author | sheepluva |
Wed, 25 Apr 2012 08:23:48 +0200 | |
changeset 6928 | 9562ace15141 |
parent 6700 | e04da46ee43c |
child 10108 | c68cf030eded |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2006-2012 Igor Ulyanov <iulyanov@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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|
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#include "itemNum.h" |
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#include "hwform.h" |
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|
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#include <QMouseEvent> |
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#include <QPainter> |
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|
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ItemNum::ItemNum(const QImage& im, const QImage& img, QWidget * parent, unsigned char min, unsigned char max) : |
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QFrame(parent), m_im(im), m_img(img), infinityState(false), nonInteractive(false), minItems(min), maxItems(max), |
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numItems(min+2 >= max ? min : min+2) |
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{ |
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enabled = true; |
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//if(frontendEffects) setAttribute(Qt::WA_PaintOnScreen, true); |
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} |
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ItemNum::~ItemNum() |
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{ |
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} |
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void ItemNum::mousePressEvent ( QMouseEvent * event ) |
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{ |
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if(nonInteractive) return; |
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if(event->button()==Qt::LeftButton && enabled) |
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{ |
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event->accept(); |
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if((infinityState && numItems <= maxItems) || (!infinityState && numItems < maxItems)) |
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{ |
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incItems(); |
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} |
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else |
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{ |
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numItems = minItems+1; |
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// appears there's an emit in there |
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decItems(); |
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} |
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} |
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else if (event->button()==Qt::RightButton && enabled) |
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{ |
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event->accept(); |
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if(numItems > minItems) |
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{ |
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decItems(); |
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} |
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else |
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{ |
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numItems = maxItems+(infinityState?0:-1); |
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incItems(); |
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} |
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} |
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else |
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{ |
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event->ignore(); |
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return; |
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} |
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repaint(); |
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} |
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void ItemNum::wheelEvent ( QWheelEvent * event ) |
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{ |
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if (nonInteractive) return; |
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if (!enabled) |
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{ |
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event->ignore(); |
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return; |
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} |
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event->accept(); |
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|
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bool up = (event->delta() > 0); // positive delta is up, negative is down |
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|
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// negative delta on horizontal wheel is not left, but right |
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if (event->orientation() == Qt::Horizontal) |
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up = !up; |
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|
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if(up) |
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{ |
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if((infinityState && numItems <= maxItems) || (!infinityState && numItems < maxItems)) |
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incItems(); |
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} |
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else |
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{ |
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if(numItems > minItems) |
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decItems(); |
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99 |
} |
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repaint(); |
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} |
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|
643 | 103 |
QSize ItemNum::sizeHint () const |
104 |
{ |
|
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return QSize((maxItems+1)*12, 32); |
643 | 106 |
} |
107 |
||
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void ItemNum::paintEvent(QPaintEvent* event) |
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109 |
{ |
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Q_UNUSED(event); |
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111 |
|
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QPainter painter(this); |
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|
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114 |
if (numItems==maxItems+1) |
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115 |
{ |
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QRect target(0, 0, 100, 32); |
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if (enabled) |
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118 |
{ |
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painter.drawImage(target, QImage(":/res/infinity.png")); |
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120 |
} |
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121 |
else |
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122 |
{ |
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123 |
painter.drawImage(target, QImage(":/res/infinitygrey.png")); |
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124 |
} |
4412
c9a78ba03679
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
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125 |
} |
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126 |
else |
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127 |
{ |
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128 |
for(int i=0; i<numItems; i++) |
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129 |
{ |
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130 |
QRect target(11 * i, i % 2, 25, 35); |
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131 |
if (enabled) |
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132 |
{ |
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133 |
painter.drawImage(target, m_im); |
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134 |
} |
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135 |
else |
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136 |
{ |
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137 |
painter.drawImage(target, m_img); |
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138 |
} |
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139 |
} |
640 | 140 |
} |
612
333d095319de
abstract class for items container (hedgehogs num, bullets, etc.)
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141 |
} |
624 | 142 |
|
143 |
unsigned char ItemNum::getItemsNum() const |
|
144 |
{ |
|
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return numItems; |
624 | 146 |
} |
147 |
||
148 |
void ItemNum::setItemsNum(const unsigned char num) |
|
149 |
{ |
|
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150 |
numItems=num; |
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151 |
repaint(); |
624 | 152 |
} |
640 | 153 |
|
154 |
void ItemNum::setInfinityState(bool value) |
|
155 |
{ |
|
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156 |
infinityState=value; |
640 | 157 |
} |
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158 |
|
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159 |
void ItemNum::setEnabled(bool value) |
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160 |
{ |
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161 |
enabled=value; |
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162 |
repaint(); |
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163 |
} |