/**
* Models the list of rooms on a server for netplay.
*/
#ifndef ROOMLIST_H_
#define ROOMLIST_H_
#include <stdbool.h>
typedef struct {
bool inProgress; // true if the game is running
char *name;
int playerCount;
int teamCount;
char *owner;
char *map; // This is either a map name, or one of +rnd+, +maze+ or +drawn+.
char *scheme;
char *weapons;
} flib_room;
typedef struct {
int roomCount;
flib_room **rooms;
} flib_roomlist;
flib_roomlist *flib_roomlist_create();
void flib_roomlist_destroy(flib_roomlist *list);
/**
* Insert a new room at the start of the list. The room is defined by the params-array,
* which must consist of 8 non-null strings, as sent by the server in netplay.
*
* Returns 0 on success.
*/
int flib_roomlist_add(flib_roomlist *list, char **params);
/**
* Update the room with the name [name] with parameters sent by the server.
*
* Returns 0 on success.
*/
int flib_roomlist_update(flib_roomlist *list, const char *name, char **params);
/**
* Returns the room with the name [name] from the list if it exists, NULL otherwise
*/
flib_room *flib_roomlist_find(const flib_roomlist *list, const char *name);
/**
* Removes all rooms from the list
*/
void flib_roomlist_clear(flib_roomlist *list);
/**
* Delete the room with the name [name] from the room list.
* Returns 0 on success.
*/
int flib_roomlist_delete(flib_roomlist *list, const char *name);
#endif