QTfrontend/ui/widget/hedgehogerWidget.h
author koda
Thu, 28 Feb 2013 22:47:42 +0100
changeset 8608 50cc0131b109
parent 6968 23722ba0f89a
child 9080 9b42757d7e71
permissions -rw-r--r--
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2007 Ulyanov Igor <iulyanov@gmail.com>
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef _HEDGEHOGER_WIDGET
#define _HEDGEHOGER_WIDGET

#include "itemNum.h"

class FrameTeams;

class CHedgehogerWidget : public ItemNum
{
        Q_OBJECT

    public:
        CHedgehogerWidget(const QImage& im, const QImage& img, QWidget * parent);
        virtual ~CHedgehogerWidget();
        unsigned char getHedgehogsNum() const;
        void setHHNum (unsigned int num);
        void setNonInteractive();

    signals:
        void hedgehogsNumChanged();

    protected:
        virtual void incItems();
        virtual void decItems();

        virtual void paintEvent(QPaintEvent* event);

    private:
        CHedgehogerWidget();
        FrameTeams* pOurFrameTeams;
};

#endif // _HEDGEHOGER_WIDGET