Wed, 24 Dec 2014 09:20:52 -0500 should fix perlin gen on 32 bit
nemo [Wed, 24 Dec 2014 09:20:52 -0500] rev 10702
should fix perlin gen on 32 bit
Tue, 23 Dec 2014 00:07:06 -0500 merge
nemo [Tue, 23 Dec 2014 00:07:06 -0500] rev 10701
merge
Mon, 22 Dec 2014 22:38:23 +0300 Hide "optimize" button
unc0rr [Mon, 22 Dec 2014 22:38:23 +0300] rev 10700
Hide "optimize" button
Sun, 21 Dec 2014 21:48:13 +0100 german translation update, mostly just adding wuzzy's suggested strings
sheepluva [Sun, 21 Dec 2014 21:48:13 +0100] rev 10699
german translation update, mostly just adding wuzzy's suggested strings
Sun, 21 Dec 2014 09:27:57 +0100 Issue 875: Fix faulty translation in German
wuzzy [Sun, 21 Dec 2014 09:27:57 +0100] rev 10698
issue #875: Fix faulty translation in German
Mon, 22 Dec 2014 18:08:42 -0500 scaling is not safe in multi at all using a team add. will use the first real team instead.
nemo [Mon, 22 Dec 2014 18:08:42 -0500] rev 10697
scaling is not safe in multi at all using a team add. will use the first real team instead.
Sat, 20 Dec 2014 16:20:37 -0500 Make amGirder invisible in construction mode since it allows placing anywhere in fortress. Print "insufficient power" if placement was blocked due to that, to avoid confusing noobs.
nemo [Sat, 20 Dec 2014 16:20:37 -0500] rev 10696
Make amGirder invisible in construction mode since it allows placing anywhere in fortress. Print "insufficient power" if placement was blocked due to that, to avoid confusing noobs.
Mon, 22 Dec 2014 17:47:22 -0500 this bugs me every time I look at it
nemo [Mon, 22 Dec 2014 17:47:22 -0500] rev 10695
this bugs me every time I look at it
Fri, 19 Dec 2014 22:56:28 +0100 hat fix
sheepluva [Fri, 19 Dec 2014 22:56:28 +0100] rev 10694
hat fix
Wed, 17 Dec 2014 23:41:10 +0100 revert last commit
sheepluva [Wed, 17 Dec 2014 23:41:10 +0100] rev 10693
revert last commit
Wed, 17 Dec 2014 23:01:43 +0100 don't save alpha channel to screenshots when not needed
sheepluva [Wed, 17 Dec 2014 23:01:43 +0100] rev 10692
don't save alpha channel to screenshots when not needed
Wed, 17 Dec 2014 21:01:44 +0100 change speechfix implementation (no "continue" anymore
sheepluva [Wed, 17 Dec 2014 21:01:44 +0100] rev 10691
change speechfix implementation (no "continue" anymore
Wed, 17 Dec 2014 19:23:57 +0100 grmlgrml
sheepluva [Wed, 17 Dec 2014 19:23:57 +0100] rev 10690
grmlgrml
Wed, 17 Dec 2014 19:03:33 +0100 change string types of speech bubbles fix to work with pas2c
sheepluva [Wed, 17 Dec 2014 19:03:33 +0100] rev 10689
change string types of speech bubbles fix to work with pas2c
Wed, 17 Dec 2014 19:02:33 +0100 dark magic: make "continue" statement work in pas2c-parsed for-loops. (would skip iteration and lead to infinite loops before)
sheepluva [Wed, 17 Dec 2014 19:02:33 +0100] rev 10688
dark magic: make "continue" statement work in pas2c-parsed for-loops. (would skip iteration and lead to infinite loops before)
Wed, 17 Dec 2014 14:56:14 +0100 cleanup speech bubble code a little. this fixes issue 719
sheepluva [Wed, 17 Dec 2014 14:56:14 +0100] rev 10687
cleanup speech bubble code a little. this fixes issue #719
Wed, 17 Dec 2014 08:36:55 +0100 ClimbHome mission preview by wuzzy
sheepluva [Wed, 17 Dec 2014 08:36:55 +0100] rev 10686
ClimbHome mission preview by wuzzy
Wed, 17 Dec 2014 07:35:39 +0100 update changelog
sheepluva [Wed, 17 Dec 2014 07:35:39 +0100] rev 10685
update changelog
Tue, 16 Dec 2014 23:41:26 +0100 merge'n'magic
sheepluva [Tue, 16 Dec 2014 23:41:26 +0100] rev 10684
merge'n'magic
Tue, 16 Dec 2014 14:32:53 -0500 just in case. one more nil check
nemo [Tue, 16 Dec 2014 14:32:53 -0500] rev 10683
just in case. one more nil check
Tue, 16 Dec 2014 14:29:25 -0500 aaaand where it was actually crashing
nemo [Tue, 16 Dec 2014 14:29:25 -0500] rev 10682
aaaand where it was actually crashing
Tue, 16 Dec 2014 14:23:24 -0500 Add nil checks on HHGear to rope steps.
nemo [Tue, 16 Dec 2014 14:23:24 -0500] rev 10681
Add nil checks on HHGear to rope steps.
Tue, 16 Dec 2014 22:30:17 +0100 Issue 871 in hedgewars: "Hedgehog dropping into water while still attached to a rope makes engine crash"
sheepluva [Tue, 16 Dec 2014 22:30:17 +0100] rev 10680
issue #871 in hedgewars: "Hedgehog dropping into water while still attached to a rope makes engine crash" Due to doStepRopeWork's being completely skipped 75% of the ticks - including drowning/detachment-condition checks
Tue, 16 Dec 2014 08:04:18 -0500 add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo [Tue, 16 Dec 2014 08:04:18 -0500] rev 10679
add a couple of onGearDamage callbacks to mine/barrel fall damage
Mon, 15 Dec 2014 20:03:20 +0100 Issue 867: Update German mission strings
wuzzy [Mon, 15 Dec 2014 20:03:20 +0100] rev 10678
issue #867: Update German mission strings
Mon, 15 Dec 2014 19:38:54 +0100 small code tweak
sheepluva [Mon, 15 Dec 2014 19:38:54 +0100] rev 10677
small code tweak
Mon, 15 Dec 2014 19:37:44 +0100 fix for Issue 855: Failure to teleport rarely makes engine crash
sheepluva [Mon, 15 Dec 2014 19:37:44 +0100] rev 10676
fix for issue #855: Failure to teleport rarely makes engine crash
Mon, 15 Dec 2014 16:11:18 +0100 Issue 829: Drill rocket drilling dust is slightly misplaced
sheepluva [Mon, 15 Dec 2014 16:11:18 +0100] rev 10675
issue #829: Drill rocket drilling dust is slightly misplaced
Mon, 15 Dec 2014 15:24:26 +0100 Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva [Mon, 15 Dec 2014 15:24:26 +0100] rev 10674
issue #852: Using blowtorch to dig through the wrap-around border in caves fails miserably
Mon, 15 Dec 2014 20:45:42 +0900 Some fixes and (really lazy) fixes
mikade <redgrinner@gmail.com> [Mon, 15 Dec 2014 20:45:42 +0900] rev 10673
Some fixes and (really lazy) fixes
Sun, 14 Dec 2014 21:54:54 +0100 Issue 768: Bee: Camera focus lost
sheepluva [Sun, 14 Dec 2014 21:54:54 +0100] rev 10672
issue #768: Bee: Camera focus lost
Sun, 14 Dec 2014 20:11:36 +0100 Issue 865: gfResetHealth is not exposed to Lua
sheepluva [Sun, 14 Dec 2014 20:11:36 +0100] rev 10671
issue #865: gfResetHealth is not exposed to Lua
Sun, 14 Dec 2014 12:26:16 +0900 make use of onGearWaterSkip
mikade <redgrinner@gmail.com> [Sun, 14 Dec 2014 12:26:16 +0900] rev 10670
make use of onGearWaterSkip
Sun, 14 Dec 2014 03:32:11 +0100 Issue 755: Lua API: Add ammo type parameter for onHogAttack
sheepluva [Sun, 14 Dec 2014 03:32:11 +0100] rev 10669
issue #755: Lua API: Add ammo type parameter for onHogAttack
Sun, 14 Dec 2014 03:16:40 +0100 lua API event: onGearWaterSkip
sheepluva [Sun, 14 Dec 2014 03:16:40 +0100] rev 10668
lua API event: onGearWaterSkip
Sun, 14 Dec 2014 02:37:30 +0100 remove links from doxygen project number as doxygen escapes them now
sheepluva [Sun, 14 Dec 2014 02:37:30 +0100] rev 10667
remove links from doxygen project number as doxygen escapes them now
Sat, 13 Dec 2014 20:12:55 +0300 Some ru l10n updates
unc0rr [Sat, 13 Dec 2014 20:12:55 +0300] rev 10666
Some ru l10n updates
Sat, 13 Dec 2014 10:05:50 -0500 use TeamsCount instead of cMaxTeams in a few loops
nemo [Sat, 13 Dec 2014 10:05:50 -0500] rev 10665
use TeamsCount instead of cMaxTeams in a few loops
Fri, 12 Dec 2014 09:51:58 +0100 Use notice and skip join on irc
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 12 Dec 2014 09:51:58 +0100] rev 10664
Use notice and skip join on irc
Thu, 11 Dec 2014 21:32:24 -0500 remove a not that somehow magically appeared in a prior commit.
nemo [Thu, 11 Dec 2014 21:32:24 -0500] rev 10663
remove a not that somehow magically appeared in a prior commit.
Thu, 11 Dec 2014 22:22:40 +0100 make camera in wrap mode a bit smarter
sheepluva [Thu, 11 Dec 2014 22:22:40 +0100] rev 10662
make camera in wrap mode a bit smarter
Thu, 11 Dec 2014 20:46:45 +0100 world edge tweakes/fixes
sheepluva [Thu, 11 Dec 2014 20:46:45 +0100] rev 10661
world edge tweakes/fixes
Thu, 11 Dec 2014 17:50:05 +0100 fix size of PtrInt. enable tests for pas2c (all passing now)
sheepluva [Thu, 11 Dec 2014 17:50:05 +0100] rev 10660
fix size of PtrInt. enable tests for pas2c (all passing now)
Thu, 11 Dec 2014 15:20:23 +0100 pas2c doesn't like semi-colons after repeat
sheepluva [Thu, 11 Dec 2014 15:20:23 +0100] rev 10659
pas2c doesn't like semi-colons after repeat
Thu, 11 Dec 2014 07:52:51 -0500 fix copypasta
nemo [Thu, 11 Dec 2014 07:52:51 -0500] rev 10658
fix copypasta
Thu, 11 Dec 2014 13:35:35 +0100 let sinegun bounce on weBounce
sheepluva [Thu, 11 Dec 2014 13:35:35 +0100] rev 10657
let sinegun bounce on weBounce
Thu, 11 Dec 2014 21:00:42 +0900 Add (and slightly tweak) Wuzzy's Target Practice missions
mikade <redgrinner@gmail.com> [Thu, 11 Dec 2014 21:00:42 +0900] rev 10656
Add (and slightly tweak) Wuzzy's Target Practice missions
Thu, 11 Dec 2014 20:38:03 +0900 Wuzzy's changes to stats for some of the training missions.
mikade <redgrinner@gmail.com> [Thu, 11 Dec 2014 20:38:03 +0900] rev 10655
Wuzzy's changes to stats for some of the training missions.
Thu, 11 Dec 2014 10:33:49 +0100 cont.
sheepluva [Thu, 11 Dec 2014 10:33:49 +0100] rev 10654
cont.
Thu, 11 Dec 2014 10:22:51 +0100 wrap explosions!
sheepluva [Thu, 11 Dec 2014 10:22:51 +0100] rev 10653
wrap explosions!
