QTfrontend/ui/widget/itemNum.cpp
author sheepluva
Wed, 25 Apr 2012 08:23:48 +0200
changeset 6928 9562ace15141
parent 6700 e04da46ee43c
child 10108 c68cf030eded
permissions -rw-r--r--
nemo said I was boring for removing the "hello" randomizer on room join. That was actually an accident, fixed by this commit. Now find an actual reason to call me boring (there are many to choose from :P) nemo!

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2012 Igor Ulyanov <iulyanov@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include "itemNum.h"
#include "hwform.h"

#include <QMouseEvent>
#include <QPainter>

ItemNum::ItemNum(const QImage& im, const QImage& img, QWidget * parent, unsigned char min, unsigned char max) :
    QFrame(parent), m_im(im), m_img(img), infinityState(false), nonInteractive(false), minItems(min), maxItems(max),
    numItems(min+2 >= max ? min : min+2)
{
    enabled = true;
    //if(frontendEffects) setAttribute(Qt::WA_PaintOnScreen, true);
}

ItemNum::~ItemNum()
{
}

void ItemNum::mousePressEvent ( QMouseEvent * event )
{
    if(nonInteractive) return;
    if(event->button()==Qt::LeftButton && enabled)
    {
        event->accept();
        if((infinityState && numItems <= maxItems) || (!infinityState && numItems < maxItems))
        {
            incItems();
        }
        else
        {
            numItems = minItems+1;
            // appears there's an emit in there
            decItems();
        }
    }
    else if (event->button()==Qt::RightButton && enabled)
    {
        event->accept();
        if(numItems > minItems)
        {
            decItems();
        }
        else
        {
            numItems = maxItems+(infinityState?0:-1);
            incItems();
        }
    }
    else
    {
        event->ignore();
        return;
    }
    repaint();
}
void ItemNum::wheelEvent ( QWheelEvent * event )
{
    if (nonInteractive) return;
    if (!enabled)
    {
        event->ignore();
        return;
    }
    event->accept();

    bool up = (event->delta() > 0); // positive delta is up, negative is down

    // negative delta on horizontal wheel is not left, but right
    if (event->orientation() == Qt::Horizontal)
        up = !up;

    if(up)
    {
        if((infinityState && numItems <= maxItems) || (!infinityState && numItems < maxItems))
            incItems();
    }
    else
    {
        if(numItems > minItems)
            decItems();
    }
    repaint();
}

QSize ItemNum::sizeHint () const
{
    return QSize((maxItems+1)*12, 32);
}

void ItemNum::paintEvent(QPaintEvent* event)
{
    Q_UNUSED(event);

    QPainter painter(this);

    if (numItems==maxItems+1)
    {
        QRect target(0, 0, 100, 32);
        if (enabled)
        {
            painter.drawImage(target, QImage(":/res/infinity.png"));
        }
        else
        {
            painter.drawImage(target, QImage(":/res/infinitygrey.png"));
        }
    }
    else
    {
        for(int i=0; i<numItems; i++)
        {
            QRect target(11 * i, i % 2, 25, 35);
            if (enabled)
            {
                painter.drawImage(target, m_im);
            }
            else
            {
                painter.drawImage(target, m_img);
            }
        }
    }
}

unsigned char ItemNum::getItemsNum() const
{
    return numItems;
}

void ItemNum::setItemsNum(const unsigned char num)
{
    numItems=num;
    repaint();
}

void ItemNum::setInfinityState(bool value)
{
    infinityState=value;
}

void ItemNum::setEnabled(bool value)
{
    enabled=value;
    repaint();
}