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Pass full path to WFC for tile loading
transitional_engine
2 months ago, by unC0Rr
Make pascal engine link to hwengine-future and use WFC generator
transitional_engine
3 months ago, by unC0Rr
Merge default
transitional_engine
3 months ago, by unC0Rr
Add corrosion as a subdirectory, CMake fixes
transitional_engine
3 months ago, by unC0Rr
Store all snowflakes in a separate array, achieving performance increase of about 10% for the whole engine on winter maps
3 months ago, by unC0Rr
Avoid creating unused string that is quite costly to produce
3 months ago, by unC0Rr
Improve pas2c rtl performance by avoiding double iteration on strings
3 months ago, by unC0Rr
Implement triggering advancement of simulation in qmlfrontend
6 months ago, by unC0Rr
Implement key bindings
6 months ago, by unC0Rr
Handle game view resize
6 months ago, by unC0Rr
Improve AI aiming with minigun
6 months ago, by unC0Rr
Wonder if anyone is trying to build this game anymore
6 months ago, by unC0Rr
Allow to move camera by dragging mouse cursor over game field
6 months ago, by unC0Rr
Fix build
7 months ago, by unC0Rr
Port QML frontend to Qt6, use rendering to framebuffer object
7 months ago, by unC0Rr
Start on adopting corrosion
transitional_engine
10 months ago, by unC0Rr
Merge default
transitional_engine
14 months ago, by unC0Rr
Fix type
transitional_engine
14 months ago, by unC0Rr
sndCover now falls back to sndWatchThis OR sndFire.
7 months ago, by spudpiggy
Fixed grammar, and reworded a few sentences to sound better.
7 months ago, by spudpiggy
fix early room deletion
8 months ago, by alfadur
fix room joining
8 months ago, by alfadur
thread server reference through dispatch to ensure rooms can be auto dropped
8 months ago, by alfadur
fix leaving rooms
8 months ago, by alfadur
fix rejoining
8 months ago, by alfadur
add some more buffer space
8 months ago, by alfadur
grow network buffer periodically
8 months ago, by alfadur
fix protocol recovery
8 months ago, by alfadur
merge the kick notice suppression
8 months ago, by nemo
merge the lobby suppression
8 months ago, by nemo
suppress this message too.
1.0.0
8 months ago, by nemo
requested change by andu. filtering out ignored player. lobby notice
1.0.0
8 months ago, by nemo
unc0rr commented this out in trunk. based on what andu reported it probably needs to be removed in the branch too
1.0.0
8 months ago, by nemo
a couple more todos
9 months ago, by alfadur
fix connection errors carrying over to new clients
9 months ago, by alfadur
add some more todo!s
9 months ago, by alfadur
fix server build
9 months ago, by alfadur
fix protocol parser life assurance
9 months ago, by alfadur
fix voting rights
9 months ago, by alfadur
Revive cabal build of the game server
9 months ago, by Vekhir
fix for Arch package
10 months ago, by alfadur
Fix server build with modern mtl library
10 months ago, by Vekhir
Modernize engine protocol parser
13 months ago, by unC0Rr
Add some cosmetic/consistency fixes
13 months ago, by unC0Rr
Implement pinging of the server every 30 seconds
14 months ago, by unC0Rr
Adopt more recent versions of dependencies, apply clippy fixes
14 months ago, by unC0Rr
Replace 'var' with 'let' in flag/grave/hat XHTML previews
15 months ago, by Wuzzy
Clean up flag/grave/hats XHTML preview pages
15 months ago, by Wuzzy
Unbreak pas2c build
15 months ago, by unC0Rr
Merge default
transitional_engine
15 months ago, by unC0Rr
add some round() so that the scale factor compiles at least with non-integer values
15 months ago, by nemo
pull in neglected fix
15 months ago, by nemo
Fixed a memory leak
22 months ago, by Sergey Alirzaev
Add ExtraDamage icon variant for locales with comma as decimal separator
16 months ago, by Wuzzy
Make use of GetEngineString in Lua scripts
17 months ago, by Wuzzy
CS: Add support for King Mode and PlaceHog
17 months ago, by Wuzzy
Add GetEngineString function to expose some string IDs to Lua
17 months ago, by Wuzzy
CS: Disable game flags incompatible with this script
17 months ago, by Wuzzy
CS: Remove hog switch arrows on continent phase if switching gameflag is used
17 months ago, by Wuzzy
Fix error if passing bad number script param to Battallion/Space Invasion
17 months ago, by Wuzzy
