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Beach-Theme: fix+crop horizon and sky
2011-03-28, by sheepluva
Beach-Theme: theme.cfg conversion+fix
2011-03-28, by sheepluva
Beach Theme (as for .15)
2011-03-28, by Miguelac
this should help people hacking the cmake files
2011-03-27, by koda
fix a couple of loose ends
2011-03-26, by koda
merge and remove QDebug
2011-03-25, by nemo
unbreak SDL 1.2 build. Koda needs to look at this
2011-03-25, by nemo
Delay portal gun a bit, reduce mudball
2011-03-25, by nemo
That game has renamed
2011-03-25, by unc0rr
merge
2011-03-24, by koda
this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
2011-03-24, by koda
this supposedly makes hwengine work with sdl 1.3 past rev 5296
2011-03-24, by koda
I changed r. Still not a perfect fix.
2011-03-23, by Colin Rice (clr_)
glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
2011-03-23, by koda
Patch for Issue 165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
2011-03-23, by Colin Rice (clr_)
Fix endianness
2011-03-22, by nemo
Fix straight lines drawing issues
2011-03-22, by unc0rr
Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
2011-03-22, by nemo
tweak to crosshair
2011-03-21, by nemo
Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
2011-03-21, by unc0rr
merge
2011-03-21, by unc0rr
nikin just wants to get commit count up
2011-03-20, by nikin
Remove floating point to avoid desync
2011-03-20, by nikin
remove ammo if you suicide in the middle of uses
2011-03-20, by nemo
Replaced bs2packs.
2011-03-20, by EJ
Adjust conditions for showing crosshair
2011-03-20, by nemo
Changed the standard show function to Text.Show.ByteString, and misc.
2011-03-21, by EJ
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
2011-03-25, by Tobias Domhan
This should fix http://code.google.com/p/hedgewars/issues/detail?id=153
2011-03-20, by shreyasbp
portuguese updates
2011-03-19, by inu
percentage modifier for get away time
2011-03-19, by nikin
Land sprayer tweaks, make land spray and mudball not end turn
2011-03-19, by nemo
Landgun, first pass. At sdw's request.
2011-03-19, by nemo
Remove stray pixels
2011-03-19, by nemo
some final work and buggfix for Tag Team, it is now playable
2011-03-19, by Henek
redone tag team to work and be beautifully coded
2011-03-19, by Henek
merge
2011-03-17, by koda
allows for building hedgewars with SDL-1.3
2011-03-17, by koda
and or is not or and is not and
2011-03-17, by koda
update headers a bit
2011-03-17, by koda
added game mode Tag Team, mostly untested, please test :)
2011-03-17, by Henek
my bad
2011-03-17, by koda
should probably fix broken flakes, my bad
2011-03-16, by Henek
added GetCurAmmoType to lua
2011-03-16, by Henek
No unblock needed
2011-03-14, by unc0rr
I must have been on drugs when wrote it
2011-03-14, by unc0rr
merge
2011-03-13, by unc0rr
Store bans in .ini file
2011-03-13, by unc0rr
Don't add ip ban with new timestamp when user gets kicked due to ban
2011-03-13, by unc0rr
Get rid of lastLogins, implement bans system
2011-03-13, by unc0rr
- Remove not needed Show instances
2011-03-13, by unc0rr
Oops
2011-03-13, by unc0rr
update some sdl-1.3 bindings (working up to rev 5296)
2011-03-13, by koda
Implement Store truncating, so the memory even gets freed sometimes
2011-03-13, by unc0rr
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
2011-03-13, by koda
Better quit message
2011-03-12, by unc0rr
- Don't pretend client sent some message from sending thread (fixes crash when client is already deleted by recieveng thread)
2011-03-12, by unc0rr
- Fix a problem with ghost teams (missing 'not')
2011-03-11, by unc0rr
Send QUIT on exception too. This leads to double QUIT for a usual disconnection, yet is safe. Should fix crashes.
