mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QGridLayout>
#include <QHBoxLayout>
#include <QPushButton>
#include <QAction>
#include <QMenu>
#include <QMessageBox>
#include "pagenetgame.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
#include "chatwidget.h"
QLayout * PageNetGame::bodyLayoutDefinition()
{
QGridLayout * pageLayout = new QGridLayout();
pageLayout->setSizeConstraint(QLayout::SetMinimumSize);
//pageLayout->setSpacing(1);
pageLayout->setColumnStretch(0, 50);
pageLayout->setColumnStretch(1, 50);
// chatwidget
pChatWidget = new HWChatWidget(this, m_gameSettings, true);
pChatWidget->setShowReady(true); // show status bulbs by default
pChatWidget->setShowFollow(false); // don't show follow in nicks' context menus
pChatWidget->setIgnoreListKick(true); // kick ignored players automatically
pageLayout->addWidget(pChatWidget, 2, 0, 1, 2);
pageLayout->setRowStretch(1, 100);
pageLayout->setRowStretch(2, 100);
pGameCFG = new GameCFGWidget(this);
pageLayout->addWidget(pGameCFG, 0, 0);
btnSetup = new QPushButton(this);
btnSetup->setText(QPushButton::tr("Setup"));
pageLayout->addWidget(btnSetup, 1, 0);
pNetTeamsWidget = new TeamSelWidget(this);
pNetTeamsWidget->setAcceptOuter(true);
pageLayout->addWidget(pNetTeamsWidget, 0, 1, 2, 1);
return pageLayout;
}
QLayout * PageNetGame::footerLayoutDefinition()
{
QHBoxLayout * bottomLayout = new QHBoxLayout;
leRoomName = new HistoryLineEdit(this,10);
leRoomName->setMaxLength(60);
leRoomName->setMinimumWidth(200);
leRoomName->setMaximumWidth(400);
//Button to signify whether the player is ready to start playing
BtnGo = new QPushButton(this);
BtnGo->setToolTip(QPushButton::tr("Ready"));
BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
BtnGo->setIconSize(QSize(25, 34));
BtnGo->setMinimumWidth(50);
BtnGo->setMinimumHeight(50);
bottomLayout->addWidget(leRoomName);
BtnUpdate = addButton(QAction::tr("Update"), bottomLayout, 1);
bottomLayout->addStretch();
bottomLayout->addWidget(BtnGo);
BtnMaster = addButton(tr("Control"), bottomLayout, 3);
bottomLayout->insertStretch(3, 100);
BtnStart = addButton(QAction::tr("Start"), bottomLayout, 3);
return bottomLayout;
}
void PageNetGame::connectSignals()
{
connect(btnSetup, SIGNAL(clicked()), this, SIGNAL(SetupClicked()));
connect(BtnUpdate, SIGNAL(clicked()), this, SLOT(onUpdateClick()));
}
PageNetGame::PageNetGame(QWidget* parent, QSettings * gameSettings) : AbstractPage(parent)
{
m_gameSettings = gameSettings;
initPage();
QMenu * menu = new QMenu(BtnMaster);
restrictJoins = new QAction(QAction::tr("Restrict Joins"), menu);
restrictJoins->setCheckable(true);
restrictTeamAdds = new QAction(QAction::tr("Restrict Team Additions"), menu);
restrictTeamAdds->setCheckable(true);
//menu->addAction(startGame);
menu->addAction(restrictJoins);
menu->addAction(restrictTeamAdds);
BtnMaster->setMenu(menu);
}
void PageNetGame::displayError(const QString & message)
{
pChatWidget->displayError(message);
}
void PageNetGame::displayNotice(const QString & message)
{
pChatWidget->displayNotice(message);
}
void PageNetGame::displayWarning(const QString & message)
{
pChatWidget->displayWarning(message);
}
void PageNetGame::setReadyStatus(bool isReady)
{
if(isReady)
BtnGo->setIcon(QIcon(":/res/lightbulb_on.png"));
else
BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
}
void PageNetGame::onUpdateClick()
{
if (!leRoomName->text().trimmed().isEmpty())
{
emit askForUpdateRoomName(leRoomName->text());
leRoomName->rememberCurrentText();
}
else
{
leRoomName->clear();
QMessageBox::critical(this,
tr("Error"),
tr("Please enter room name"),
tr("OK"));
}
}
void PageNetGame::setRoomName(const QString & roomName)
{
leRoomName->setText(roomName);
leRoomName->rememberCurrentText();
}
void PageNetGame::setMasterMode(bool isMaster)
{
BtnMaster->setVisible(isMaster);
BtnStart->setVisible(isMaster);
BtnUpdate->setVisible(isMaster);
leRoomName->setVisible(isMaster);
//disable the `toggle ready` button, because the start button does the same
//job when the user is chief
BtnGo->setVisible(!isMaster);
}
void PageNetGame::setUser(const QString & nickname)
{
pChatWidget->setUser(nickname);
}