tho, since we are at 4096 and would increase memory unnecessarily.
nemo [Mon, 27 May 2013 10:47:59 -0400] rev 9057
Default to random guest username in all places net/nick is fetched. Fixes
issue #588
unc0rr [Mon, 27 May 2013 10:52:30 +0400] rev 9056
Merge
nemo [Fri, 24 May 2013 15:07:21 -0400] rev 9055
Quick and dirty fix for fact that we no longer prompt for a username on connect, so blank username simply errors on connect.
nemo [Fri, 24 May 2013 12:56:58 -0400] rev 9054
Fix config save problems,
bug #510
nemo [Fri, 24 May 2013 10:34:22 -0400] rev 9053
Add a mask, tweak changelog a bit
nemo [Thu, 23 May 2013 23:37:59 -0400] rev 9052
few more changes
tiyuri [Thu, 23 May 2013 23:02:16 -0400] rev 9051
Final starbound
koda [Fri, 24 May 2013 01:45:03 +0200] rev 9050
perhaps unneeded, but...
koda [Fri, 24 May 2013 00:55:33 +0200] rev 9049
lupdate
unc0rr [Fri, 24 May 2013 01:12:41 +0400] rev 9048
Store suffix of .qm files instead of locale name
nemo [Thu, 23 May 2013 09:33:36 -0400] rev 9047
Remove repetition. This map doesn't need to be so wide.
nemo [Wed, 22 May 2013 22:46:49 -0400] rev 9046
So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.
nemo [Wed, 22 May 2013 09:46:42 -0400] rev 9045
sheepluva suggestion for frozen barrel behaviour. untested.
nemo [Wed, 22 May 2013 06:17:06 -0400] rev 9044
as long as a generic placeholder tint is in place. can't just exit
nemo [Tue, 21 May 2013 23:17:28 -0400] rev 9043
fix dud mine explosion
tiyuri [Tue, 21 May 2013 23:00:20 -0400] rev 9042
Add shrooms map
nemo [Tue, 21 May 2013 22:56:31 -0400] rev 9041
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
koda [Tue, 21 May 2013 23:49:24 +0200] rev 9040
further limit asm
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 21 May 2013 21:28:42 +0300] rev 9039
place better the current replay button
koda [Tue, 21 May 2013 23:15:44 +0200] rev 9038
tip to highlight the new /rnd command
unc0rr [Wed, 22 May 2013 00:50:15 +0400] rev 9037
merge
nemo [Tue, 21 May 2013 16:14:36 -0400] rev 9036
ಠ_ಠ
unc0rr [Wed, 22 May 2013 00:49:37 +0400] rev 9035
'/rnd' command. Pass it a (possibly empty) list of items.
unc0rr [Wed, 22 May 2013 00:12:15 +0400] rev 9034
Allow messages containing word separators in server's additional console commands
unc0rr [Tue, 21 May 2013 23:54:28 +0400] rev 9033
Fix
issue #570 (GoBack() slot connected twice)
unc0rr [Tue, 21 May 2013 23:48:00 +0400] rev 9032
Clear nickname in case of collision so client could try again. Should help with
issue #550 if not fix it.
unc0rr [Tue, 21 May 2013 23:31:39 +0400] rev 9031
Rooms list/chat splitter from
issue #612
unc0rr [Tue, 21 May 2013 22:09:21 +0400] rev 9030
Update ru localization
unc0rr [Tue, 21 May 2013 21:40:22 +0400] rev 9029
Fix issue with last hog's part of team health bar
unc0rr [Tue, 21 May 2013 21:30:42 +0400] rev 9028
Don't accept keyboard/mouse events on startup phase
unc0rr [Tue, 21 May 2013 21:22:32 +0400] rev 9027
Use old method of locale detection, fallback to new one in case of problems
nemo [Tue, 21 May 2013 16:13:32 -0400] rev 9026
Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo [Tue, 21 May 2013 11:32:42 -0400] rev 9025
less pixelated tentacles
nemo [Tue, 21 May 2013 01:09:50 -0400] rev 9024
yes. forgot this one too
nemo [Tue, 21 May 2013 00:58:29 -0400] rev 9023
add haunty mask, fix tentacle mask
tiyuri [Mon, 20 May 2013 22:11:15 -0400] rev 9022
Tentacles map. Fix cmakes for the others
nemo [Mon, 20 May 2013 18:33:38 -0400] rev 9021
Mass rename to group the StarBound derived maps together.