2011-03-10, by unc0rr
correcting two misstakes in en.txt and sv.txt as reported by Cairo and others
2011-03-09, by Henek
Fix crash (accessing already deleted client record) by reverting to old client removing handling + throwTo
2011-03-09, by unc0rr
Fix comments spelling
2011-03-09, by unc0rr
Issue #194, turn off followgear for altuse
2011-03-08, by nemo
Fix split
2011-03-08, by unc0rr
- Simplify insane TConfig code
2011-03-08, by unc0rr
Fix check for duplicated nickname
2011-03-08, by unc0rr
Write latest protocol version too
2011-03-06, by unc0rr
- Write server config into .ini file on change
2011-03-06, by unc0rr
Store more parameters in ini file
2011-03-05, by unc0rr
Use 'undefined' less (replace with default values and 'error')
2011-03-05, by unc0rr
Use Maybe for storing client's clan, allows less error-prone spectator checks
2011-03-05, by unc0rr
added PlaceGirder to lua
2011-03-05, by Henek
Fix build
2011-03-05, by unc0rr
Better support for 0.9.15
2011-03-05, by unc0rr
Add dbName parameter to .ini file, fix some warnings
2011-03-04, by unc0rr
Optimize check (not like it is called much, just ffs; not tested)
2011-03-04, by unc0rr
merge
2011-03-03, by unc0rr
fix bad ogg name
2011-03-02, by nemo
add victory/flawless victory sounds. untested
2011-03-02, by nemo
Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
2011-03-02, by nemo
Happy 2011 :)
2011-03-02, by koda
Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
2011-03-03, by unc0rr
Add stubs for server config reading and writing routines
2011-02-28, by unc0rr
Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
2011-02-28, by unc0rr
replace removed command
2011-02-27, by nemo
merge
2011-02-27, by nemo
Oops, forgot to hg add this file
2011-02-27, by unc0rr
visual tweak to smoke
2011-02-27, by nemo
Read server config from file
2011-02-27, by unc0rr
merge
2011-02-27, by unc0rr
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
2011-02-27, by nemo
Ukrainian translation update
2011-02-27, by igor-hkr
merge
2011-02-27, by unc0rr
add friendslist whitelist to autokick, and more merging
2011-02-27, by nemo
Start new server on RestartException
2011-02-27, by unc0rr
merge
2011-02-27, by unc0rr
merge
2011-02-27, by unc0rr
ShutdownException for server shutdown
2011-02-24, by unc0rr
Autokick ignored players from game room on join. Needs testing.
2011-02-27, by nemo
Remove deprecated statistics MVar
2011-02-23, by unc0rr
usound: added function for loops with fade in and out
2011-02-26, by koda
Don't forkIO main loop
2011-02-23, by unc0rr
Fix PNG offsets (also some non-RGB)
2011-02-25, by nemo
Fixed scoring exploit on Control and removed user branding from the map
2011-02-22, by mikade
Added tag Hedgewars-iOS-1.2.3 for changeset ae0c6c35414d
2011-02-19, by koda
fix silly validation and signature
Hedgewars-iOS-1.2.3
2011-02-19, by koda
disable the two last workinprogress weapons on the ios release
2011-02-19, by koda
ios version bump
2011-02-19, by koda
remove unused ios code
2011-02-19, by koda
don't play button sounds when audio is off
2011-02-19, by koda
better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
2011-02-18, by koda
in the cocoa ammomenu show descriptions properly for lower weapons
2011-02-18, by koda
More robust login system when db server goes away
2011-02-16, by unc0rr
Allow users to join official server even when there's no db connection
2011-02-16, by unc0rr
Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
2011-02-16, by unc0rr
Fix for my last commit (which was all nonsense)
2011-02-15, by unc0rr
merge
2011-02-14, by nemo
screenshot binding for library (on ios it just plays the sound)
2011-02-11, by koda
use ctrl instead of alt to avoid colliding with linux window positioning
2011-02-09, by nemo
Draw straight lines while holding Alt key
2011-02-09, by unc0rr
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