Thu, 11 Dec 2014 09:50:31 +0100 wrap sinegun
sheepluva [Thu, 11 Dec 2014 09:50:31 +0100] rev 10652
wrap sinegun
Thu, 11 Dec 2014 01:39:29 +0100 Issue 848: Minor translation update for German (misc files)
wuzzy [Thu, 11 Dec 2014 01:39:29 +0100] rev 10651
issue #848: Minor translation update for German (misc files)
Thu, 11 Dec 2014 01:24:27 +0100 fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
sheepluva [Thu, 11 Dec 2014 01:24:27 +0100] rev 10650
fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now) also removed usage of Gear^.Damage after "if Gear^.Damage > 0 then Gear^.Damage:= 0;"
Wed, 10 Dec 2014 22:33:09 +0100 small shell script that accepts hedgewars git revisions as parameters and will try to find the respective mercurial revision
sheepluva [Wed, 10 Dec 2014 22:33:09 +0100] rev 10649
small shell script that accepts hedgewars git revisions as parameters and will try to find the respective mercurial revision
Wed, 10 Dec 2014 20:03:28 +0100 remove redundant check
sheepluva [Wed, 10 Dec 2014 20:03:28 +0100] rev 10648
remove redundant check
Wed, 10 Dec 2014 19:44:01 +0100 merge FreeTexture into FreeAndNilTexture
sheepluva [Wed, 10 Dec 2014 19:44:01 +0100] rev 10647
merge FreeTexture into FreeAndNilTexture
Wed, 10 Dec 2014 08:05:45 -0500 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo [Wed, 10 Dec 2014 08:05:45 -0500] rev 10646
put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
Tue, 09 Dec 2014 22:56:34 -0500 Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo [Tue, 09 Dec 2014 22:56:34 -0500] rev 10645
Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
Mon, 08 Dec 2014 21:57:06 +0100 make sure view limits are updated at start of game
sheepluva [Mon, 08 Dec 2014 21:57:06 +0100] rev 10644
make sure view limits are updated at start of game
Mon, 08 Dec 2014 15:02:43 -0500 skip a bunch of stuff not applicable to cleanup
nemo [Mon, 08 Dec 2014 15:02:43 -0500] rev 10643
skip a bunch of stuff not applicable to cleanup
Mon, 08 Dec 2014 23:00:13 +0300 Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
unc0rr [Mon, 08 Dec 2014 23:00:13 +0300] rev 10642
Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
Mon, 08 Dec 2014 14:52:56 -0500 HedgehogDamaged calls CurrentHedgehog
nemo [Mon, 08 Dec 2014 14:52:56 -0500] rev 10641
HedgehogDamaged calls CurrentHedgehog
Mon, 08 Dec 2014 17:43:27 +0100 clean up fonts
sheepluva [Mon, 08 Dec 2014 17:43:27 +0100] rev 10640
clean up fonts
Mon, 08 Dec 2014 11:20:31 -0500 sheepluva is right
nemo [Mon, 08 Dec 2014 11:20:31 -0500] rev 10639
sheepluva is right
Mon, 08 Dec 2014 10:55:56 -0500 oh, probably need nil checks here too
nemo [Mon, 08 Dec 2014 10:55:56 -0500] rev 10638
oh, probably need nil checks here too
Mon, 08 Dec 2014 10:30:20 -0500 init timer to 0
nemo [Mon, 08 Dec 2014 10:30:20 -0500] rev 10637
init timer to 0
Mon, 08 Dec 2014 10:24:06 -0500 meh. will persevere. DeleteGear can't call that much stuff...
nemo [Mon, 08 Dec 2014 10:24:06 -0500] rev 10636
meh. will persevere. DeleteGear can't call that much stuff...
Mon, 08 Dec 2014 10:14:47 -0500 nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
nemo [Mon, 08 Dec 2014 10:14:47 -0500] rev 10635
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
Mon, 08 Dec 2014 09:35:14 -0500 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo [Mon, 08 Dec 2014 09:35:14 -0500] rev 10634
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
Sun, 07 Dec 2014 14:36:28 -0500 Add that "make screenshots of Land/LandPixels" thing for map creators
nemo [Sun, 07 Dec 2014 14:36:28 -0500] rev 10633
Add that "make screenshots of Land/LandPixels" thing for map creators
Sat, 06 Dec 2014 10:41:33 -0500 pretty sure the other teams need stats at 0 for the graph to look right
nemo [Sat, 06 Dec 2014 10:41:33 -0500] rev 10632
pretty sure the other teams need stats at 0 for the graph to look right
Fri, 05 Dec 2014 15:30:34 +0100 make BasketballField available as regular map. maybe should make it destructable when not in mission mode *shrugs*
sheepluva [Fri, 05 Dec 2014 15:30:34 +0100] rev 10631
make BasketballField available as regular map. maybe should make it destructable when not in mission mode *shrugs*
Fri, 05 Dec 2014 23:01:27 +0900 Add another (test) map
mikade <redgrinner@gmail.com> [Fri, 05 Dec 2014 23:01:27 +0900] rev 10630
Add another (test) map
Fri, 05 Dec 2014 02:39:25 +0100 some translation tweaks
sheepluva [Fri, 05 Dec 2014 02:39:25 +0100] rev 10629
some translation tweaks
Fri, 05 Dec 2014 02:21:35 +0100 better initial camera position
sheepluva [Fri, 05 Dec 2014 02:21:35 +0100] rev 10628
better initial camera position
Fri, 05 Dec 2014 02:20:33 +0100 darken wrapped world etc. some more
sheepluva [Fri, 05 Dec 2014 02:20:33 +0100] rev 10627
darken wrapped world etc. some more
Fri, 05 Dec 2014 02:19:30 +0100 adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
sheepluva [Fri, 05 Dec 2014 02:19:30 +0100] rev 10626
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
Thu, 04 Dec 2014 20:15:03 +0100 flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva [Thu, 04 Dec 2014 20:15:03 +0100] rev 10625
flake FrameTicks value of 0 now indicades that the frame should not be changed
Thu, 04 Dec 2014 11:19:38 -0500
nemo [Thu, 04 Dec 2014 11:19:38 -0500] rev 10624
Thu, 04 Dec 2014 11:11:17 -0500 Skip frame increments if FrameTicks is over 1000 seconds per frame, probably indicating static at that point.
nemo [Thu, 04 Dec 2014 11:11:17 -0500] rev 10623
Skip frame increments if FrameTicks is over 1000 seconds per frame, probably indicating static at that point.
Wed, 03 Dec 2014 18:49:10 +0100 pas2c-whoops
sheepluva [Wed, 03 Dec 2014 18:49:10 +0100] rev 10622
pas2c-whoops
Wed, 03 Dec 2014 18:32:37 +0100 add warning to logs when tests terminates prematurely
sheepluva [Wed, 03 Dec 2014 18:32:37 +0100] rev 10621
add warning to logs when tests terminates prematurely
Wed, 03 Dec 2014 18:22:57 +0100 oops, didn't mean to commit that
sheepluva [Wed, 03 Dec 2014 18:22:57 +0100] rev 10620
oops, didn't mean to commit that
Wed, 03 Dec 2014 18:18:37 +0100 unexpected return from lua test should not return exit status 0
sheepluva [Wed, 03 Dec 2014 18:18:37 +0100] rev 10619
unexpected return from lua test should not return exit status 0
Wed, 03 Dec 2014 17:59:31 +0100 tweaking the lua test function thingy
sheepluva [Wed, 03 Dec 2014 17:59:31 +0100] rev 10618
tweaking the lua test function thingy
Wed, 03 Dec 2014 11:32:18 -0500 set globals in commandline lua
nemo [Wed, 03 Dec 2014 11:32:18 -0500] rev 10617
set globals in commandline lua
Thu, 18 Dec 2014 00:03:53 +0300 Schemes list combobox with their names qmlfrontend
unc0rr [Thu, 18 Dec 2014 00:03:53 +0300] rev 10616
Schemes list combobox with their names
Wed, 03 Dec 2014 17:09:04 +0100 fix some things I messed up with the drawing functions
sheepluva [Wed, 03 Dec 2014 17:09:04 +0100] rev 10615
fix some things I messed up with the drawing functions
Sun, 07 Dec 2014 22:22:39 +0300 More complete fix for FULLMAPCONFIG message, also add new known protocol versions qmlfrontend
unc0rr [Sun, 07 Dec 2014 22:22:39 +0300] rev 10614
More complete fix for FULLMAPCONFIG message, also add new known protocol versions
Tue, 02 Dec 2014 23:55:20 +0100 update changelog
sheepluva [Tue, 02 Dec 2014 23:55:20 +0100] rev 10613
update changelog
Thu, 04 Dec 2014 00:34:40 +0300 Script combobox.wiki qmlfrontend
unc0rr [Thu, 04 Dec 2014 00:34:40 +0300] rev 10612
Script combobox.wiki
Tue, 02 Dec 2014 23:33:28 +0100 move functionality of Draw.lua into engine
sheepluva [Tue, 02 Dec 2014 23:33:28 +0100] rev 10611
move functionality of Draw.lua into engine
Wed, 03 Dec 2014 23:36:18 +0300 Finish combobox implementation (except for visual part) qmlfrontend
unc0rr [Wed, 03 Dec 2014 23:36:18 +0300] rev 10610
Finish combobox implementation (except for visual part)
Tue, 02 Dec 2014 22:11:22 +0100 make tests use Draw.lua for now too
sheepluva [Tue, 02 Dec 2014 22:11:22 +0100] rev 10609
make tests use Draw.lua for now too
Wed, 03 Dec 2014 00:20:21 +0300 Some more progress at custom combobox qmlfrontend
unc0rr [Wed, 03 Dec 2014 00:20:21 +0300] rev 10608
Some more progress at custom combobox
Tue, 02 Dec 2014 16:45:26 -0500 forgot this one.
nemo [Tue, 02 Dec 2014 16:45:26 -0500] rev 10607
forgot this one.
Wed, 03 Dec 2014 00:07:33 +0300 merge default qmlfrontend
unc0rr [Wed, 03 Dec 2014 00:07:33 +0300] rev 10606
merge default
Tue, 02 Dec 2014 20:20:04 +0100 oops, IOResult is a function in pascal, but not in pas2c
sheepluva [Tue, 02 Dec 2014 20:20:04 +0100] rev 10605
oops, IOResult is a function in pascal, but not in pas2c
Tue, 02 Dec 2014 14:26:16 -0500 Sheepluva thought this was worth adding.
nemo [Tue, 02 Dec 2014 14:26:16 -0500] rev 10604
Sheepluva thought this was worth adding.
Tue, 02 Dec 2014 13:29:06 -0500 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo [Tue, 02 Dec 2014 13:29:06 -0500] rev 10603
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
Tue, 02 Dec 2014 12:02:20 +0300 Fix FULLMAPCONFIG message
unC0Rr [Tue, 02 Dec 2014 12:02:20 +0300] rev 10602
Fix FULLMAPCONFIG message
Mon, 01 Dec 2014 23:09:35 +0100 update land texture /after/ smoothing
sheepluva [Mon, 01 Dec 2014 23:09:35 +0100] rev 10601
update land texture /after/ smoothing
Mon, 01 Dec 2014 19:24:40 +0100 fix despeckle
sheepluva [Mon, 01 Dec 2014 19:24:40 +0100] rev 10600
fix despeckle
Mon, 01 Dec 2014 17:55:09 +0100 weapon set: Shoppa Pro
sheepluva [Mon, 01 Dec 2014 17:55:09 +0100] rev 10599
weapon set: Shoppa Pro
Mon, 01 Dec 2014 11:11:19 -0500 This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
nemo [Mon, 01 Dec 2014 11:11:19 -0500] rev 10598
This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
Mon, 01 Dec 2014 13:07:42 +0300 oops
unC0Rr [Mon, 01 Dec 2014 13:07:42 +0300] rev 10597
oops
Mon, 01 Dec 2014 11:37:28 +0900 some friendly updates to TechRacer
mikade <redgrinner@gmail.com> [Mon, 01 Dec 2014 11:37:28 +0900] rev 10596
some friendly updates to TechRacer
Sun, 30 Nov 2014 23:32:55 +0100 turns out IOResult is actually IOResult() - a function that clears its result after each call
sheepluva [Sun, 30 Nov 2014 23:32:55 +0100] rev 10595
turns out IOResult is actually IOResult() - a function that clears its result after each call
Sun, 30 Nov 2014 22:48:28 +0100 oops, fix logging. had = instead of <> in an error check
sheepluva [Sun, 30 Nov 2014 22:48:28 +0100] rev 10594
oops, fix logging. had = instead of <> in an error check
Sun, 30 Nov 2014 16:18:19 -0500 *sigh*
nemo [Sun, 30 Nov 2014 16:18:19 -0500] rev 10593
*sigh*
Sun, 30 Nov 2014 16:06:39 -0500 stricter skip
nemo [Sun, 30 Nov 2014 16:06:39 -0500] rev 10592
stricter skip
Sun, 30 Nov 2014 23:36:22 +0300 Limit fire particles speed to 2
unc0rr [Sun, 30 Nov 2014 23:36:22 +0300] rev 10591
Limit fire particles speed to 2
Sun, 30 Nov 2014 21:32:24 +0100 fix for Issue 840: Basic Training - Grenade is failing to dismiss team
sheepluva [Sun, 30 Nov 2014 21:32:24 +0100] rev 10590
fix for issue #840: Basic Training - Grenade is failing to dismiss team
Sun, 30 Nov 2014 15:30:51 -0500 expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
nemo [Sun, 30 Nov 2014 15:30:51 -0500] rev 10589
expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
Sun, 30 Nov 2014 21:15:46 +0100 don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
sheepluva [Sun, 30 Nov 2014 21:15:46 +0100] rev 10588
don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
Sun, 30 Nov 2014 15:12:59 -0500 delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
nemo [Sun, 30 Nov 2014 15:12:59 -0500] rev 10587
delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
Sun, 30 Nov 2014 15:07:01 -0500 add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
nemo [Sun, 30 Nov 2014 15:07:01 -0500] rev 10586
add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
Sun, 30 Nov 2014 14:41:40 -0500 Should prevent desync hopefully. Thanks unc0rr
nemo [Sun, 30 Nov 2014 14:41:40 -0500] rev 10585
Should prevent desync hopefully. Thanks unc0rr
Sun, 30 Nov 2014 17:20:37 +0100 fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue 838
sheepluva [Sun, 30 Nov 2014 17:20:37 +0100] rev 10584
fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue #838
Sat, 29 Nov 2014 21:29:32 -0500 oh right, forgot sheepluva had fixed ice
nemo [Sat, 29 Nov 2014 21:29:32 -0500] rev 10583
oh right, forgot sheepluva had fixed ice
Sun, 30 Nov 2014 02:41:49 +0100 give sea world edges some icegun love
sheepluva [Sun, 30 Nov 2014 02:41:49 +0100] rev 10582
give sea world edges some icegun love
Sat, 29 Nov 2014 21:29:11 -0500 Wuzzy's changes to climbhome w/ some tweaks by me
nemo [Sat, 29 Nov 2014 21:29:11 -0500] rev 10581
Wuzzy's changes to climbhome w/ some tweaks by me
Sat, 29 Nov 2014 15:30:33 -0500 Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
nemo [Sat, 29 Nov 2014 15:30:33 -0500] rev 10580
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
Sat, 29 Nov 2014 14:57:07 -0500 Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
nemo [Sat, 29 Nov 2014 14:57:07 -0500] rev 10579
Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
Sat, 29 Nov 2014 14:00:40 -0500 duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo [Sat, 29 Nov 2014 14:00:40 -0500] rev 10578
duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
Sat, 29 Nov 2014 18:56:42 +0100 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva [Sat, 29 Nov 2014 18:56:42 +0100] rev 10577
don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
Sat, 29 Nov 2014 18:14:49 +0100 some moar mergin'
sheepluva [Sat, 29 Nov 2014 18:14:49 +0100] rev 10576
some moar mergin'
Sat, 29 Nov 2014 18:13:49 +0100 super-filthy hack to allow pas2c to fallback to writing to stderr.
sheepluva [Sat, 29 Nov 2014 18:13:49 +0100] rev 10575
super-filthy hack to allow pas2c to fallback to writing to stderr.
