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Added tag Hedgewars-iOS-1.3.1 for changeset cba92708277b
2011-09-14, by koda
Fix check for darwin or win32. Add debug message.
2011-08-31, by unc0rr
disable ios screenshooting for now
Hedgewars-iOS-1.3.1
2011-09-14, by koda
TARDIS bugfix
2011-08-31, by nemo
fix for retina display devices
2011-09-14, by koda
adjust Z order so crosshairs are on top of hogs, grenades behind explosives
2011-08-31, by nemo
ios version bump
2011-09-14, by koda
more proper implementation of TARDIS
2011-08-31, by nemo
Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
2011-09-14, by koda
Reset to SD sky colour if in SD
Hedgewars-iOS-1.3
2011-08-30, by nemo
Check for nil from SpawnCustomCrate
2011-08-29, by nemo
updated sdl.patch
2011-08-29, by koda
Updated Slovak translation
2011-08-28, by jose1711
savedgamesviewcontroller refactor, added icons to supportviewcontroller
2011-08-28, by koda
ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
2011-08-28, by koda
move the ios background music under resources
2011-08-28, by koda
the return of SDL.patch D:
2011-08-28, by koda
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
2011-08-28, by koda
Prevent flakes from drawing if they spawn in land
2011-08-27, by nemo
I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
2011-08-27, by nemo
Avoid unsightly gaps in landbacktex
2011-08-27, by nemo
implement proper blending
2011-08-27, by nemo
Try reenabling landbacktex to see how it behaves with current pixel rules
2011-08-27, by nemo
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
2011-08-26, by nemo
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