project_files/HedgewarsMobile/Classes/RestoreViewController.m
author koda
Sat, 24 Sep 2011 22:27:52 +0200
changeset 6018 3b86826f6665
parent 6008 215f0c9719e3
child 6020 c792d4b3e080
permissions -rw-r--r--
add a class method for getting the overlay (and fix a silly mistake while at it) and use it

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 * File created on 28/05/2011.
 */


#import "RestoreViewController.h"
#import "GameInterfaceBridge.h"

@implementation RestoreViewController
@synthesize interfaceBridge;

// Override to allow orientations other than the default portrait orientation.
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
    return rotationManager(interfaceOrientation);
}


-(IBAction) buttonReleased:(id) sender {
    UIButton *theButton = (UIButton *)sender;
    NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];

    if (theButton.tag != 0) {
        [AudioManagerController playClickSound];
        if (self.interfaceBridge == nil) {
            GameInterfaceBridge *bridge = [[GameInterfaceBridge alloc] initWithController:self.parentViewController];
            self.interfaceBridge = bridge;
            [bridge release];
        }
        // TODO: it is useless to keep the modalcontroller around when calling interfacebridge
        // but as long as it is an instance we mustn't release it beforehand
        // moreover in this way the stats don't show up :/
        [self.interfaceBridge startSaveGame:[defaults objectForKey:@"savedGamePath"]];
        [self.parentViewController dismissModalViewControllerAnimated:NO];
    } else {
        [AudioManagerController playBackSound];
        [defaults setObject:@"" forKey:@"savedGamePath"];
        [defaults synchronize];
        [self.parentViewController dismissModalViewControllerAnimated:YES];
    }
}

-(void) viewDidLoad {
    NSString *imgName;
    if (IS_IPAD())
        imgName = @"smallerBackground~ipad.png";
    else
        imgName = @"smallerBackground~iphone.png";
    UIImage *img = [[UIImage alloc] initWithContentsOfFile:imgName];
    self.view.backgroundColor = [UIColor colorWithPatternImage:img];
    [img release];
    [super viewDidLoad];
}

-(void) didReceiveMemoryWarning {
    // don't nil this one or it won't be able to send messages
    //self.interfaceBridge = nil;
    [super didReceiveMemoryWarning];
}

-(void) viewDidUnload {
    self.interfaceBridge = nil;
    [super viewDidUnload];
}

-(void) dealloc {
    releaseAndNil(interfaceBridge);
    [super dealloc];
}


@end