Sat, 29 Nov 2014 17:33:51 +0100 oops. no need to (re)open stderr I guess
sheepluva [Sat, 29 Nov 2014 17:33:51 +0100] rev 10574
oops. no need to (re)open stderr I guess
Sat, 29 Nov 2014 15:38:28 +0100 make the code, which was supposed to iterate file log number (if no access) and fallback to stderr in worst case rather than segfault, actually work
sheepluva [Sat, 29 Nov 2014 15:38:28 +0100] rev 10573
make the code, which was supposed to iterate file log number (if no access) and fallback to stderr in worst case rather than segfault, actually work
Sat, 29 Nov 2014 15:25:09 +0100 give variable with unit-wide scope a better name than just 'f'
sheepluva [Sat, 29 Nov 2014 15:25:09 +0100] rev 10572
give variable with unit-wide scope a better name than just 'f'
Sat, 29 Nov 2014 09:45:02 -0500 Mix up the quick game terrain a bit.
nemo [Sat, 29 Nov 2014 09:45:02 -0500] rev 10571
Mix up the quick game terrain a bit.
Sat, 29 Nov 2014 14:37:31 +0100 mergeception
sheepluva [Sat, 29 Nov 2014 14:37:31 +0100] rev 10570
mergeception
Sat, 29 Nov 2014 09:39:35 -0500 merge
nemo [Sat, 29 Nov 2014 09:39:35 -0500] rev 10569
merge
Sat, 29 Nov 2014 05:25:34 +0100 merge
sheepluva [Sat, 29 Nov 2014 05:25:34 +0100] rev 10568
merge
Fri, 28 Nov 2014 18:11:31 +0100 Merge pull request #21 from LocutusOfBorg/exclude-git
sheepluva <sheepluva@users.noreply.github.com> [Fri, 28 Nov 2014 18:11:31 +0100] rev 10567
Merge pull request #21 from LocutusOfBorg/exclude-git Excluding .git directory from the source tarball creation
Sat, 29 Nov 2014 05:24:47 +0100 map halt(t) to exit(t) rather than assert(0). all test cases except gravity pass with pas2c now
sheepluva [Sat, 29 Nov 2014 05:24:47 +0100] rev 10566
map halt(t) to exit(t) rather than assert(0). all test cases except gravity pass with pas2c now
Fri, 28 Nov 2014 18:09:12 +0100 Excluding .git directory from the source tarball creation
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 28 Nov 2014 18:09:12 +0100] rev 10565
Excluding .git directory from the source tarball creation
Sat, 29 Nov 2014 05:15:27 +0100 more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
sheepluva [Sat, 29 Nov 2014 05:15:27 +0100] rev 10564
more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
Fri, 28 Nov 2014 17:38:18 +0100 Merge pull request #20 from LocutusOfBorg/tests
sheepluva <sheepluva@users.noreply.github.com> [Fri, 28 Nov 2014 17:38:18 +0100] rev 10563
Merge pull request #20 from LocutusOfBorg/tests pull request merge: add testsuite, exclude pas2c build from testing for now
Sat, 29 Nov 2014 03:13:06 +0100 some more fixing
sheepluva [Sat, 29 Nov 2014 03:13:06 +0100] rev 10562
some more fixing
Fri, 28 Nov 2014 16:03:35 +0100 Disable testing if BUILD_ENGINE_C=ON (they fail)
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 28 Nov 2014 16:03:35 +0100] rev 10561
Disable testing if BUILD_ENGINE_C=ON (they fail)
Sat, 29 Nov 2014 01:19:29 +0100 fix some pas2c related issues
sheepluva [Sat, 29 Nov 2014 01:19:29 +0100] rev 10560
fix some pas2c related issues
Wed, 26 Nov 2014 13:10:09 +0100 Verbose tests
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Wed, 26 Nov 2014 13:10:09 +0100] rev 10559
Verbose tests
Fri, 28 Nov 2014 21:30:36 -0500 fix invulnerability check for shotgun
nemo [Fri, 28 Nov 2014 21:30:36 -0500] rev 10558
fix invulnerability check for shotgun
Tue, 25 Nov 2014 12:09:15 +0100 Add testsuite
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Tue, 25 Nov 2014 12:09:15 +0100] rev 10557
Add testsuite
Fri, 28 Nov 2014 14:58:33 -0500 zopfli compression for images where the win was 10+% and the files would be included in the release
nemo [Fri, 28 Nov 2014 14:58:33 -0500] rev 10556
zopfli compression for images where the win was 10+% and the files would be included in the release
Thu, 27 Nov 2014 22:06:51 +0100 finnish translation fixes
Janne Uusitupa [Thu, 27 Nov 2014 22:06:51 +0100] rev 10555
finnish translation fixes
Thu, 27 Nov 2014 22:32:03 +0900 Added TechRacer (still needs a lot of love), updated changelog
mikade <redgrinner@gmail.com> [Thu, 27 Nov 2014 22:32:03 +0900] rev 10554
Added TechRacer (still needs a lot of love), updated changelog
Thu, 27 Nov 2014 13:20:52 +0100 new implementation for Lua API DismissTeam. all hedgehogs of the team are now removed without using teamgone
sheepluva [Thu, 27 Nov 2014 13:20:52 +0100] rev 10553
new implementation for Lua API DismissTeam. all hedgehogs of the team are now removed without using teamgone
Wed, 26 Nov 2014 14:20:53 +0100 move fixed test case out of 'todo'
sheepluva [Wed, 26 Nov 2014 14:20:53 +0100] rev 10552
move fixed test case out of 'todo'
Tue, 25 Nov 2014 16:46:44 -0500 Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
nemo [Tue, 25 Nov 2014 16:46:44 -0500] rev 10551
Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
Tue, 25 Nov 2014 15:20:06 +0100 move failing test into "todo" folder so that it can be excluded with ctest -E '^todo/'
sheepluva [Tue, 25 Nov 2014 15:20:06 +0100] rev 10550
move failing test into "todo" folder so that it can be excluded with ctest -E '^todo/'
Tue, 25 Nov 2014 22:38:19 +0900 Add scheme and weaponset for Construction Mode.
mikade <redgrinner@gmail.com> [Tue, 25 Nov 2014 22:38:19 +0900] rev 10549
Add scheme and weaponset for Construction Mode.
Mon, 24 Nov 2014 22:33:44 +0100 test case that spawns 2000 mines in a pit. run with ctest -R mines # only works if cmake was ran after pulling this commit
sheepluva [Mon, 24 Nov 2014 22:33:44 +0100] rev 10548
test case that spawns 2000 mines in a pit. run with ctest -R mines # only works if cmake was ran after pulling this commit
Mon, 24 Nov 2014 20:44:45 +0100 fix for Issue 828: Manual placement animation is drawn twice
sheepluva [Mon, 24 Nov 2014 20:44:45 +0100] rev 10547
fix for issue #828: Manual placement animation is drawn twice
Mon, 24 Nov 2014 04:16:28 +0100 merge
sheepluva [Mon, 24 Nov 2014 04:16:28 +0100] rev 10546
merge
Sun, 23 Nov 2014 18:25:11 -0500 make seduction thaw a frozen hog.
nemo [Sun, 23 Nov 2014 18:25:11 -0500] rev 10545
make seduction thaw a frozen hog.
Sun, 23 Nov 2014 18:10:15 -0500 prevent seduction of frozen hogs
nemo [Sun, 23 Nov 2014 18:10:15 -0500] rev 10544
prevent seduction of frozen hogs
Mon, 24 Nov 2014 04:14:06 +0100 finnish translation update
Janne Uusitupa [Mon, 24 Nov 2014 04:14:06 +0100] rev 10543
finnish translation update
Sun, 23 Nov 2014 18:38:49 +0100 small cleanup
sheepluva [Sun, 23 Nov 2014 18:38:49 +0100] rev 10542
small cleanup
Sun, 23 Nov 2014 18:16:54 +0100 Lua API:
sheepluva [Sun, 23 Nov 2014 18:16:54 +0100] rev 10541
Lua API: onSpritePlacement(spriteId, centerX, centerY) onGirderPlacement(frameIdx, centerX, centerY) onRubberPlacement(frameIdx, centerX, centerY)
Sun, 23 Nov 2014 16:13:35 +0100 add translation for "New Account" and strip trailing whitespaces
sheepluva [Sun, 23 Nov 2014 16:13:35 +0100] rev 10540
add translation for "New Account" and strip trailing whitespaces
Sun, 23 Nov 2014 15:53:10 +0100 finnish translation update
Janne Uusitupa [Sun, 23 Nov 2014 15:53:10 +0100] rev 10539
finnish translation update
Sun, 23 Nov 2014 15:40:42 +0100 update german translation
sheepluva [Sun, 23 Nov 2014 15:40:42 +0100] rev 10538
update german translation
Sun, 23 Nov 2014 15:40:13 +0100 this string was untranslatable. thanks to siilimestari for pointing that out
sheepluva [Sun, 23 Nov 2014 15:40:13 +0100] rev 10537
this string was untranslatable. thanks to siilimestari for pointing that out
Sun, 23 Nov 2014 05:03:11 +0100 don't flash frontend on hilight - while in-game
sheepluva [Sun, 23 Nov 2014 05:03:11 +0100] rev 10536
don't flash frontend on hilight - while in-game
Sun, 23 Nov 2014 03:58:56 +0100 fix pas2c(?)
sheepluva [Sun, 23 Nov 2014 03:58:56 +0100] rev 10535
fix pas2c(?)
Sun, 23 Nov 2014 03:53:25 +0100 remove unimplemented ban action from user context menu
sheepluva [Sun, 23 Nov 2014 03:53:25 +0100] rev 10534
remove unimplemented ban action from user context menu
Sun, 23 Nov 2014 03:41:37 +0100 fix some indentation
sheepluva [Sun, 23 Nov 2014 03:41:37 +0100] rev 10533
fix some indentation
Sun, 23 Nov 2014 03:38:15 +0100 fix view limits in stereo 3d
sheepluva [Sun, 23 Nov 2014 03:38:15 +0100] rev 10532
fix view limits in stereo 3d
Sun, 23 Nov 2014 02:15:57 +0100 fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
sheepluva [Sun, 23 Nov 2014 02:15:57 +0100] rev 10531
fix for issue #234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
Sat, 22 Nov 2014 22:35:21 +0100 display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
sheepluva [Sat, 22 Nov 2014 22:35:21 +0100] rev 10530
display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
Sat, 22 Nov 2014 21:31:09 +0100 crate hat. partly based on Hadashi's draft
sheepluva [Sat, 22 Nov 2014 21:31:09 +0100] rev 10529
crate hat. partly based on Hadashi's draft
Sat, 22 Nov 2014 18:06:44 +0100 changelog
sheepluva [Sat, 22 Nov 2014 18:06:44 +0100] rev 10528
changelog
Sat, 22 Nov 2014 17:46:04 +0100 desync fix for Continental Supplies
Vatten [Sat, 22 Nov 2014 17:46:04 +0100] rev 10527
desync fix for Continental Supplies
Sat, 22 Nov 2014 10:22:07 -0500 Avoid promoting violence to hedgehogs. At least once a year.
nemo [Sat, 22 Nov 2014 10:22:07 -0500] rev 10526
Avoid promoting violence to hedgehogs. At least once a year.
Sat, 22 Nov 2014 04:15:16 +0100 tomato hat
sheepluva [Sat, 22 Nov 2014 04:15:16 +0100] rev 10525
tomato hat
Fri, 21 Nov 2014 19:09:45 +0100 password flag was the wrong way around
sheepluva [Fri, 21 Nov 2014 19:09:45 +0100] rev 10524
password flag was the wrong way around
Fri, 21 Nov 2014 02:03:19 +0100 fix some nasty rendering issues reported by Nexia - thanks a lot!
sheepluva [Fri, 21 Nov 2014 02:03:19 +0100] rev 10523
fix some nasty rendering issues reported by Nexia - thanks a lot!
