--- a/project_files/frontlib/model/roomlist.h Mon Jun 25 15:21:18 2012 +0200
+++ b/project_files/frontlib/model/roomlist.h Wed Jun 27 18:02:45 2012 +0200
@@ -16,11 +16,11 @@
char *map; // This is either a map name, or one of +rnd+, +maze+ or +drawn+.
char *scheme;
char *weapons;
-} flib_roomlist_room;
+} flib_room;
typedef struct {
int roomCount;
- flib_roomlist_room **rooms;
+ flib_room **rooms;
} flib_roomlist;
flib_roomlist *flib_roomlist_create();
@@ -45,7 +45,7 @@
/**
* Returns the room with the name [name] from the list if it exists, NULL otherwise
*/
-flib_roomlist_room *flib_roomlist_find(flib_roomlist *list, const char *name);
+flib_room *flib_roomlist_find(const flib_roomlist *list, const char *name);
/**
* Removes all rooms from the list