tiyuri [Mon, 20 May 2013 18:33:18 -0400] rev 9020
Oaks map
tiyuri [Mon, 20 May 2013 17:14:08 -0400] rev 9019
Haunty map
nemo [Mon, 20 May 2013 07:45:16 -0400] rev 9018
maybe a little edging will help?
tiyuri [Sun, 19 May 2013 22:06:24 -0400] rev 9017
Grassy map
nemo [Sun, 19 May 2013 16:52:57 -0400] rev 9016
forgot to crush
tiyuri [Sun, 19 May 2013 16:33:08 -0400] rev 9015
Bones map
tiyuri [Sun, 19 May 2013 16:04:50 -0400] rev 9014
Crystal map
sheepluva [Sat, 18 May 2013 23:19:49 +0200] rev 9013
update rope icon and icegun icon
sheepluva [Sat, 18 May 2013 22:42:05 +0200] rev 9012
changing slots of landgun and icegun, feel free to complain, improve and/or revert
sheepluva [Fri, 17 May 2013 22:25:56 +0200] rev 9011
tweak freezer icon a little more
sheepluva [Fri, 17 May 2013 22:01:23 +0200] rev 9010
changed icon for freezer (
issue #614 ), for rope (to be easier to recognize) and cluster bomb (to be easier to recognize and to so that it can be distinguished from the regular grenade's icon even when no color is present or perceived
unc0rr [Fri, 17 May 2013 23:38:46 +0400] rev 9009
Ehm... fix 'uLandGenMaze.pas(18,19) Fatal: (2003) Syntax error, ")" expected but "identifier A" found' error encountered by one of the users O_o
unc0rr [Fri, 17 May 2013 00:08:05 +0400] rev 9008
merge
sheepluva [Thu, 16 May 2013 20:05:43 +0200] rev 9007
lupdate
nemo [Thu, 16 May 2013 14:05:16 -0400] rev 9006
bleah. sorry for spam. this reverts the first attempt in uAmmos
unc0rr [Fri, 17 May 2013 00:07:37 +0400] rev 9005
Fix mortar's scoring
nemo [Thu, 16 May 2013 14:02:33 -0400] rev 9004
Yeah, this isn't safe either. Caused
bug #629 - removing.
unc0rr [Fri, 17 May 2013 00:06:01 +0400] rev 9003
Best level AI should maximize the score at all costs.
ChipHome [Thu, 16 May 2013 17:33:25 +0200] rev 9002
updated italian translation
sheepluva [Thu, 16 May 2013 10:10:27 +0200] rev 9001
I couldn't find any usage of these extern variables. neither in the file they are defined nor anywhere else in the code
sheepluva [Thu, 16 May 2013 10:03:00 +0200] rev 9000
remove about 45 useless #include statements from campain.* - copypasta ftw, eh? :p
nemo [Wed, 15 May 2013 23:33:38 -0400] rev 8999
better way to do it that avoids screwing up angle bounds on single saucer
nemo [Wed, 15 May 2013 22:52:17 -0400] rev 8998
trying to prevent the AI from attacking barrels. feedback on this welcome.
nemo [Wed, 15 May 2013 08:56:52 -0400] rev 8997
few more changelog entries
nemo [Sun, 26 May 2013 08:18:15 -0400] rev 8996
change to RGB
nemo [Tue, 14 May 2013 11:09:19 -0400] rev 8995
more stuff we thought of
nemo [Tue, 14 May 2013 10:40:24 -0400] rev 8994
few things I thought of
nemo [Tue, 14 May 2013 09:25:53 -0400] rev 8993
use bubbles underwater
nemo [Tue, 14 May 2013 08:57:30 -0400] rev 8992
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo [Tue, 14 May 2013 07:16:14 -0400] rev 8991
Actually, let's use *4 since could be fired from lower down
nemo [Tue, 14 May 2013 07:14:41 -0400] rev 8990
more drowning fixes
nemo [Tue, 14 May 2013 06:33:59 -0400] rev 8989
check for gear being current ammo
nemo [Mon, 13 May 2013 22:58:40 -0400] rev 8988
yeah. this needs to only be for local play or it screws up small window size in network game
nemo [Mon, 13 May 2013 22:40:32 -0400] rev 8987
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
koda [Mon, 13 May 2013 23:31:03 +0200] rev 8986
fix
issue #590, load nick after asking for it...