Thu, 20 Nov 2014 16:38:43 +0100 policegirl hat
Wohlstand [Thu, 20 Nov 2014 16:38:43 +0100] rev 10522
policegirl hat
Wed, 19 Nov 2014 14:43:57 -0500 add feature size slider to disable list
nemo [Wed, 19 Nov 2014 14:43:57 -0500] rev 10521
add feature size slider to disable list
Wed, 19 Nov 2014 02:48:11 +0100 tweaking changelog
sheepluva [Wed, 19 Nov 2014 02:48:11 +0100] rev 10520
tweaking changelog
Sat, 22 Nov 2014 00:55:01 +0300 Attempt on a custom combobox qmlfrontend
unc0rr [Sat, 22 Nov 2014 00:55:01 +0300] rev 10519
Attempt on a custom combobox
Wed, 19 Nov 2014 02:00:47 +0100 make gear ability to speak somewhat less ironic
sheepluva [Wed, 19 Nov 2014 02:00:47 +0100] rev 10518
make gear ability to speak somewhat less ironic
Wed, 19 Nov 2014 00:38:14 +0300 getScriptsList implementation qmlfrontend
unc0rr [Wed, 19 Nov 2014 00:38:14 +0300] rev 10517
getScriptsList implementation
Wed, 19 Nov 2014 01:36:59 +0100 update changelog a little
sheepluva [Wed, 19 Nov 2014 01:36:59 +0100] rev 10516
update changelog a little
Tue, 18 Nov 2014 23:39:30 +0300 merge default qmlfrontend
unc0rr [Tue, 18 Nov 2014 23:39:30 +0300] rev 10515
merge default
Tue, 18 Nov 2014 02:57:47 +0100 chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva [Tue, 18 Nov 2014 02:57:47 +0100] rev 10514
chat: fix some glitches, add /togglechat command for changing chat visibility
Tue, 18 Nov 2014 01:51:40 +0100 fixes to chat input history: remember all inputs, don not remember duplicates
sheepluva [Tue, 18 Nov 2014 01:51:40 +0100] rev 10513
fixes to chat input history: remember all inputs, don not remember duplicates
Mon, 17 Nov 2014 23:23:10 +0100 fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
sheepluva [Mon, 17 Nov 2014 23:23:10 +0100] rev 10512
fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
Tue, 18 Nov 2014 00:32:39 +0300 This should work, can't test: room flags passed in room info message instead of just 'in-game' state, including 'in-game', 'restricted joins', 'registered only' and 'passworded' flags
unc0rr [Tue, 18 Nov 2014 00:32:39 +0300] rev 10511
This should work, can't test: room flags passed in room info message instead of just 'in-game' state, including 'in-game', 'restricted joins', 'registered only' and 'passworded' flags
Mon, 17 Nov 2014 15:25:24 +0100 some whitespace fixes
sheepluva [Mon, 17 Nov 2014 15:25:24 +0100] rev 10510
some whitespace fixes
Sun, 16 Nov 2014 22:23:28 +0100 some gravity script fixes
sheepluva [Sun, 16 Nov 2014 22:23:28 +0100] rev 10509
some gravity script fixes
Sun, 16 Nov 2014 17:56:27 +0100 add bounce effect to bouncy world edges
sheepluva [Sun, 16 Nov 2014 17:56:27 +0100] rev 10508
add bounce effect to bouncy world edges
Sun, 16 Nov 2014 17:23:58 +0100 I'm such a dirty boi... cleaning up my own mess a little
sheepluva [Sun, 16 Nov 2014 17:23:58 +0100] rev 10507
I'm such a dirty boi... cleaning up my own mess a little
Sun, 16 Nov 2014 17:07:13 +0100 fix health crate collision
sheepluva [Sun, 16 Nov 2014 17:07:13 +0100] rev 10506
fix health crate collision
Sun, 16 Nov 2014 00:57:05 +0300 This helps too
unc0rr [Sun, 16 Nov 2014 00:57:05 +0300] rev 10505
This helps too
Sat, 15 Nov 2014 23:56:32 +0300 hmpf
unc0rr [Sat, 15 Nov 2014 23:56:32 +0300] rev 10504
hmpf
Sat, 15 Nov 2014 23:56:08 +0300 Oops
unc0rr [Sat, 15 Nov 2014 23:56:08 +0300] rev 10503
Oops
Sat, 15 Nov 2014 22:19:38 +0300 Fix difference in map generation between fpc and pas2c engine
unc0rr [Sat, 15 Nov 2014 22:19:38 +0300] rev 10502
Fix difference in map generation between fpc and pas2c engine
Sat, 15 Nov 2014 09:43:21 -0500 per template dab vals
nemo [Sat, 15 Nov 2014 09:43:21 -0500] rev 10501
per template dab vals
Sat, 15 Nov 2014 09:38:51 -0500 oups
nemo [Sat, 15 Nov 2014 09:38:51 -0500] rev 10500
oups
Sat, 15 Nov 2014 09:26:08 -0500 modestly randomise dab, bump points again.
nemo [Sat, 15 Nov 2014 09:26:08 -0500] rev 10499
modestly randomise dab, bump points again.
Sat, 15 Nov 2014 13:52:07 +0300 Model file for coverity checks
unc0rr [Sat, 15 Nov 2014 13:52:07 +0300] rev 10498
Model file for coverity checks
Sat, 15 Nov 2014 13:39:58 +0300 [PAS2C] Don't generate result variable for trivial functions consisting of single exit() call
unc0rr [Sat, 15 Nov 2014 13:39:58 +0300] rev 10497
[PAS2C] Don't generate result variable for trivial functions consisting of single exit() call
Sat, 15 Nov 2014 12:21:43 +0300 Fix use of uninitialized variable
unc0rr [Sat, 15 Nov 2014 12:21:43 +0300] rev 10496
Fix use of uninitialized variable
Sat, 15 Nov 2014 01:30:40 +0300 - Comment out getrandom in addgear for hedgehog, causes preview-game desync
unc0rr [Sat, 15 Nov 2014 01:30:40 +0300] rev 10495
- Comment out getrandom in addgear for hedgehog, causes preview-game desync - New formula for minDistance - Some trials on dab formula, commented
Fri, 14 Nov 2014 17:00:47 +0300 Fix warnings given by 32-bit fpc
unC0Rr [Fri, 14 Nov 2014 17:00:47 +0300] rev 10494
Fix warnings given by 32-bit fpc
Wed, 12 Nov 2014 22:47:43 +0900 oops
mikade <redgrinner@gmail.com> [Wed, 12 Nov 2014 22:47:43 +0900] rev 10493
oops
Tue, 11 Nov 2014 17:25:47 -0500 lfObjMask is only used when flood filling
nemo [Tue, 11 Nov 2014 17:25:47 -0500] rev 10492
lfObjMask is only used when flood filling
Tue, 11 Nov 2014 17:00:34 -0500 flip slider for perlin
nemo [Tue, 11 Nov 2014 17:00:34 -0500] rev 10491
flip slider for perlin
Tue, 11 Nov 2014 23:57:46 +0300 Fix some stuff from coverity
unc0rr [Tue, 11 Nov 2014 23:57:46 +0300] rev 10490
Fix some stuff from coverity
Tue, 11 Nov 2014 21:55:38 +0100 check for new Qt req in cmake files
sheepluva [Tue, 11 Nov 2014 21:55:38 +0100] rev 10489
check for new Qt req in cmake files
Tue, 11 Nov 2014 21:46:17 +0100 automatic RTL based on locale
Safa [Tue, 11 Nov 2014 21:46:17 +0100] rev 10488
automatic RTL based on locale
Tue, 11 Nov 2014 21:45:20 +0100 raise/fix build reqs
sheepluva [Tue, 11 Nov 2014 21:45:20 +0100] rev 10487
raise/fix build reqs
Tue, 11 Nov 2014 21:22:23 +0100 fix one of my translation related brainfarts
sheepluva [Tue, 11 Nov 2014 21:22:23 +0100] rev 10486
fix one of my translation related brainfarts
Mon, 10 Nov 2014 21:57:44 +0300 You can't just exit function which is supposed to do copy
unc0rr [Mon, 10 Nov 2014 21:57:44 +0300] rev 10485
You can't just exit function which is supposed to do copy
Mon, 10 Nov 2014 13:54:57 -0500 strip styling for the slider, since it won't be put over the button
nemo [Mon, 10 Nov 2014 13:54:57 -0500] rev 10484
strip styling for the slider, since it won't be put over the button
Mon, 10 Nov 2014 10:22:03 -0500 Since unc0rr is quiet, try to avoid the assert
nemo [Mon, 10 Nov 2014 10:22:03 -0500] rev 10483
Since unc0rr is quiet, try to avoid the assert
Mon, 10 Nov 2014 01:05:36 +0300 - Not only that, nemo, not only that (.cpp)
unc0rr [Mon, 10 Nov 2014 01:05:36 +0300] rev 10482
- Not only that, nemo, not only that (.cpp) - Also less confusion (.hs)
Sun, 09 Nov 2014 17:01:05 -0500 oh. one more param
nemo [Sun, 09 Nov 2014 17:01:05 -0500] rev 10481
oh. one more param
Sun, 09 Nov 2014 16:38:26 -0500 Copypasta to hopefully hook up net sync correctly.
nemo [Sun, 09 Nov 2014 16:38:26 -0500] rev 10480
Copypasta to hopefully hook up net sync correctly.
Sun, 09 Nov 2014 15:52:09 -0500 hookup perlin
nemo [Sun, 09 Nov 2014 15:52:09 -0500] rev 10479
hookup perlin
Sun, 09 Nov 2014 23:44:13 +0300 Fix use of uninitialized variables (fixes straight lines in maze gen aswell)
unc0rr [Sun, 09 Nov 2014 23:44:13 +0300] rev 10478
Fix use of uninitialized variables (fixes straight lines in maze gen aswell)
Sun, 09 Nov 2014 14:58:43 -0500 Fiddling with slider, unbreak maze. Next to mess around w/ perlin params.
nemo [Sun, 09 Nov 2014 14:58:43 -0500] rev 10477
Fiddling with slider, unbreak maze. Next to mess around w/ perlin params.
Sun, 09 Nov 2014 14:33:31 -0500 merge...
nemo [Sun, 09 Nov 2014 14:33:31 -0500] rev 10476
merge...
Sat, 08 Nov 2014 15:20:54 +0100 Merge pull request #19 from LocutusOfBorg/update-translation
sheepluva <sheepluva@users.noreply.github.com> [Sat, 08 Nov 2014 15:20:54 +0100] rev 10475
Merge pull request #19 from LocutusOfBorg/update-translation Update translation
Sat, 08 Nov 2014 14:56:21 +0100 Update italian translation
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Sat, 08 Nov 2014 14:56:21 +0100] rev 10474
Update italian translation
Sat, 08 Nov 2014 14:26:20 +0100 Remove obsolete translations
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Sat, 08 Nov 2014 14:26:20 +0100] rev 10473
Remove obsolete translations
Sat, 08 Nov 2014 11:26:16 -0500 Partially hook up feature size so horrorcat has something to test.
nemo [Sat, 08 Nov 2014 11:26:16 -0500] rev 10472
Partially hook up feature size so horrorcat has something to test.
Sat, 08 Nov 2014 10:11:16 -0500 sheepluva and unc0rr didn't like the idea of slider over preview.
nemo [Sat, 08 Nov 2014 10:11:16 -0500] rev 10471
sheepluva and unc0rr didn't like the idea of slider over preview.
Sat, 08 Nov 2014 12:19:35 +0100 Merge pull request #13 from LocutusOfBorg/fix-license
sheepluva <sheepluva@users.noreply.github.com> [Sat, 08 Nov 2014 12:19:35 +0100] rev 10470
Merge pull request #13 from LocutusOfBorg/fix-license Fixed many license problems, spotted by licensecheck program
Sat, 08 Nov 2014 09:44:02 -0500 Forgot the mission description.
nemo [Sat, 08 Nov 2014 09:44:02 -0500] rev 10469
Forgot the mission description.
Sat, 08 Nov 2014 12:10:37 +0100 Merge pull request #14 from LocutusOfBorg/fix-desktop
sheepluva <sheepluva@users.noreply.github.com> [Sat, 08 Nov 2014 12:10:37 +0100] rev 10468
Merge pull request #14 from LocutusOfBorg/fix-desktop Fixed desktop file https://wiki.debian.org/Games/JessieReleaseGoal
Sat, 08 Nov 2014 00:17:57 +0100 Merge pull request #18 from LocutusOfBorg/update-translation
sheepluva <sheepluva@users.noreply.github.com> [Sat, 08 Nov 2014 00:17:57 +0100] rev 10467
Merge pull request #18 from LocutusOfBorg/update-translation Update italian translation
Mon, 03 Nov 2014 07:26:47 -0500 swap off/on
nemo [Mon, 03 Nov 2014 07:26:47 -0500] rev 10466
swap off/on
Mon, 03 Nov 2014 07:22:21 -0500 Merge of unc0rr's last change against default.
nemo [Mon, 03 Nov 2014 07:22:21 -0500] rev 10465
Merge of unc0rr's last change against default.
