allow freezing airmines outside the Land area too. Make the top of frozen mine a little flatter
use server::coretypes::{ServerVar, GameCfg, TeamInfo, HedgehogInfo};
use std;
use std::ops;
use std::convert::From;
#[derive(PartialEq, Eq, Clone, Debug)]
pub enum HWProtocolMessage {
// core
Ping,
Pong,
Quit(Option<String>),
//Cmd(String, Vec<String>),
Global(String),
Watch(String),
ToggleServerRegisteredOnly,
SuperPower,
Info(String),
// not entered state
Nick(String),
Proto(u32),
Password(String, String),
Checker(u32, String, String),
// lobby
List,
Chat(String),
CreateRoom(String, Option<String>),
Join(String, Option<String>),
Follow(String),
Rnd(Vec<String>),
Kick(String),
Ban(String, String, u32),
BanIP(String, String, u32),
BanNick(String, String, u32),
BanList,
Unban(String),
SetServerVar(ServerVar),
GetServerVar,
RestartServer,
Stats,
// in room
Part(Option<String>),
Cfg(GameCfg),
AddTeam(TeamInfo),
RemoveTeam(String),
SetHedgehogsNumber(String, u8),
SetTeamColor(String, u8),
ToggleReady,
StartGame,
EngineMessage(String),
RoundFinished,
ToggleRestrictJoin,
ToggleRestrictTeams,
ToggleRegisteredOnly,
RoomName(String),
Delegate(String),
TeamChat(String),
MaxTeams(u8),
Fix,
Unfix,
Greeting(String),
CallVote(Option<(String, Option<String>)>),
Vote(String),
ForceVote(String),
Save(String, String),
Delete(String),
SaveRoom(String),
LoadRoom(String),
Malformed,
Empty,
}
pub enum HWServerMessage {
Ping,
Pong,
Bye(String),
Nick(String),
LobbyLeft(String),
LobbyJoined(Vec<String>),
ChatMsg(String, String),
ClientFlags(String, Vec<String>),
Warning(String),
Connected(u32),
Unreachable,
}
fn construct_message(msg: & [&str]) -> String {
let mut m = String::with_capacity(64);
for s in msg {
m.push_str(s);
m.push('\n');
}
m.push('\n');
m
}
impl<'a> HWProtocolMessage {
pub fn to_raw_protocol(&self) -> String {
use self::HWProtocolMessage::*;
match *self {
Ping => "PING\n\n".to_string(),
Pong => "PONG\n\n".to_string(),
Quit(None) => format!("QUIT\n\n"),
Quit(Some(ref msg)) => format!("QUIT\n{}\n\n", msg),
Global(ref msg) => format!("CMD\nGLOBAL\n{}\n\n", msg),
Watch(ref name) => format!("CMD\nWATCH\n{}\n\n", name),
ToggleServerRegisteredOnly => "CMD\nREGISTERED_ONLY\n\n".to_string(),
SuperPower => "CMD\nSUPER_POWER\n\n".to_string(),
Info(ref info) => format!("CMD\nINFO\n{}\n\n", info),
Nick(ref nick) => format!("NICK\n{}\n\n", nick),
Proto(version) => format!("PROTO\n{}\n\n", version),
Password(ref p, ref s) => format!("PASSWORD\n{}\n{}\n\n", p, s), //?
Checker(i, ref n, ref p) =>
format!("CHECKER\n{}\n{}\n{}\n\n", i, n, p), //?,
List => "LIST\n\n".to_string(),
Chat(ref msg) => format!("CHAT\n{}\n\n", msg),
CreateRoom(ref name, None) =>
format!("CREATE_ROOM\n{}\n\n", name),
CreateRoom(ref name, Some(ref password)) =>
format!("CREATE_ROOM\n{}\n{}\n\n", name, password),
Join(ref name, None) =>
format!("JOIN\n{}\n\n", name),
Join(ref name, Some(ref arg)) =>
format!("JOIN\n{}\n{}\n\n", name, arg),
Follow(ref name) =>
format!("FOLLOW\n{}\n\n", name),
//Rnd(Vec<String>), ???
