cmake_modules/FindLua.cmake
author koda
Sat, 06 Aug 2011 07:09:30 +0200
changeset 5505 a55aab592950
parent 3145 a9af6bf223cf
child 6812 929b467c7277
permissions -rw-r--r--
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes. This is a major sdl1.3 update so it should be tested with care (working great on ios)

# Find the Lua library
#

IF(WIN32)
	SET(LUA_DEFAULT lua.dll)
ELSE(WIN32)
	IF(APPLE)
		SET(LUA_DEFAULT lua)
	ELSE(APPLE)
		#locate the system's lua library
		FIND_LIBRARY(LUA_DEFAULT NAMES lua51 lua5.1 lua-5.1 lua PATHS /lib /usr/lib /usr/local/lib /usr/pkg/lib)
		IF(${LUA_DEFAULT} MATCHES "LUA_DEFAULT-NOTFOUND")
			#UNSET(LUA_DEFAULT)
			MESSAGE(FATAL_ERROR "Couldn't find Lua 5.1 library!")
		ENDIF()
		#remove the path (fpc doesn't like it - why?)
		GET_FILENAME_COMPONENT(LUA_DEFAULT ${LUA_DEFAULT} NAME)
	ENDIF(APPLE)
ENDIF(WIN32)
SET(LUA_LIBRARY ${LUA_DEFAULT} CACHE STRING "Lua library to link to; file name without path only!")
#UNSET(LUA_DEFAULT)