Fri, 07 Feb 2014 11:39:31 +0100 Added two copyrights on gameServer
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 07 Feb 2014 11:39:31 +0100] rev 10464
Added two copyrights on gameServer
Sun, 02 Nov 2014 23:36:01 +0300 Fix map preview desync
unC0Rr [Sun, 02 Nov 2014 23:36:01 +0300] rev 10463
Fix map preview desync
Sat, 01 Nov 2014 11:20:37 -0400 A slider for controlling things like bumpiness of map and tunnel sizes.
nemo [Sat, 01 Nov 2014 11:20:37 -0400] rev 10462
A slider for controlling things like bumpiness of map and tunnel sizes.
Fri, 31 Oct 2014 19:35:55 +0100 Update italian translation
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 31 Oct 2014 19:35:55 +0100] rev 10461
Update italian translation
Fri, 24 Jan 2014 12:05:39 +0100 Added copyrights to gameServer directory
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 24 Jan 2014 12:05:39 +0100] rev 10460
Added copyrights to gameServer directory
Fri, 24 Jan 2014 15:37:40 +0100 Fixed desktop file By adding an xpm icon
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 24 Jan 2014 15:37:40 +0100] rev 10459
Fixed desktop file By adding an xpm icon
Sun, 09 Nov 2014 23:02:21 +0300 Scripts list module qmlfrontend
unc0rr [Sun, 09 Nov 2014 23:02:21 +0300] rev 10458
Scripts list module
Thu, 30 Oct 2014 18:47:51 -0400 Updates to german translation
wuzzy [Thu, 30 Oct 2014 18:47:51 -0400] rev 10457
Updates to german translation
Mon, 03 Nov 2014 23:56:51 +0300 Theme can be changed qmlfrontend
unc0rr [Mon, 03 Nov 2014 23:56:51 +0300] rev 10456
Theme can be changed
Thu, 30 Oct 2014 15:09:49 -0400 Add Auto Camera messages to localisation
nemo [Thu, 30 Oct 2014 15:09:49 -0400] rev 10455
Add Auto Camera messages to localisation
Mon, 03 Nov 2014 23:36:53 +0300 Allow using right button or wheel to change team color qmlfrontend
unc0rr [Mon, 03 Nov 2014 23:36:53 +0300] rev 10454
Allow using right button or wheel to change team color
Tue, 28 Oct 2014 10:27:35 -0400 Remove loc() called with a variable.
nemo [Tue, 28 Oct 2014 10:27:35 -0400] rev 10453
Remove loc() called with a variable.
Mon, 03 Nov 2014 00:01:02 +0300 Show team color in teams list widget, also allow to change it on mouse click qmlfrontend
unc0rr [Mon, 03 Nov 2014 00:01:02 +0300] rev 10452
Show team color in teams list widget, also allow to change it on mouse click
Tue, 28 Oct 2014 10:17:49 -0400 Update Qt strings too
nemo [Tue, 28 Oct 2014 10:17:49 -0400] rev 10451
Update Qt strings too
Sat, 01 Nov 2014 22:51:07 +0300 - Store index of color instead of its value qmlfrontend
unc0rr [Sat, 01 Nov 2014 22:51:07 +0300] rev 10450
- Store index of color instead of its value - Reset game config when switching pages
Tue, 28 Oct 2014 09:56:28 -0400 Update locale to latest strings. This does NOT include the string format improvement.
nemo [Tue, 28 Oct 2014 09:56:28 -0400] rev 10449
Update locale to latest strings. This does NOT include the string format improvement.
Sat, 01 Nov 2014 00:23:22 +0300 - Allow to delete teams from config qmlfrontend
unc0rr [Sat, 01 Nov 2014 00:23:22 +0300] rev 10448
- Allow to delete teams from config - Manage team colors (internally, no gui so far) - 'Play' button on local game page (works!)
Mon, 27 Oct 2014 21:24:55 +0900 Add Construction Mode (probably needs testing / fixing)
mikade <redgrinner@gmail.com> [Mon, 27 Oct 2014 21:24:55 +0900] rev 10447
Add Construction Mode (probably needs testing / fixing)
Fri, 31 Oct 2014 00:36:08 +0300 Perform some checks on team add qmlfrontend
unc0rr [Fri, 31 Oct 2014 00:36:08 +0300] rev 10446
Perform some checks on team add
Sat, 25 Oct 2014 15:17:02 -0400 cosmetic disabling of clouds with sea edges and underwater theme
nemo [Sat, 25 Oct 2014 15:17:02 -0400] rev 10445
cosmetic disabling of clouds with sea edges and underwater theme
Sat, 25 Oct 2014 00:31:10 +0400 Teams widget now allows to add and remove teams (basic implementation, no checks performed, no colors, no hedgehogs) qmlfrontend
unc0rr [Sat, 25 Oct 2014 00:31:10 +0400] rev 10444
Teams widget now allows to add and remove teams (basic implementation, no checks performed, no colors, no hedgehogs)
Sat, 25 Oct 2014 11:29:45 -0400 Remove switching of hog's hat to chef. do it in draw instead.
nemo [Sat, 25 Oct 2014 11:29:45 -0400] rev 10443
Remove switching of hog's hat to chef. do it in draw instead.
Mon, 20 Oct 2014 22:55:12 +0400 Load and show local teams list qmlfrontend
unc0rr [Mon, 20 Oct 2014 22:55:12 +0400] rev 10442
Load and show local teams list
Sat, 25 Oct 2014 10:42:30 -0400 Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
nemo [Sat, 25 Oct 2014 10:42:30 -0400] rev 10441
Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
Mon, 13 Oct 2014 23:46:49 +0400 - Implement getTeamsList (not tested) qmlfrontend
unc0rr [Mon, 13 Oct 2014 23:46:49 +0400] rev 10440
- Implement getTeamsList (not tested) - Some small fixes
Mon, 20 Oct 2014 19:50:46 +0200 allow toggling ammo menu while NoTeamOrHH, as suggested by unC0Rr
sheepluva [Mon, 20 Oct 2014 19:50:46 +0200] rev 10439
allow toggling ammo menu while NoTeamOrHH, as suggested by unC0Rr
Thu, 02 Oct 2014 00:48:14 +0400 Filter out garbage from themes list qmlfrontend
unc0rr [Thu, 02 Oct 2014 00:48:14 +0400] rev 10438
Filter out garbage from themes list
Mon, 20 Oct 2014 15:31:44 +0200 find and add lua tests automagically
sheepluva [Mon, 20 Oct 2014 15:31:44 +0200] rev 10437
find and add lua tests automagically
Wed, 01 Oct 2014 01:20:05 +0400 flib provides theme icons, qmlFrontend shows them qmlfrontend
unc0rr [Wed, 01 Oct 2014 01:20:05 +0400] rev 10436
flib provides theme icons, qmlFrontend shows them
Sun, 19 Oct 2014 15:46:09 -0400 allow hogs to repeatedly enter portals placed on the ground
nemo [Sun, 19 Oct 2014 15:46:09 -0400] rev 10435
allow hogs to repeatedly enter portals placed on the ground
Tue, 30 Sep 2014 00:54:04 +0400 Themes model, also add some files I forgot to add previously qmlfrontend
unc0rr [Tue, 30 Sep 2014 00:54:04 +0400] rev 10434
Themes model, also add some files I forgot to add previously
Thu, 09 Oct 2014 22:14:55 +0400 some unfinished stuff
unc0rr [Thu, 09 Oct 2014 22:14:55 +0400] rev 10433
some unfinished stuff
Sun, 28 Sep 2014 21:33:14 +0400 Quick Game PoC qmlfrontend
unc0rr [Sun, 28 Sep 2014 21:33:14 +0400] rev 10432
Quick Game PoC
Thu, 02 Oct 2014 18:04:14 +0200 another small rendering tweak/fix
sheepluva [Thu, 02 Oct 2014 18:04:14 +0200] rev 10431
another small rendering tweak/fix
Sun, 28 Sep 2014 01:17:55 +0400 Getter and setter for seed qmlfrontend
unc0rr [Sun, 28 Sep 2014 01:17:55 +0400] rev 10430
Getter and setter for seed
Thu, 02 Oct 2014 13:44:54 +0200 simplify {$IF that pas2c did not seem to understand
sheepluva [Thu, 02 Oct 2014 13:44:54 +0200] rev 10429
simplify {$IF that pas2c did not seem to understand
Sun, 28 Sep 2014 00:49:04 +0400 More refactoring: move PoC preview getting code into flib qmlfrontend
unc0rr [Sun, 28 Sep 2014 00:49:04 +0400] rev 10428
More refactoring: move PoC preview getting code into flib
Thu, 02 Oct 2014 13:18:58 +0200 also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
sheepluva [Thu, 02 Oct 2014 13:18:58 +0200] rev 10427
also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
Sun, 28 Sep 2014 00:18:01 +0400 Some refactoring qmlfrontend
unc0rr [Sun, 28 Sep 2014 00:18:01 +0400] rev 10426
Some refactoring
Thu, 02 Oct 2014 13:01:18 +0200 fix stereoscopic rendering leading to screen "running away to the left" since webgl merge (due to bug in webgl branch). reason was incomplete change of name/scope of variable stereoDepth -> cStereoDepth
sheepluva [Thu, 02 Oct 2014 13:01:18 +0200] rev 10425
fix stereoscopic rendering leading to screen "running away to the left" since webgl merge (due to bug in webgl branch). reason was incomplete change of name/scope of variable stereoDepth -> cStereoDepth
Sat, 27 Sep 2014 12:49:08 +0400 - Get rid of engine's PathPrefix and UserPathPrefix qmlfrontend
unc0rr [Sat, 27 Sep 2014 12:49:08 +0400] rev 10424
- Get rid of engine's PathPrefix and UserPathPrefix - Some refactoring
Thu, 02 Oct 2014 12:08:22 +0200 fix mapgen of other scripts too
sheepluva [Thu, 02 Oct 2014 12:08:22 +0200] rev 10423
fix mapgen of other scripts too
Fri, 26 Sep 2014 00:56:36 +0400 - Pages qmlfrontend
unc0rr [Fri, 26 Sep 2014 00:56:36 +0400] rev 10422
- Pages - Animations on buttons hovering
Thu, 02 Oct 2014 00:40:25 +0200 use constants for mapgen, expose those to lua
sheepluva [Thu, 02 Oct 2014 00:40:25 +0200] rev 10421
use constants for mapgen, expose those to lua
Mon, 22 Sep 2014 02:10:39 +0400 flib: qmlfrontend
unc0rr [Mon, 22 Sep 2014 02:10:39 +0400] rev 10420
flib: - Ability to pass raw data via IPC qmlfrontend: - Pass message received by callback through event loop to handle it in main thread - Get preview image from engine on button click and render it in Image object
Thu, 02 Oct 2014 00:06:59 +0200 some more splash code tweaking/fixing
sheepluva [Thu, 02 Oct 2014 00:06:59 +0200] rev 10419
some more splash code tweaking/fixing
Sun, 21 Sep 2014 00:37:50 +0400 Move away from passing shortstrings into C code, now IPC works qmlfrontend
unc0rr [Sun, 21 Sep 2014 00:37:50 +0400] rev 10418
Move away from passing shortstrings into C code, now IPC works
Wed, 01 Oct 2014 22:46:58 +0200 tweak splash position
sheepluva [Wed, 01 Oct 2014 22:46:58 +0200] rev 10417
tweak splash position
Sat, 20 Sep 2014 00:56:54 +0400 - Remove --port command qmlfrontend
unc0rr [Sat, 20 Sep 2014 00:56:54 +0400] rev 10416
- Remove --port command - Some refactoring here and there - Try to get preview from engine, which doesn't work due to some ABI mismatch, probably shouldn't try to pass string255 to pascal
Wed, 01 Oct 2014 15:51:17 -0400
nemo [Wed, 01 Oct 2014 15:51:17 -0400] rev 10415
Fri, 19 Sep 2014 14:27:41 +0400 Strip some HWLIBRARY ifdefs qmlfrontend
unc0rr [Fri, 19 Sep 2014 14:27:41 +0400] rev 10414
Strip some HWLIBRARY ifdefs
Fri, 26 Sep 2014 22:20:12 -0400 climb home training/multiplayer
nemo [Fri, 26 Sep 2014 22:20:12 -0400] rev 10413
climb home training/multiplayer
Thu, 18 Sep 2014 23:02:05 +0400 - More flib IPC routines qmlfrontend
unc0rr [Thu, 18 Sep 2014 23:02:05 +0400] rev 10412
- More flib IPC routines - Rework engine's uIO to use new IPC mechanism
Wed, 17 Sep 2014 23:03:24 -0400 Make it a bit easier/safer to build ice bridges
nemo [Wed, 17 Sep 2014 23:03:24 -0400] rev 10411
Make it a bit easier/safer to build ice bridges
