84 connect(ui.pageOptions->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
84 connect(ui.pageOptions->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
85 connect(ui.pageOptions->BtnNewTeam, SIGNAL(clicked()), this, SLOT(NewTeam())); |
85 connect(ui.pageOptions->BtnNewTeam, SIGNAL(clicked()), this, SLOT(NewTeam())); |
86 connect(ui.pageOptions->BtnEditTeam, SIGNAL(clicked()), this, SLOT(EditTeam())); |
86 connect(ui.pageOptions->BtnEditTeam, SIGNAL(clicked()), this, SLOT(EditTeam())); |
87 connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), config, SLOT(SaveOptions())); |
87 connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), config, SLOT(SaveOptions())); |
88 connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), this, SLOT(GoBack())); |
88 connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), this, SLOT(GoBack())); |
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89 connect(ui.pageOptions->WeaponsButt, SIGNAL(clicked()), this, SLOT(GoToSelectWeapon())); |
89 // TODO |
90 // TODO |
90 |
91 |
91 connect(ui.pageNet->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
92 connect(ui.pageNet->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
92 connect(ui.pageNet->BtnNetConnect, SIGNAL(clicked()), this, SLOT(NetConnect())); |
93 connect(ui.pageNet->BtnNetConnect, SIGNAL(clicked()), this, SLOT(NetConnect())); |
93 connect(ui.pageNet->BtnNetSvrStart, SIGNAL(clicked()), this, SLOT(NetStartServer())); |
94 connect(ui.pageNet->BtnNetSvrStart, SIGNAL(clicked()), this, SLOT(NetStartServer())); |
110 connect(ui.pageSinglePlayer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
111 connect(ui.pageSinglePlayer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
111 |
112 |
112 connect(ui.pageTraining->BtnStartTrain, SIGNAL(clicked()), this, SLOT(StartTraining())); |
113 connect(ui.pageTraining->BtnStartTrain, SIGNAL(clicked()), this, SLOT(StartTraining())); |
113 connect(ui.pageTraining->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
114 connect(ui.pageTraining->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
114 |
115 |
|
116 connect(ui.pageSelectWeapon->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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117 |
115 GoToPage(ID_PAGE_MAIN); |
118 GoToPage(ID_PAGE_MAIN); |
116 } |
119 } |
117 |
120 |
118 void HWForm::UpdateTeamsLists(const QStringList* editable_teams) |
121 void HWForm::UpdateTeamsLists(const QStringList* editable_teams) |
119 { |
122 { |