QTfrontend/ui/page/pagenetgame.cpp
author sheepluva
Thu, 26 Apr 2012 09:48:52 +0200
changeset 6933 78d194a30520
parent 6929 c305d31642ac
child 6952 7f70f37bbf08
permissions -rw-r--r--
mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QGridLayout>
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#include <QHBoxLayout>
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#include <QPushButton>
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#include <QAction>
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#include <QMenu>
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#include <QMessageBox>
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#include "pagenetgame.h"
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#include "gamecfgwidget.h"
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#include "teamselect.h"
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#include "chatwidget.h"
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QLayout * PageNetGame::bodyLayoutDefinition()
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{
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    QGridLayout * pageLayout = new QGridLayout();
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    pageLayout->setSizeConstraint(QLayout::SetMinimumSize);
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    //pageLayout->setSpacing(1);
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    pageLayout->setColumnStretch(0, 50);
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    pageLayout->setColumnStretch(1, 50);
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    // chatwidget
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    pChatWidget = new HWChatWidget(this, m_gameSettings, true);
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    pChatWidget->setShowReady(true); // show status bulbs by default
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    pChatWidget->setShowFollow(false); // don't show follow in nicks' context menus
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    pChatWidget->setIgnoreListKick(true); // kick ignored players automatically
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    pageLayout->addWidget(pChatWidget, 2, 0, 1, 2);
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    pageLayout->setRowStretch(1, 100);
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    pageLayout->setRowStretch(2, 100);
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    pGameCFG = new GameCFGWidget(this);
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    pageLayout->addWidget(pGameCFG, 0, 0);
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    btnSetup = new QPushButton(this);
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    btnSetup->setText(QPushButton::tr("Setup"));
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    pageLayout->addWidget(btnSetup, 1, 0);
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    pNetTeamsWidget = new TeamSelWidget(this);
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    pNetTeamsWidget->setAcceptOuter(true);
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    pageLayout->addWidget(pNetTeamsWidget, 0, 1, 2, 1);
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    return pageLayout;
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}
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QLayout * PageNetGame::footerLayoutDefinition()
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{
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    QHBoxLayout * bottomLayout = new QHBoxLayout;
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    leRoomName = new HistoryLineEdit(this,10);
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    leRoomName->setMaxLength(60);
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    leRoomName->setMinimumWidth(200);
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    leRoomName->setMaximumWidth(400);
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    //Button to signify whether the player is ready to start playing
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    BtnGo = new QPushButton(this);
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    BtnGo->setToolTip(QPushButton::tr("Ready"));
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    BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
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    BtnGo->setIconSize(QSize(25, 34));
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    BtnGo->setMinimumWidth(50);
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    BtnGo->setMinimumHeight(50);
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    bottomLayout->addWidget(leRoomName);
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    BtnUpdate = addButton(QAction::tr("Update"), bottomLayout, 1);
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    bottomLayout->addStretch();
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    bottomLayout->addWidget(BtnGo);
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    BtnMaster = addButton(tr("Control"), bottomLayout, 3);
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    bottomLayout->insertStretch(3, 100);
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    BtnStart = addButton(QAction::tr("Start"), bottomLayout, 3);
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    return bottomLayout;
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}
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void PageNetGame::connectSignals()
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{
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    connect(btnSetup, SIGNAL(clicked()), this, SIGNAL(SetupClicked()));
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    connect(BtnUpdate, SIGNAL(clicked()), this, SLOT(onUpdateClick()));
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}
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PageNetGame::PageNetGame(QWidget* parent, QSettings * gameSettings) : AbstractPage(parent)
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{
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    m_gameSettings = gameSettings;
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    initPage();
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    QMenu * menu = new QMenu(BtnMaster);
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    restrictJoins = new QAction(QAction::tr("Restrict Joins"), menu);
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    restrictJoins->setCheckable(true);
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    restrictTeamAdds = new QAction(QAction::tr("Restrict Team Additions"), menu);
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    restrictTeamAdds->setCheckable(true);
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    //menu->addAction(startGame);
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    menu->addAction(restrictJoins);
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    menu->addAction(restrictTeamAdds);
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    BtnMaster->setMenu(menu);
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}
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void PageNetGame::displayError(const QString & message)
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{
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    pChatWidget->displayError(message);
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}
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void PageNetGame::displayNotice(const QString & message)
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{
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    pChatWidget->displayNotice(message);
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}
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void PageNetGame::displayWarning(const QString & message)
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{
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    pChatWidget->displayWarning(message);
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}
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void PageNetGame::setReadyStatus(bool isReady)
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{
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    if(isReady)
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        BtnGo->setIcon(QIcon(":/res/lightbulb_on.png"));
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    else
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        BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
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}
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void PageNetGame::onUpdateClick()
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{
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    if (!leRoomName->text().trimmed().isEmpty())
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    {
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        emit askForUpdateRoomName(leRoomName->text());
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        leRoomName->rememberCurrentText();
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    }
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    else
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    {
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        leRoomName->clear();
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        QMessageBox::critical(this,
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                              tr("Error"),
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                              tr("Please enter room name"),
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                              tr("OK"));
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    }
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}
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void PageNetGame::setRoomName(const QString & roomName)
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{
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    leRoomName->setText(roomName);
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    leRoomName->rememberCurrentText();
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}
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void PageNetGame::setMasterMode(bool isMaster)
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{
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    BtnMaster->setVisible(isMaster);
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    BtnStart->setVisible(isMaster);
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    BtnUpdate->setVisible(isMaster);
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    leRoomName->setVisible(isMaster);
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    //disable the `toggle ready` button, because the start button does the same
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    //job when the user is chief
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    BtnGo->setVisible(!isMaster);
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}
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void PageNetGame::setUser(const QString & nickname)
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{
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    pChatWidget->setUser(nickname);
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}