Thu, 18 Sep 2014 00:19:05 +0400 Some work on new IPC, built with the use of mutexes and condition variables qmlfrontend
unc0rr [Thu, 18 Sep 2014 00:19:05 +0400] rev 10410
Some work on new IPC, built with the use of mutexes and condition variables
Tue, 09 Sep 2014 10:48:11 +0200 update manpage
sheepluva [Tue, 09 Sep 2014 10:48:11 +0200] rev 10409
update manpage
Tue, 16 Sep 2014 12:46:58 +0400 Some more of ignoration qmlfrontend
unc0rr [Tue, 16 Sep 2014 12:46:58 +0400] rev 10408
Some more of ignoration
Mon, 08 Sep 2014 18:53:34 +0200 mention the hwplay:// thing in --help
sheepluva [Mon, 08 Sep 2014 18:53:34 +0200] rev 10407
mention the hwplay:// thing in --help
Tue, 16 Sep 2014 12:47:39 +0400 Basic layout of frontlib, some more sdl bindings qmlfrontend
unc0rr [Tue, 16 Sep 2014 12:47:39 +0400] rev 10406
Basic layout of frontlib, some more sdl bindings
Mon, 08 Sep 2014 18:12:13 +0200 fix for < LocutusOfBorg1> https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=760776
sheepluva [Mon, 08 Sep 2014 18:12:13 +0200] rev 10405
fix for < LocutusOfBorg1> https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=760776
Sat, 13 Sep 2014 00:27:10 +0400 - Fix arguments parsing in engine assuming paramcount > 0 qmlfrontend
unc0rr [Sat, 13 Sep 2014 00:27:10 +0400] rev 10404
- Fix arguments parsing in engine assuming paramcount > 0 - Pass "--help" for testing
Sun, 07 Sep 2014 15:11:08 -0400 update with new winners
nemo [Sun, 07 Sep 2014 15:11:08 -0400] rev 10403
update with new winners
Fri, 12 Sep 2014 00:51:14 +0400 Let's get it started qmlfrontend
unc0rr [Fri, 12 Sep 2014 00:51:14 +0400] rev 10402
Let's get it started
Mon, 25 Aug 2014 22:52:59 +0400 - Revert try to add local team on rejoin
unc0rr [Mon, 25 Aug 2014 22:52:59 +0400] rev 10401
- Revert try to add local team on rejoin - Don't allow more than 8 teams in local game widget
Mon, 25 Aug 2014 00:11:19 +0400 This should make frontend aware of your own teams in game on rejoin
unc0rr [Mon, 25 Aug 2014 00:11:19 +0400] rev 10400
This should make frontend aware of your own teams in game on rejoin
Sun, 24 Aug 2014 23:53:33 +0400 Also pass maze_size parameter to perlin generator in game mode
unc0rr [Sun, 24 Aug 2014 23:53:33 +0400] rev 10399
Also pass maze_size parameter to perlin generator in game mode
Sun, 24 Aug 2014 23:41:06 +0400 Also convert the message if current team is gone
unc0rr [Sun, 24 Aug 2014 23:41:06 +0400] rev 10398
Also convert the message if current team is gone
Sun, 24 Aug 2014 15:18:26 -0400 rename of variable typo for readability
nemo [Sun, 24 Aug 2014 15:18:26 -0400] rev 10397
rename of variable typo for readability
Sun, 24 Aug 2014 14:51:11 -0400 ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
nemo [Sun, 24 Aug 2014 14:51:11 -0400] rev 10396
ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
Sun, 24 Aug 2014 10:43:49 +0400 Better diagnostics in log, even though it shouldn't matter anymore
unc0rr [Sun, 24 Aug 2014 10:43:49 +0400] rev 10395
Better diagnostics in log, even though it shouldn't matter anymore
Fri, 22 Aug 2014 20:18:13 +0400 Fix map contrainer widget look in russian locale
unc0rr [Fri, 22 Aug 2014 20:18:13 +0400] rev 10394
Fix map contrainer widget look in russian locale
Fri, 22 Aug 2014 19:43:26 +0400 Fix issue 813
unc0rr [Fri, 22 Aug 2014 19:43:26 +0400] rev 10393
Fix issue #813
Fri, 22 Aug 2014 00:57:07 +0400 - Support for pausing multiplayer games
alfadur [Fri, 22 Aug 2014 00:57:07 +0400] rev 10392
- Support for pausing multiplayer games - Some code cleanup
Fri, 22 Aug 2014 00:37:26 +0400 Add separate option for perlin gen
unc0rr [Fri, 22 Aug 2014 00:37:26 +0400] rev 10391
Add separate option for perlin gen
Thu, 21 Aug 2014 15:01:19 +0200 don't render crosshair/laser during kamikaze
sheepluva [Thu, 21 Aug 2014 15:01:19 +0200] rev 10390
don't render crosshair/laser during kamikaze
Fri, 15 Aug 2014 08:31:34 +0200 comment out some debug output code
sheepluva [Fri, 15 Aug 2014 08:31:34 +0200] rev 10389
comment out some debug output code
Fri, 15 Aug 2014 08:23:15 +0200 part of patch in issue 803 (ty) - this hopefully should fix issues with cmake Makefiles trying to run "Qt4::lrelease" in the shell
sheepluva [Fri, 15 Aug 2014 08:23:15 +0200] rev 10388
part of patch in issue #803 (ty) - this hopefully should fix issues with cmake Makefiles trying to run "Qt4::lrelease" in the shell
Wed, 13 Aug 2014 23:14:08 +0400 Apply new distortion on maze gen
unc0rr [Wed, 13 Aug 2014 23:14:08 +0400] rev 10387
Apply new distortion on maze gen
Wed, 13 Aug 2014 22:31:28 +0400 Smooth perlin's outline
unc0rr [Wed, 13 Aug 2014 22:31:28 +0400] rev 10386
Smooth perlin's outline
Wed, 13 Aug 2014 15:39:32 +0000 add bug reference to explain the qt version check on osx
vittorio.giovara@gmail.com [Wed, 13 Aug 2014 15:39:32 +0000] rev 10385
add bug reference to explain the qt version check on osx
Wed, 13 Aug 2014 17:25:55 +0200 I can't read. sry
sheepluva [Wed, 13 Aug 2014 17:25:55 +0200] rev 10384
I can't read. sry
Wed, 13 Aug 2014 17:06:17 +0200 contradiction with a hint of BS
sheepluva [Wed, 13 Aug 2014 17:06:17 +0200] rev 10383
contradiction with a hint of BS
Wed, 13 Aug 2014 15:16:33 +0200 this should fix the cmake 3.0 issue. thanks to Spacey for reporting
sheepluva [Wed, 13 Aug 2014 15:16:33 +0200] rev 10382
this should fix the cmake 3.0 issue. thanks to Spacey for reporting
Wed, 13 Aug 2014 14:50:13 +0200 tweak test
sheepluva [Wed, 13 Aug 2014 14:50:13 +0200] rev 10381
tweak test
Wed, 13 Aug 2014 13:41:19 +0200 add test I used for bisecting
sheepluva [Wed, 13 Aug 2014 13:41:19 +0200] rev 10380
add test I used for bisecting
Wed, 13 Aug 2014 13:36:35 +0200 I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
sheepluva [Wed, 13 Aug 2014 13:36:35 +0200] rev 10379
I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
Tue, 12 Aug 2014 17:58:36 +0400 Fix PlaceSprite
unc0rr [Tue, 12 Aug 2014 17:58:36 +0400] rev 10378
Fix PlaceSprite
Tue, 12 Aug 2014 13:21:32 +0400 Challenge map #12
unc0rr [Tue, 12 Aug 2014 13:21:32 +0400] rev 10377
Challenge map #12
Mon, 11 Aug 2014 08:31:57 -0400 text visibility "fix"
nemo [Mon, 11 Aug 2014 08:31:57 -0400] rev 10376
text visibility "fix"
Sun, 10 Aug 2014 17:03:02 +0200 do not render chat if HUD is hidden
sheepluva [Sun, 10 Aug 2014 17:03:02 +0200] rev 10375
do not render chat if HUD is hidden
Sat, 02 Aug 2014 15:11:13 +0400 Oops
unc0rr [Sat, 02 Aug 2014 15:11:13 +0400] rev 10374
Oops
Sat, 02 Aug 2014 02:42:12 +0200 fix flake angles
sheepluva [Sat, 02 Aug 2014 02:42:12 +0200] rev 10373
fix flake angles
Sat, 02 Aug 2014 02:20:48 +0200 "fix" sinegun
sheepluva [Sat, 02 Aug 2014 02:20:48 +0200] rev 10372
"fix" sinegun
Mon, 28 Jul 2014 15:46:15 -0400 should be RGBA, not RGB
nemo [Mon, 28 Jul 2014 15:46:15 -0400] rev 10371
should be RGBA, not RGB
Sun, 27 Jul 2014 22:47:52 -0400 Using blended makes smilies and CJK less hideous.
nemo [Sun, 27 Jul 2014 22:47:52 -0400] rev 10370
Using blended makes smilies and CJK less hideous.
Fri, 25 Jul 2014 20:42:06 +0400 One more map
unc0rr [Fri, 25 Jul 2014 20:42:06 +0400] rev 10369
One more map
Fri, 25 Jul 2014 20:41:52 +0400 Forced sprites placing mode, exposed to scripts (not tested at all)
unc0rr [Fri, 25 Jul 2014 20:41:52 +0400] rev 10368
Forced sprites placing mode, exposed to scripts (not tested at all)
Fri, 25 Jul 2014 14:16:33 +0400 Oops
unc0rr [Fri, 25 Jul 2014 14:16:33 +0400] rev 10367
Oops
Fri, 25 Jul 2014 14:00:51 +0400 Official racer map #11
unc0rr [Fri, 25 Jul 2014 14:00:51 +0400] rev 10366
Official racer map #11
Thu, 10 Jul 2014 13:40:49 +0400 Racer challenge map #10
unc0rr [Thu, 10 Jul 2014 13:40:49 +0400] rev 10365
Racer challenge map #10
Mon, 07 Jul 2014 16:07:49 +0200 burst drowning gears into bubbles after timeout
sheepluva [Mon, 07 Jul 2014 16:07:49 +0200] rev 10364
burst drowning gears into bubbles after timeout
Mon, 07 Jul 2014 15:43:48 +0200 drowning tweaks
sheepluva [Mon, 07 Jul 2014 15:43:48 +0200] rev 10363
drowning tweaks
Mon, 07 Jul 2014 00:48:12 +0200 cont.
sheepluva [Mon, 07 Jul 2014 00:48:12 +0200] rev 10362
cont.
Mon, 07 Jul 2014 00:37:10 +0200 simplifying some code
sheepluva [Mon, 07 Jul 2014 00:37:10 +0200] rev 10361
simplifying some code
Sun, 06 Jul 2014 19:20:43 +0200 some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva [Sun, 06 Jul 2014 19:20:43 +0200] rev 10360
some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
Sun, 06 Jul 2014 12:19:24 +0200 one finger ought to be enough for everybody
sheepluva [Sun, 06 Jul 2014 12:19:24 +0200] rev 10359
one finger ought to be enough for everybody
Sun, 06 Jul 2014 12:02:55 +0200 tweaks
sheepluva [Sun, 06 Jul 2014 12:02:55 +0200] rev 10358
tweaks
Sat, 05 Jul 2014 22:54:58 +0200 merge (even although I rebased... ok)
sheepluva [Sat, 05 Jul 2014 22:54:58 +0200] rev 10357
merge (even although I rebased... ok)
Sat, 05 Jul 2014 21:22:42 +0200 for real this time
sheepluva [Sat, 05 Jul 2014 21:22:42 +0200] rev 10356
for real this time
Sat, 05 Jul 2014 20:27:42 +0200 fix pas2c build
sheepluva [Sat, 05 Jul 2014 20:27:42 +0200] rev 10355
fix pas2c build
Sat, 05 Jul 2014 20:15:56 +0200 WIP: weSea tweaks, functional and visual
sheepluva [Sat, 05 Jul 2014 20:15:56 +0200] rev 10354
WIP: weSea tweaks, functional and visual
Sun, 06 Jul 2014 00:26:55 +0400 Treat "out" as "var"
unc0rr [Sun, 06 Jul 2014 00:26:55 +0400] rev 10353
Treat "out" as "var"
Sat, 05 Jul 2014 18:51:45 +0200 simplify some code
sheepluva [Sat, 05 Jul 2014 18:51:45 +0200] rev 10352
simplify some code
Sat, 05 Jul 2014 15:28:32 +0400 Restore teams in teams list on rejoin, should fix issues with second rejoin.
unc0rr [Sat, 05 Jul 2014 15:28:32 +0400] rev 10351
Restore teams in teams list on rejoin, should fix issues with second rejoin.
Fri, 04 Jul 2014 22:45:59 +0400 Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
unc0rr [Fri, 04 Jul 2014 22:45:59 +0400] rev 10350
Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
Wed, 02 Jul 2014 23:55:00 +0400 Fix some issues with rejoining (rejoining client still desyncs though)
unc0rr [Wed, 02 Jul 2014 23:55:00 +0400] rev 10349
Fix some issues with rejoining (rejoining client still desyncs though)
Wed, 02 Jul 2014 11:40:57 -0400 cpack: do not exclude liblua from release tarball
koda [Wed, 02 Jul 2014 11:40:57 -0400] rev 10348
cpack: do not exclude liblua from release tarball It was inadvertedly removed in rb769a8e38cbd.
