42 #include "gamecfgwidget.h" |
42 #include "gamecfgwidget.h" |
43 #include "netudpserver.h" |
43 #include "netudpserver.h" |
44 #include "netudpwidget.h" |
44 #include "netudpwidget.h" |
45 #include "chatwidget.h" |
45 #include "chatwidget.h" |
46 #include "playrecordpage.h" |
46 #include "playrecordpage.h" |
|
47 #include "selectWeapon.h" |
47 |
48 |
48 HWForm::HWForm(QWidget *parent) |
49 HWForm::HWForm(QWidget *parent) |
49 : QMainWindow(parent), pnetserver(0), pUdpServer(0), editedTeam(0) |
50 : QMainWindow(parent), pnetserver(0), pUdpServer(0), editedTeam(0) |
50 { |
51 { |
51 ui.setupUi(this); |
52 ui.setupUi(this); |
83 connect(ui.pageOptions->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
84 connect(ui.pageOptions->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
84 connect(ui.pageOptions->BtnNewTeam, SIGNAL(clicked()), this, SLOT(NewTeam())); |
85 connect(ui.pageOptions->BtnNewTeam, SIGNAL(clicked()), this, SLOT(NewTeam())); |
85 connect(ui.pageOptions->BtnEditTeam, SIGNAL(clicked()), this, SLOT(EditTeam())); |
86 connect(ui.pageOptions->BtnEditTeam, SIGNAL(clicked()), this, SLOT(EditTeam())); |
86 connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), config, SLOT(SaveOptions())); |
87 connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), config, SLOT(SaveOptions())); |
87 connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), this, SLOT(GoBack())); |
88 connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), this, SLOT(GoBack())); |
|
89 // TODO |
88 |
90 |
89 connect(ui.pageNet->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
91 connect(ui.pageNet->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
90 connect(ui.pageNet->BtnNetConnect, SIGNAL(clicked()), this, SLOT(NetConnect())); |
92 connect(ui.pageNet->BtnNetConnect, SIGNAL(clicked()), this, SLOT(NetConnect())); |
91 connect(ui.pageNet->BtnNetSvrStart, SIGNAL(clicked()), this, SLOT(NetStartServer())); |
93 connect(ui.pageNet->BtnNetSvrStart, SIGNAL(clicked()), this, SLOT(NetStartServer())); |
92 connect(ui.pageMain->BtnNet, SIGNAL(clicked()), ui.pageNet->pUdpClient, SLOT(updateList())); |
94 connect(ui.pageMain->BtnNet, SIGNAL(clicked()), ui.pageNet->pUdpClient, SLOT(updateList())); |