Fix errors if passing bad script param to [Tech]Racer
17 months ago, by Wuzzy
Updated Spanish translation
17 months ago, by martinraul
Fix linking against sdl2-mixer
17 months ago, by unC0Rr
Fix pas2C build fail in uLocale
17 months ago, by Wuzzy
Fix game freezing if Format arg contains '%1', '%2', etc. (bug 851)
17 months ago, by Wuzzy
Fix off-by-1 error leading to crash
17 months ago, by unC0Rr
Fix pas2c build erroring after parsec added function we already define
17 months ago, by unc0rr
Fix speech bubble not wrapping if contain quote marks (bug 753)
18 months ago, by Wuzzy
Make tardis avoid water during Sudden Death
18 months ago, by Wuzzy
Close Esc menu when chat opens
18 months ago, by Wuzzy
Don't destroy chat when window loses focus (bug 623)
18 months ago, by Wuzzy
Properly close chat after quit command
18 months ago, by Wuzzy
Fix CMake warning for position of cmake version
18 months ago, by Wuzzy
Start PoC of pas2rust conversion routine
19 months ago, by unc0rr
Refactor const names in uScript, no logic change
19 months ago, by unc0rr
workaround for FPC 3.2.2 linking bug
19 months ago, by alfadur
disable videorec by default in vcpkg build
19 months ago, by alfadur
fix vcpkg build
19 months ago, by alfadur
force dllexport for physlayer interface
19 months ago, by alfadur
optimize out allocations in data iterator
20 months ago, by alfadur
add iteration overhead benchmark
20 months ago, by alfadur
use multiple components for iteration benchmark
20 months ago, by alfadur
fix component removal
20 months ago, by alfadur
optimize type mask iteration
20 months ago, by alfadur
add component manipulation benchmark
20 months ago, by alfadur
remove events
20 months ago, by alfadur
add some server todos
20 months ago, by alfadur
separate out DB task
20 months ago, by alfadur
add back server TLS support
20 months ago, by alfadur
add basic ECS benchmark
20 months ago, by alfadur
and this one
20 months ago, by nemo
also these
20 months ago, by nemo
switch server
20 months ago, by nemo
This is yet another (empty) testing commit for the world to admire.
20 months ago, by sheepluva
add a client moderator flag just to commit something
20 months ago, by alfadur
This is an empty commit, for testing purposes.
20 months ago, by sheepluva
Fix water level, add medium template
transitional_engine
20 months ago, by unC0Rr
expand theme definition
21 months ago, by alfadur
Format the code, apply clippy fixes
transitional_engine
21 months ago, by unC0Rr
Allow defining compatible edges for grid, add few more templates
transitional_engine
21 months ago, by unC0Rr
Some bug fixes, build fixes and code formatting
transitional_engine
21 months ago, by unC0Rr
Get wavefront collapse generator to work in engine
transitional_engine
21 months ago, by unC0Rr
Refactor mapgen to allow for easy switching between generators
transitional_engine
21 months ago, by unC0Rr
Refactor landgen package structure
transitional_engine
21 months ago, by unC0Rr
Extract tile loading into separate method
transitional_engine
21 months ago, by unC0Rr
Fix some bugs
transitional_engine
21 months ago, by unC0Rr
Fix several issues with transformations, more work on getting generated image
transitional_engine
21 months ago, by unC0Rr
Add WIP for generation of rules
transitional_engine
22 months ago, by unC0Rr
Rework how rules are defined, add transformations for tiles
transitional_engine
22 months ago, by unC0Rr
Add loading of tiles from png
transitional_engine
22 months ago, by unC0Rr
Fix mapgen
transitional_engine
22 months ago, by unC0Rr
Switch to Vec2D in wavefront algorithm
transitional_engine
22 months ago, by unC0Rr
Add basics of wavefront collapse algorithm
transitional_engine
22 months ago, by unC0Rr
fix typo
22 months ago, by jpr
update credits
22 months ago, by alfadur
update spanish engine translation
22 months ago, by alfadur
merge to trunk
22 months ago, by nemo
forbid hiding already hidden hogs
1.0.0
22 months ago, by nemo
Fix fill points getting out of bounds when the map is mirrored
transitional_engine
23 months ago, by unC0Rr
Split generation and painting phases, paint by old engine, use template filters
transitional_engine
23 months ago, by unC0Rr
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