Tue, 01 Jul 2014 12:39:06 +0200 add assignment I forgot
sheepluva [Tue, 01 Jul 2014 12:39:06 +0200] rev 10347
add assignment I forgot
Tue, 01 Jul 2014 12:30:36 +0200 lua api: allow to specify layer when adding visual gear
sheepluva [Tue, 01 Jul 2014 12:30:36 +0200] rev 10346
lua api: allow to specify layer when adding visual gear
Mon, 30 Jun 2014 00:07:03 +0400 Make team disappear after 3 turns in 'gone' state
unc0rr [Mon, 30 Jun 2014 00:07:03 +0400] rev 10345
Make team disappear after 3 turns in 'gone' state
Sun, 29 Jun 2014 22:50:21 +0400 Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
unc0rr [Sun, 29 Jun 2014 22:50:21 +0400] rev 10344
Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
Sat, 28 Jun 2014 14:51:45 +0400 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr [Sat, 28 Jun 2014 14:51:45 +0400] rev 10343
Finish implementation of ability to take control over your team after being disconnected. Completely untested.
Thu, 26 Jun 2014 21:43:36 +0400 Fix build, and also make protocol a bit more consistent and flexible (only in docs though, to be implemented)
unc0rr [Thu, 26 Jun 2014 21:43:36 +0400] rev 10342
Fix build, and also make protocol a bit more consistent and flexible (only in docs though, to be implemented)
Thu, 26 Jun 2014 00:48:44 +0400 Ukrainian translation update
Igor Paliychuk [Thu, 26 Jun 2014 00:48:44 +0400] rev 10341
Ukrainian translation update
Tue, 24 Jun 2014 09:24:37 -0400 2x2 to avoid engine bug
nemo [Tue, 24 Jun 2014 09:24:37 -0400] rev 10340
2x2 to avoid engine bug
Tue, 24 Jun 2014 08:49:09 -0400 couple of custom sprites for mikade to override in a lua sidecar if he wants to
nemo [Tue, 24 Jun 2014 08:49:09 -0400] rev 10339
couple of custom sprites for mikade to override in a lua sidecar if he wants to
Mon, 23 Jun 2014 23:50:08 +0400 Inform engine if player is back after being disconnected
unc0rr [Mon, 23 Jun 2014 23:50:08 +0400] rev 10338
Inform engine if player is back after being disconnected
Mon, 23 Jun 2014 22:22:29 +0400 Allow server admins to join room of another protocol version
unc0rr [Mon, 23 Jun 2014 22:22:29 +0400] rev 10337
Allow server admins to join room of another protocol version
Thu, 19 Jun 2014 23:32:11 +0400 Fix issue #791:
unc0rr [Thu, 19 Jun 2014 23:32:11 +0400] rev 10336
Fix issue #791: - Send drawn map data on room creation - Don't use MAP parameter to deduce mapgen when it is one of "+rnd+", "+drawn+", "+maze+"
Thu, 19 Jun 2014 15:29:31 +0400 Racer challenge map #9
unc0rr [Thu, 19 Jun 2014 15:29:31 +0400] rev 10335
Racer challenge map #9
Thu, 19 Jun 2014 00:36:11 +0200 merge time. it's been a while
sheepluva [Thu, 19 Jun 2014 00:36:11 +0200] rev 10334
merge time. it's been a while
Thu, 19 Jun 2014 00:23:03 +0200 fix search&replace whoopsy
sheepluva [Thu, 19 Jun 2014 00:23:03 +0200] rev 10333
fix search&replace whoopsy
Thu, 19 Jun 2014 00:16:58 +0200 fix camera now being centered on land when game starts
sheepluva [Thu, 19 Jun 2014 00:16:58 +0200] rev 10332
fix camera now being centered on land when game starts
Thu, 19 Jun 2014 00:09:03 +0200 cleanup and lol
sheepluva [Thu, 19 Jun 2014 00:09:03 +0200] rev 10331
cleanup and lol
Wed, 18 Jun 2014 23:57:51 +0200 move DrawWaves to uRender
sheepluva [Wed, 18 Jun 2014 23:57:51 +0200] rev 10330
move DrawWaves to uRender
Wed, 18 Jun 2014 23:53:11 +0400 Compressing and encoding
unc0rr [Wed, 18 Jun 2014 23:53:11 +0400] rev 10329
Compressing and encoding
Wed, 18 Jun 2014 17:23:43 +0200 more tweaking
sheepluva [Wed, 18 Jun 2014 17:23:43 +0200] rev 10328
more tweaking
Wed, 18 Jun 2014 17:06:40 +0200 reuse buffers
sheepluva [Wed, 18 Jun 2014 17:06:40 +0200] rev 10327
reuse buffers
Wed, 18 Jun 2014 16:34:36 +0200 render tweaks
sheepluva [Wed, 18 Jun 2014 16:34:36 +0200] rev 10326
render tweaks
Wed, 18 Jun 2014 15:42:01 +0200 tweak/refactor how water is drawn
sheepluva [Wed, 18 Jun 2014 15:42:01 +0200] rev 10325
tweak/refactor how water is drawn
Wed, 18 Jun 2014 01:37:28 +0200 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva [Wed, 18 Jun 2014 01:37:28 +0200] rev 10324
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
Wed, 18 Jun 2014 17:36:46 +0400 Code drawn map in haskell \o/
unc0rr [Wed, 18 Jun 2014 17:36:46 +0400] rev 10323
Code drawn map in haskell \o/ (not finished, todo: compressing and base64 encoding)
Tue, 17 Jun 2014 23:53:59 +0200 fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
sheepluva [Tue, 17 Jun 2014 23:53:59 +0200] rev 10322
fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
Tue, 17 Jun 2014 20:09:11 +0200 "documentation"
sheepluva [Tue, 17 Jun 2014 20:09:11 +0200] rev 10321
"documentation"
Tue, 17 Jun 2014 16:10:43 +0200 fix some (newly introduces) glitches with normal water
sheepluva [Tue, 17 Jun 2014 16:10:43 +0200] rev 10320
fix some (newly introduces) glitches with normal water
Tue, 17 Jun 2014 15:39:29 +0200 fix pas2c build
sheepluva [Tue, 17 Jun 2014 15:39:29 +0200] rev 10319
fix pas2c build
Tue, 17 Jun 2014 15:18:07 +0200 little visual tweak to weSea rendering
sheepluva [Tue, 17 Jun 2014 15:18:07 +0200] rev 10318
little visual tweak to weSea rendering
Tue, 17 Jun 2014 00:41:49 +0200 adding some arrow
sheepluva [Tue, 17 Jun 2014 00:41:49 +0200] rev 10317
adding some arrow
Mon, 16 Jun 2014 23:46:22 +0200 speed up tests
sheepluva [Mon, 16 Jun 2014 23:46:22 +0200] rev 10316
speed up tests
Mon, 16 Jun 2014 19:07:11 +0200 Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in issue 805
sheepluva [Mon, 16 Jun 2014 19:07:11 +0200] rev 10315
Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in issue #805
Mon, 16 Jun 2014 13:47:27 +0200 remove unneeded import
sheepluva [Mon, 16 Jun 2014 13:47:27 +0200] rev 10314
remove unneeded import
Mon, 16 Jun 2014 02:41:03 +0200 tweaking hogpointer position again
sheepluva [Mon, 16 Jun 2014 02:41:03 +0200] rev 10313
tweaking hogpointer position again
Mon, 16 Jun 2014 02:23:37 +0200 various tweaks
sheepluva [Mon, 16 Jun 2014 02:23:37 +0200] rev 10312
various tweaks
Sun, 15 Jun 2014 23:48:06 +0200 tweak engine segfault capabilities
sheepluva [Sun, 15 Jun 2014 23:48:06 +0200] rev 10311
tweak engine segfault capabilities
Mon, 16 Jun 2014 00:24:26 +0400 Revert all recent sheepluva's work
unc0rr [Mon, 16 Jun 2014 00:24:26 +0400] rev 10310
Revert all recent sheepluva's work
Sun, 15 Jun 2014 13:42:34 +0200 fix videorec build
sheepluva [Sun, 15 Jun 2014 13:42:34 +0200] rev 10309
fix videorec build
Sun, 15 Jun 2014 04:46:34 +0200 whoops. an "end" moved there
sheepluva [Sun, 15 Jun 2014 04:46:34 +0200] rev 10308
whoops. an "end" moved there
Sun, 15 Jun 2014 04:33:54 +0200 do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
sheepluva [Sun, 15 Jun 2014 04:33:54 +0200] rev 10307
do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
Sun, 15 Jun 2014 00:02:25 +0200 clean up halting a little
sheepluva [Sun, 15 Jun 2014 00:02:25 +0200] rev 10306
clean up halting a little
Sat, 14 Jun 2014 23:59:20 +0200 enforce style on message boxes some more
sheepluva [Sat, 14 Jun 2014 23:59:20 +0200] rev 10305
enforce style on message boxes some more
Sat, 14 Jun 2014 15:49:44 +0200 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva [Sat, 14 Jun 2014 15:49:44 +0200] rev 10304
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
Sat, 14 Jun 2014 07:12:22 +0200 tweak how chat lines are rendered
sheepluva [Sat, 14 Jun 2014 07:12:22 +0200] rev 10303
tweak how chat lines are rendered
Sat, 14 Jun 2014 02:25:49 +0200 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva [Sat, 14 Jun 2014 02:25:49 +0200] rev 10302
huh? me? nono, don't mind me. I'm just here to clean up.
Sat, 14 Jun 2014 00:56:11 +0200 some rendering tweaks
sheepluva [Sat, 14 Jun 2014 00:56:11 +0200] rev 10301
some rendering tweaks
Fri, 13 Jun 2014 23:43:34 +0200 make mouse cursor size same, no matter what zoom level is used...
sheepluva [Fri, 13 Jun 2014 23:43:34 +0200] rev 10300
make mouse cursor size same, no matter what zoom level is used...
Fri, 13 Jun 2014 21:17:50 +0200 grmlgrmlpas2cgrmlgrml
sheepluva [Fri, 13 Jun 2014 21:17:50 +0200] rev 10299
grmlgrmlpas2cgrmlgrml
Fri, 13 Jun 2014 17:51:55 +0200 make using the teleporter a bit less challenging
sheepluva [Fri, 13 Jun 2014 17:51:55 +0200] rev 10298
make using the teleporter a bit less challenging
Fri, 13 Jun 2014 14:55:06 +0200 fix pas2c build for real this time...
sheepluva [Fri, 13 Jun 2014 14:55:06 +0200] rev 10297
fix pas2c build for real this time...
