QTfrontend/ui/widget/hedgehogerWidget.h
author koda
Thu, 28 Feb 2013 22:47:42 +0100
changeset 8608 50cc0131b109
parent 6968 23722ba0f89a
child 9080 9b42757d7e71
permissions -rw-r--r--
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2007 Ulyanov Igor <iulyanov@gmail.com>
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef _HEDGEHOGER_WIDGET
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#define _HEDGEHOGER_WIDGET
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333d095319de abstract class for items container (hedgehogs num, bullets, etc.)
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#include "itemNum.h"
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class FrameTeams;
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class CHedgehogerWidget : public ItemNum
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{
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        Q_OBJECT
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    public:
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        CHedgehogerWidget(const QImage& im, const QImage& img, QWidget * parent);
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        virtual ~CHedgehogerWidget();
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        unsigned char getHedgehogsNum() const;
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        void setHHNum (unsigned int num);
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        void setNonInteractive();
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    signals:
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        void hedgehogsNumChanged();
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    protected:
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        virtual void incItems();
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        virtual void decItems();
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        virtual void paintEvent(QPaintEvent* event);
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    private:
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        CHedgehogerWidget();
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        FrameTeams* pOurFrameTeams;
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};
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#endif // _HEDGEHOGER_WIDGET