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make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
2018-05-27, by nemo
Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
2018-05-26, by nemo
make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
2018-05-24, by nemo
zero damage on air mine too
2018-05-24, by nemo
Remove unused variable in uLandObjects
2018-05-24, by Wuzzy
Feedback dialog: Disable "send system information" checkbox by default
2018-05-24, by Wuzzy
Allow freezing airmines because whyyy not
2018-05-23, by nemo
theme object tweak
2018-05-22, by alfadur
Checksum girders and masks too
2018-05-22, by alfadur
merge this in too
2018-05-18, by nemo
IFDEF for Phys 2.0 which has no mountHandle - result will just be no hwp in hwp on those systems, which would be rarely used and DLC only.
0.9.24
2018-05-18, by nemo
0.9.24 merge of physfs tweak
2018-05-17, by nemo
Make wrapping a lua and its sidecar actually work.
0.9.24
2018-05-17, by nemo
example theme objects for the new theming features
2018-05-16, by alfadur
new theme object features
2018-05-16, by alfadur
adjust label, update ChangeLog
ui-scaling
2018-05-16, by sheepluva
add chat size to misc settings. persist in settings.ini
ui-scaling
2018-05-16, by sheepluva
WIP: make chat resizing faster
ui-scaling
2018-05-16, by sheepluva
whoops, I initialized my new var incorrectly
ui-scaling
2018-05-15, by sheepluva
fix some accidental code corruption caused by my last commit
ui-scaling
2018-05-15, by sheepluva
WIP: allow changing chat size
ui-scaling
2018-05-15, by sheepluva
Fix win32 package creation
2018-05-07, by unC0Rr
Merge default
2018-05-06, by Wuzzy
Update frontend translation: Japanese
2018-05-06, by alfadur
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