Fri, 13 Jun 2014 13:37:39 +0200 I misscounted
sheepluva [Fri, 13 Jun 2014 13:37:39 +0200] rev 10296
I misscounted
Fri, 13 Jun 2014 12:52:20 +0200 fix some pas2c related overloading issue
sheepluva [Fri, 13 Jun 2014 12:52:20 +0200] rev 10295
fix some pas2c related overloading issue
Fri, 13 Jun 2014 12:22:24 +0200 whoops, pas2c I owe you
sheepluva [Fri, 13 Jun 2014 12:22:24 +0200] rev 10294
whoops, pas2c I owe you
Fri, 13 Jun 2014 06:26:31 +0200 state file name and line number in lua error messages
sheepluva [Fri, 13 Jun 2014 06:26:31 +0200] rev 10293
state file name and line number in lua error messages
Fri, 13 Jun 2014 02:31:30 +0200 racer: if hog starts race without any weapon selected, select whatever is first
sheepluva [Fri, 13 Jun 2014 02:31:30 +0200] rev 10292
racer: if hog starts race without any weapon selected, select whatever is first
Fri, 13 Jun 2014 02:31:05 +0200 lua api: SetNextWeapon()
sheepluva [Fri, 13 Jun 2014 02:31:05 +0200] rev 10291
lua api: SetNextWeapon()
Thu, 12 Jun 2014 21:25:39 +0200 lua api: DismissTeam(teamname)
sheepluva [Thu, 12 Jun 2014 21:25:39 +0200] rev 10290
lua api: DismissTeam(teamname)
Thu, 12 Jun 2014 20:47:11 +0200 lua api: SetWeapon(ammoType)
sheepluva [Thu, 12 Jun 2014 20:47:11 +0200] rev 10289
lua api: SetWeapon(ammoType)
Thu, 12 Jun 2014 19:40:45 +0200 fix broken speech bubble display in chat. caused by r1a6b9a98147c one line was forgotten when moving some code
sheepluva [Thu, 12 Jun 2014 19:40:45 +0200] rev 10288
fix broken speech bubble display in chat. caused by r1a6b9a98147c one line was forgotten when moving some code
Thu, 12 Jun 2014 18:58:40 +0200 more of the same
sheepluva [Thu, 12 Jun 2014 18:58:40 +0200] rev 10287
more of the same
Thu, 12 Jun 2014 15:17:53 +0200 fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
sheepluva [Thu, 12 Jun 2014 15:17:53 +0200] rev 10286
fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
Thu, 12 Jun 2014 14:42:48 +0200 further WIP (better error messages)
sheepluva [Thu, 12 Jun 2014 14:42:48 +0200] rev 10285
further WIP (better error messages)
Thu, 12 Jun 2014 14:11:22 +0200 placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
sheepluva [Thu, 12 Jun 2014 14:11:22 +0200] rev 10284
placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
Thu, 12 Jun 2014 13:43:44 +0200 expose lfIndestructable, lfIce and lfBounce
sheepluva [Thu, 12 Jun 2014 13:43:44 +0200] rev 10283
expose lfIndestructable, lfIce and lfBounce
Thu, 12 Jun 2014 13:11:00 +0400 Fix pas2c build
unc0rr [Thu, 12 Jun 2014 13:11:00 +0400] rev 10282
Fix pas2c build
Thu, 12 Jun 2014 05:40:58 +0200 make enums crash-safe. and other fixes
sheepluva [Thu, 12 Jun 2014 05:40:58 +0200] rev 10281
make enums crash-safe. and other fixes
Thu, 12 Jun 2014 00:37:52 +0200 WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
sheepluva [Thu, 12 Jun 2014 00:37:52 +0200] rev 10280
WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
Wed, 11 Jun 2014 19:46:37 +0200 fix possible engine crash that a lua script could cause by passing an invalid geartype to addgear
sheepluva [Wed, 11 Jun 2014 19:46:37 +0200] rev 10279
fix possible engine crash that a lua script could cause by passing an invalid geartype to addgear
Wed, 11 Jun 2014 13:45:44 +0200 tiny lua documentation fix
sheepluva [Wed, 11 Jun 2014 13:45:44 +0200] rev 10278
tiny lua documentation fix
Wed, 11 Jun 2014 13:07:46 +0200 uWorld does not require uMatrix anymore
sheepluva [Wed, 11 Jun 2014 13:07:46 +0200] rev 10277
uWorld does not require uMatrix anymore
Wed, 11 Jun 2014 12:55:24 +0200 fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva [Wed, 11 Jun 2014 12:55:24 +0200] rev 10276
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
Tue, 10 Jun 2014 23:21:22 +0200 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva [Tue, 10 Jun 2014 23:21:22 +0200] rev 10275
RAR: cleaning up a bit of the IFDEF-clusterf*ck
Wed, 11 Jun 2014 00:35:23 +0400 Fallback to old heuristic if not pit position
unc0rr [Wed, 11 Jun 2014 00:35:23 +0400] rev 10274
Fallback to old heuristic if not pit position
Tue, 10 Jun 2014 22:35:44 +0200 update viewlimits after screen/window resize
sheepluva [Tue, 10 Jun 2014 22:35:44 +0200] rev 10273
update viewlimits after screen/window resize
Wed, 11 Jun 2014 00:28:17 +0400 Allow barrels to spawn in U-shaped pits in stable position
unc0rr [Wed, 11 Jun 2014 00:28:17 +0400] rev 10272
Allow barrels to spawn in U-shaped pits in stable position
Tue, 10 Jun 2014 19:38:37 +0200 whoops, forgot to include this file in commt
sheepluva [Tue, 10 Jun 2014 19:38:37 +0200] rev 10271
whoops, forgot to include this file in commt
Tue, 10 Jun 2014 19:30:06 +0200 superminor tweaks
sheepluva [Tue, 10 Jun 2014 19:30:06 +0200] rev 10270
superminor tweaks
Tue, 10 Jun 2014 17:41:27 +0200 <koda> wut, chats as commit mesages?
sheepluva [Tue, 10 Jun 2014 17:41:27 +0200] rev 10269
<koda> wut, chats as commit mesages?
Tue, 10 Jun 2014 17:34:32 +0200 "<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
sheepluva [Tue, 10 Jun 2014 17:34:32 +0200] rev 10268
"<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible" You had me at "refuse" <3
Tue, 10 Jun 2014 13:26:58 +0200 figure out visible land tiles in advance
sheepluva [Tue, 10 Jun 2014 13:26:58 +0200] rev 10267
figure out visible land tiles in advance
Tue, 10 Jun 2014 08:47:03 +0200 some minor tweaks and stuff
sheepluva [Tue, 10 Jun 2014 08:47:03 +0200] rev 10266
some minor tweaks and stuff
Tue, 10 Jun 2014 08:19:59 +0200 darken wrapped areas, which was a very nice suggestion by nemo
sheepluva [Tue, 10 Jun 2014 08:19:59 +0200] rev 10265
darken wrapped areas, which was a very nice suggestion by nemo
Tue, 10 Jun 2014 07:48:08 +0200 use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
sheepluva [Tue, 10 Jun 2014 07:48:08 +0200] rev 10264
use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
Tue, 10 Jun 2014 01:15:48 +0200 here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
sheepluva [Tue, 10 Jun 2014 01:15:48 +0200] rev 10263
here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
Mon, 09 Jun 2014 23:32:26 +0200 small hat loading tweak
sheepluva [Mon, 09 Jun 2014 23:32:26 +0200] rev 10262
small hat loading tweak
Mon, 09 Jun 2014 20:45:02 +0200 load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
sheepluva [Mon, 09 Jun 2014 20:45:02 +0200] rev 10261
load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
Mon, 09 Jun 2014 20:14:11 +0200 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva [Mon, 09 Jun 2014 20:14:11 +0200] rev 10260
clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
Sat, 07 Jun 2014 16:25:40 +0200 committing patch from issue 798, as requested by unC0Rr
sheepluva [Sat, 07 Jun 2014 16:25:40 +0200] rev 10259
committing patch from issue #798, as requested by unC0Rr
Sat, 07 Jun 2014 16:23:12 +0200 fix cabal build (on linux)
sheepluva [Sat, 07 Jun 2014 16:23:12 +0200] rev 10258
fix cabal build (on linux)
Sat, 07 Jun 2014 16:21:21 +0200 fix for "Unexpected semi-colons in conditional" issue, as reported by YuGiOhJCJ
sheepluva [Sat, 07 Jun 2014 16:21:21 +0200] rev 10257
fix for "Unexpected semi-colons in conditional" issue, as reported by YuGiOhJCJ (see http://www.hedgewars.org/node/5860 ) big thanks to burp for helping to identify and fix this issue
Thu, 05 Jun 2014 23:42:46 +0400 Some further work on map optimizer
unc0rr [Thu, 05 Jun 2014 23:42:46 +0400] rev 10256
Some further work on map optimizer
Wed, 04 Jun 2014 19:39:54 +0200 tweak untint a little (especially in connection with GrayScale)
sheepluva [Wed, 04 Jun 2014 19:39:54 +0200] rev 10255
tweak untint a little (especially in connection with GrayScale)
Tue, 03 Jun 2014 11:09:18 -0400 theme configurable sudden death music. untested
nemo [Tue, 03 Jun 2014 11:09:18 -0400] rev 10254
theme configurable sudden death music. untested
Sun, 01 Jun 2014 16:13:47 -0400 allow teleporting outside Land[]
nemo [Sun, 01 Jun 2014 16:13:47 -0400] rev 10253
allow teleporting outside Land[]
Sun, 01 Jun 2014 15:26:03 +0200 escape info message arguments, fixes issue 801: Frontend parses INFO command output as html
sheepluva [Sun, 01 Jun 2014 15:26:03 +0200] rev 10252
escape info message arguments, fixes issue #801: Frontend parses INFO command output as html
Sun, 01 Jun 2014 04:17:27 +0200 collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva [Sun, 01 Jun 2014 04:17:27 +0200] rev 10251
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
Sat, 31 May 2014 15:04:26 -0400 disable these weaponset flags. they bug up highlander and otherwise have no useful impact on the script.
nemo [Sat, 31 May 2014 15:04:26 -0400] rev 10250
disable these weaponset flags. they bug up highlander and otherwise have no useful impact on the script.
Sat, 31 May 2014 00:33:51 +0200 get rid of fpc warnings/hints
sheepluva [Sat, 31 May 2014 00:33:51 +0200] rev 10249
get rid of fpc warnings/hints
Wed, 28 May 2014 09:05:36 +0400 Fix some of issues found by coverity
unc0rr [Wed, 28 May 2014 09:05:36 +0400] rev 10248
Fix some of issues found by coverity
Fri, 23 May 2014 13:37:34 +0400 Official racer challenge map #8
unc0rr [Fri, 23 May 2014 13:37:34 +0400] rev 10247
Official racer challenge map #8
Mon, 19 May 2014 22:46:02 +0400 Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
unc0rr [Mon, 19 May 2014 22:46:02 +0400] rev 10246
Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
Thu, 15 May 2014 21:58:37 +0400 Fix some pas2c engine warnings
unc0rr [Thu, 15 May 2014 21:58:37 +0400] rev 10245
Fix some pas2c engine warnings
Wed, 14 May 2014 22:50:07 +0400 Count number of pixels changed during draw
unc0rr [Wed, 14 May 2014 22:50:07 +0400] rev 10244
Count number of pixels changed during draw
Wed, 14 May 2014 21:41:42 +0400 Small optimization (no need to draw last point of the path)
unc0rr [Wed, 14 May 2014 21:41:42 +0400] rev 10243
Small optimization (no need to draw last point of the path)
Wed, 14 May 2014 01:12:21 +0400 Oops, should stop coding at night
unc0rr [Wed, 14 May 2014 01:12:21 +0400] rev 10242
Oops, should stop coding at night
Wed, 14 May 2014 01:07:43 +0400 Fix fpcrtl_strncompareA, also replace strncmp with memcmp for more efficiency
unc0rr [Wed, 14 May 2014 01:07:43 +0400] rev 10241
Fix fpcrtl_strncompareA, also replace strncmp with memcmp for more efficiency
Fri, 09 May 2014 22:36:15 +0400 Support OR operator in $IFDEF. Fixes pas2c builds.
unc0rr [Fri, 09 May 2014 22:36:15 +0400] rev 10240
Support OR operator in $IFDEF. Fixes pas2c builds.
Wed, 07 May 2014 22:47:54 +0200 rolling back the rest
sheepluva [Wed, 07 May 2014 22:47:54 +0200] rev 10239
rolling back the rest
Wed, 07 May 2014 19:26:05 +0200 rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
sheepluva [Wed, 07 May 2014 19:26:05 +0200] rev 10238
rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
Wed, 07 May 2014 00:04:02 +0400 sekret feature (test commit)
unc0rr [Wed, 07 May 2014 00:04:02 +0400] rev 10237
sekret feature (test commit)
Tue, 06 May 2014 23:16:35 +0400 - Increase limits on number of mines and explosives in game scheme
unc0rr [Tue, 06 May 2014 23:16:35 +0400] rev 10236
- Increase limits on number of mines and explosives in game scheme - Stop trying to place mines/explosives after 4 fails to place in row
Wed, 30 Apr 2014 15:26:50 +0400 Drawn maps optimizer - first steps:
unc0rr [Wed, 30 Apr 2014 15:26:50 +0400] rev 10235
Drawn maps optimizer - first steps: - Break paths into segments
Wed, 30 Apr 2014 14:17:06 +0400 Fix crashers in rc plane code
unc0rr [Wed, 30 Apr 2014 14:17:06 +0400] rev 10234
Fix crashers in rc plane code
Tue, 29 Apr 2014 10:20:45 +0400 Merge
unc0rr [Tue, 29 Apr 2014 10:20:45 +0400] rev 10233
Merge
Mon, 28 Apr 2014 21:01:39 +0200 don't search for lua 5.1 anymore
sheepluva [Mon, 28 Apr 2014 21:01:39 +0200] rev 10232
don't search for lua 5.1 anymore
Mon, 28 Apr 2014 19:01:08 +0400 Don't activate invulnerability/vampirism between shots of multiattack weapon
unc0rr [Mon, 28 Apr 2014 19:01:08 +0400] rev 10231
Don't activate invulnerability/vampirism between shots of multiattack weapon
Mon, 28 Apr 2014 16:52:00 +0200 minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
sheepluva [Mon, 28 Apr 2014 16:52:00 +0200] rev 10230
minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
Fri, 25 Apr 2014 23:17:49 +0400 Fix typo leading to crashes
unc0rr [Fri, 25 Apr 2014 23:17:49 +0400] rev 10229
Fix typo leading to crashes
Fri, 25 Apr 2014 16:52:04 +0400 Add race type detection
unc0rr [Fri, 25 Apr 2014 16:52:04 +0400] rev 10228
Add race type detection
Fri, 25 Apr 2014 14:22:59 +0400 - Fix bug with infinite rounds in racer when a team quits mid-game
unc0rr [Fri, 25 Apr 2014 14:22:59 +0400] rev 10227
- Fix bug with infinite rounds in racer when a team quits mid-game - Don't allow placing waypoint right on top of previous one, prevents accidental double waypoints - Don't limit maps on number of embedded waypoints
Wed, 16 Apr 2014 11:18:39 +0400 Fix new generator on 32 bit arch
unc0rr [Wed, 16 Apr 2014 11:18:39 +0400] rev 10226
Fix new generator on 32 bit arch
Tue, 15 Apr 2014 22:36:44 +0400 No more occasional long straight edges
unc0rr [Tue, 15 Apr 2014 22:36:44 +0400] rev 10225
No more occasional long straight edges
Mon, 28 Apr 2014 16:49:29 -0400 Spelling corrections
tomasstraupis [Mon, 28 Apr 2014 16:49:29 -0400] rev 10224
Spelling corrections
Tue, 15 Apr 2014 21:46:08 +0400 Optimize out path closing point for one point paths
unc0rr [Tue, 15 Apr 2014 21:46:08 +0400] rev 10223
Optimize out path closing point for one point paths
(0) -10000 -3000 -1000 -480 +480 +1000 +3000 tip