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disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
2012-10-29, by nemo
use VideoItem::prefix instead of VideoItem::name as suggested by Stepan777
2012-10-29, by koda
tweaked hedgehog sprite (gstLoser and such) this version tries to clean up a bit of the pixelation from having not been edited in inkscape
2012-10-29, by Star
Change messages a bit
2012-10-30, by unc0rr
Mutant script
2012-10-30, by unc0rr
Fix training script positions altered by variable land dimension change. Issue #453
2012-10-29, by nemo
Fix 440, used 'grave' rather than '`' in default binds
2012-10-29, by Xeli
darken and contrast the gray images to distinguish more easily from pink
2012-10-29, by nemo
Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
2012-10-29, by nemo
Improve TestSniperRifle a bit
2012-10-29, by unc0rr
Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
2012-10-29, by nemo
boo, koda
2012-10-29, by unc0rr
this commit is a no-op
2012-10-29, by koda
close engine shortcut, from the discussion in issue 317
2012-10-29, by koda
disable fps widget when recording
2012-10-29, by koda
add videorec button descriptions and delete screenshot when video is deleted (issue 427)
2012-10-29, by koda
apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
2012-10-28, by koda
increase framerate and bitrate (issue 427)
2012-10-28, by koda
double cleaver rotation speed, also make spin direction dX dependent.
2012-10-28, by nemo
Slight update of russian translation
2012-10-29, by unc0rr
Choose first unused color for added team (addresses issue 431) + other small changes
2012-10-28, by unc0rr
add SDL as an dependency
hedgeroid
2012-10-28, by Xeli
let animation objects delete themselves after they are not being used anymore
2012-10-28, by sheepluva
revert tremor back to a version before koda broke it ;p
hedgeroid
2012-10-28, by Xeli
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