85 connect(ui.pageOptions->BtnNewTeam, SIGNAL(clicked()), this, SLOT(NewTeam())); |
85 connect(ui.pageOptions->BtnNewTeam, SIGNAL(clicked()), this, SLOT(NewTeam())); |
86 connect(ui.pageOptions->BtnEditTeam, SIGNAL(clicked()), this, SLOT(EditTeam())); |
86 connect(ui.pageOptions->BtnEditTeam, SIGNAL(clicked()), this, SLOT(EditTeam())); |
87 connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), config, SLOT(SaveOptions())); |
87 connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), config, SLOT(SaveOptions())); |
88 connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), this, SLOT(GoBack())); |
88 connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), this, SLOT(GoBack())); |
89 connect(ui.pageOptions->WeaponsButt, SIGNAL(clicked()), this, SLOT(GoToSelectWeapon())); |
89 connect(ui.pageOptions->WeaponsButt, SIGNAL(clicked()), this, SLOT(GoToSelectWeapon())); |
90 // TODO |
|
91 |
90 |
92 connect(ui.pageNet->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
91 connect(ui.pageNet->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
93 connect(ui.pageNet->BtnNetConnect, SIGNAL(clicked()), this, SLOT(NetConnect())); |
92 connect(ui.pageNet->BtnNetConnect, SIGNAL(clicked()), this, SLOT(NetConnect())); |
94 connect(ui.pageNet->BtnNetSvrStart, SIGNAL(clicked()), this, SLOT(NetStartServer())); |
93 connect(ui.pageNet->BtnNetSvrStart, SIGNAL(clicked()), this, SLOT(NetStartServer())); |
95 connect(ui.pageMain->BtnNet, SIGNAL(clicked()), ui.pageNet->pUdpClient, SLOT(updateList())); |
94 connect(ui.pageMain->BtnNet, SIGNAL(clicked()), ui.pageNet->pUdpClient, SLOT(updateList())); |