koda [Mon, 13 May 2013 22:53:20 +0200] rev 8985
range checking for more engine command line parameters,
issue #600
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 03 May 2013 07:09:04 +0300] rev 8984
fix comparison error in Campaign mission 1
unc0rr [Mon, 13 May 2013 22:49:14 +0400] rev 8983
Restore ready toggle for room admins (
issue #432)
nemo [Mon, 13 May 2013 14:10:51 -0400] rev 8982
Needs to reset net button, not toggle it.
nemo [Sun, 12 May 2013 07:33:11 -0400] rev 8981
use less collision space for the holes
nemo [Sat, 11 May 2013 23:36:39 -0400] rev 8980
don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
nemo [Sat, 11 May 2013 23:23:17 -0400] rev 8979
Package the 3 dynamic maps broken by recent uFloat changes as static maps. first_blood actually didn't seem to need it, but, just in case.
nemo [Sat, 11 May 2013 21:50:14 -0400] rev 8978
suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
nemo [Sat, 11 May 2013 21:19:44 -0400] rev 8977
Change net button back on leaving main page.
nemo [Sat, 11 May 2013 21:14:25 -0400] rev 8976
Basic workarounds for overlapping drawn map (rename buttons) and short team list (set a min height). Min size of form still fits targetted min size on desktop of 800x600
nemo [Sat, 11 May 2013 10:54:24 -0400] rev 8975
Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo [Fri, 10 May 2013 21:00:06 -0400] rev 8974
I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo [Fri, 10 May 2013 12:00:51 -0400] rev 8973
cases have no health
nemo [Thu, 09 May 2013 23:21:06 -0400] rev 8972
I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
nemo [Thu, 09 May 2013 23:11:56 -0400] rev 8971
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo [Thu, 09 May 2013 18:19:17 -0400] rev 8970
oops
nemo [Thu, 09 May 2013 09:02:06 -0400] rev 8969
*sigh* freakin "with"
nemo [Tue, 07 May 2013 16:00:34 -0400] rev 8968
oh right. and uSound. the main culprit.
nemo [Tue, 07 May 2013 15:59:05 -0400] rev 8967
Fix voice naming. Case problems.
nemo [Tue, 07 May 2013 15:43:34 -0400] rev 8966
remove redundant abs, and some incorrect 1+ to damage
unc0rr [Tue, 07 May 2013 23:37:03 +0400] rev 8965
IFDEF that score expectation logging
nemo [Tue, 07 May 2013 15:34:36 -0400] rev 8964
☹
nemo [Tue, 07 May 2013 14:59:30 -0400] rev 8963
Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
nemo [Sun, 05 May 2013 22:50:17 -0400] rev 8962
So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
nemo [Sat, 04 May 2013 21:58:42 -0400] rev 8961
*sigh*
nemo [Sat, 04 May 2013 21:56:04 -0400] rev 8960
oops
nemo [Sat, 04 May 2013 21:40:52 -0400] rev 8959
pass the target
nemo [Sat, 04 May 2013 14:46:29 -0400] rev 8958
simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo [Sat, 04 May 2013 13:58:18 -0400] rev 8957
explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
nemo [Sat, 04 May 2013 08:16:50 -0400] rev 8956
Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
nemo [Fri, 03 May 2013 23:46:15 -0400] rev 8955
oops
nemo [Fri, 03 May 2013 22:18:23 -0400] rev 8954
try to guess at barrel state. prob should flag it..
nemo [Fri, 03 May 2013 21:38:16 -0400] rev 8953
ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
nemo [Fri, 03 May 2013 21:36:01 -0400] rev 8952
trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo [Fri, 03 May 2013 07:52:57 -0400] rev 8951
only rate subs if significant. still very much need correct fall+damage esp given different knocks.