cmake_modules/FindLua.cmake
author koda
Sun, 28 Aug 2011 11:38:24 +0200 (2011-08-28)
changeset 5696 972bf04d4a79
parent 3145 a9af6bf223cf
child 6812 929b467c7277
permissions -rw-r--r--
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game) sdl13: fixed compilation
# Find the Lua library
#

IF(WIN32)
	SET(LUA_DEFAULT lua.dll)
ELSE(WIN32)
	IF(APPLE)
		SET(LUA_DEFAULT lua)
	ELSE(APPLE)
		#locate the system's lua library
		FIND_LIBRARY(LUA_DEFAULT NAMES lua51 lua5.1 lua-5.1 lua PATHS /lib /usr/lib /usr/local/lib /usr/pkg/lib)
		IF(${LUA_DEFAULT} MATCHES "LUA_DEFAULT-NOTFOUND")
			#UNSET(LUA_DEFAULT)
			MESSAGE(FATAL_ERROR "Couldn't find Lua 5.1 library!")
		ENDIF()
		#remove the path (fpc doesn't like it - why?)
		GET_FILENAME_COMPONENT(LUA_DEFAULT ${LUA_DEFAULT} NAME)
	ENDIF(APPLE)
ENDIF(WIN32)
SET(LUA_LIBRARY ${LUA_DEFAULT} CACHE STRING "Lua library to link to; file name without path only!")
#UNSET(LUA_DEFAULT)