Kick(ref name) => format!("KICK\n{}\n\n", name),
Ban(ref name, ref reason, time) =>
format!("BAN\n{}\n{}\n{}\n\n", name, reason, time),
BanIP(ref ip, ref reason, time) =>
format!("BAN_IP\n{}\n{}\n{}\n\n", ip, reason, time),
BanNick(ref nick, ref reason, time) =>
format!("BAN_NICK\n{}\n{}\n{}\n\n", nick, reason, time),
BanList => "BANLIST\n\n".to_string(),
Unban(ref name) => format!("UNBAN\n{}\n\n", name),
//SetServerVar(ServerVar), ???
GetServerVar => "GET_SERVER_VAR\n\n".to_string(),
RestartServer => "CMD\nRESTART_SERVER\nYES\n\n".to_string(),
Stats => "CMD\nSTATS\n\n".to_string(),
Part(None) => "CMD\nPART\n\n".to_string(),
Part(Some(ref msg)) => format!("CMD\nPART\n{}\n\n", msg),
//Cfg(GameCfg) ??
//AddTeam(TeamInfo) ??,
RemoveTeam(ref name) => format!("REMOVE_TEAM\n{}\n\n", name),
//SetHedgehogsNumber(String, u8), ??
//SetTeamColor(String, u8), ??
ToggleReady => "TOGGLE_READY\n\n".to_string(),
StartGame => "START_GAME\n\n".to_string(),
EngineMessage(ref msg) => format!("EM\n{}\n\n", msg),
RoundFinished => "ROUNDFINISHED\n\n".to_string(),
ToggleRestrictJoin => "TOGGLE_RESTRICT_JOINS\n\n".to_string(),
ToggleRestrictTeams => "TOGGLE_RESTRICT_TEAMS\n\n".to_string(),
ToggleRegisteredOnly => "TOGGLE_REGISTERED_ONLY\n\n".to_string(),
RoomName(ref name) => format!("ROOM_NAME\n{}\n\n", name),
Delegate(ref name) => format!("CMD\nDELEGATE\n{}\n\n", name),
TeamChat(ref msg) => format!("TEAMCHAT\n{}\n\n", msg),
MaxTeams(count) => format!("CMD\nMAXTEAMS\n{}\n\n", count) ,
Fix => "CMD\nFIX\n\n".to_string(),
Unfix => "CMD\nUNFIX\n\n".to_string(),
Greeting(ref msg) => format!("CMD\nGREETING\n{}\n\n", msg),
//CallVote(Option<(String, Option<String>)>) =>, ??
Vote(ref msg) => format!("CMD\nVOTE\n{}\n\n", msg),
ForceVote(ref msg) => format!("CMD\nFORCE\n{}\n\n", msg),
//Save(String, String), ??
Delete(ref room) => format!("CMD\nDELETE\n{}\n\n", room),
SaveRoom(ref room) => format!("CMD\nSAVEROOM\n{}\n\n", room),
LoadRoom(ref room) => format!("CMD\nLOADROOM\n{}\n\n", room),
Malformed => "A\nQUICK\nBROWN\nHOG\nJUMPS\nOVER\nTHE\nLAZY\nDOG\n\n".to_string(),
Empty => "\n\n".to_string(),
_ => panic!("Protocol message not yet implemented")
}
}
}
impl HWServerMessage {
pub fn to_raw_protocol(&self) -> String {
use self::HWServerMessage::*;
match self {
&Ping => "PING\n\n".to_string(),
&Pong => "PONG\n\n".to_string(),
&Connected(protocol_version)
=> construct_message(&[
"CONNECTED",
"Hedgewars server http://www.hedgewars.org/",
&protocol_version.to_string()
]),
&Bye(ref msg) => construct_message(&["BYE", &msg]),
&Nick(ref nick) => construct_message(&["NICK", &nick]),
&LobbyLeft(ref nick)
=> construct_message(&["LOBBY_LEFT", &nick]),
&LobbyJoined(ref nicks)
=> {
let mut v = vec!["LOBBY:JOINED"];
v.extend(nicks.iter().map(|n| { &n[..] }));
construct_message(&v)
},
&ClientFlags(ref flags, ref nicks)
=> {
let mut v = vec!["CLIENT_FLAGS"];
v.push(&flags[..]);
v.extend(nicks.iter().map(|n| { &n[..] }));
construct_message(&v)
},
&ChatMsg(ref nick, ref msg)
=> construct_message(&["CHAT", &nick, &msg]),
&Warning(ref msg)
=> construct_message(&["WARNING", &msg]),
_ => construct_message(&["ERROR", "UNIMPLEMENTED"]),
}
}
}