216 << QVariant(false) // disable land objects 17 |
216 << QVariant(false) // disable land objects 17 |
217 << QVariant(false) // AI survival 18 |
217 << QVariant(false) // AI survival 18 |
218 << QVariant(true) // inf. attack 19 |
218 << QVariant(true) // inf. attack 19 |
219 << QVariant(true) // reset weps 20 |
219 << QVariant(true) // reset weps 20 |
220 << QVariant(false) // per hog ammo 21 |
220 << QVariant(false) // per hog ammo 21 |
221 << QVariant(120) // damage modfier 22 |
221 << QVariant(100) // damage modfier 22 |
222 << QVariant(45) // turn time 23 |
222 << QVariant(45) // turn time 23 |
223 << QVariant(100) // init health 24 |
223 << QVariant(100) // init health 24 |
224 << QVariant(15) // sudden death 25 |
224 << QVariant(15) // sudden death 25 |
225 << QVariant(5) // case prob 26 |
225 << QVariant(5) // case prob 26 |
226 << QVariant(3) // mines time 27 |
226 << QVariant(3) // mines time 27 |
227 << QVariant(4) // mines number 28 |
227 << QVariant(4) // mines number 28 |
228 << QVariant(0) // mine dud pct 29 |
228 << QVariant(0) // mine dud pct 29 |
229 << QVariant(2) // explosives 30 |
229 << QVariant(2) // explosives 30 |
230 << QVariant(25) // health case pct 31 |
230 << QVariant(35) // health case pct 31 |
231 << QVariant(50) // health case amt 32 |
231 << QVariant(25) // health case amt 32 |
232 << QVariant(47) // water rise amt 33 |
232 << QVariant(47) // water rise amt 33 |
233 << QVariant(5) // health dec amt 34 |
233 << QVariant(5) // health dec amt 34 |
234 ; |
234 ; |
235 |
235 |
236 QList<QVariant> minefield; |
236 QList<QVariant> minefield; |