gameServer2/src/server/server.rs
author alfadur
Mon, 18 Jun 2018 09:22:53 -0400
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child 13419 81e0ed105f5d
permissions -rw-r--r--
partial room implementation
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use slab;
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use utils;
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use super::{
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    client::*, room::*, actions, handlers
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};
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use protocol::messages::*;
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type Slab<T> = slab::Slab<T>;
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#[derive(Debug)]
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pub enum Destination {
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    ToAll,
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    ToSelf(ClientId),
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    ToOthers(ClientId),
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    ToSelected(Vec<ClientId>)
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}
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pub struct PendingMessage(pub Destination, pub HWServerMessage);
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pub struct HWServer {
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    pub clients: Slab<HWClient>,
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    pub rooms: Slab<HWRoom>,
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    pub lobby_id: RoomId,
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    pub output: Vec<PendingMessage>,
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    pub removed_clients: Vec<ClientId>,
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}
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impl HWServer {
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    pub fn new(clients_limit: usize, rooms_limit: usize) -> HWServer {
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        let rooms = Slab::with_capacity(rooms_limit);
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        let clients = Slab::with_capacity(clients_limit);
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        let mut server = HWServer {
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            clients, rooms,
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            lobby_id: 0,
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            output: vec![],
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            removed_clients: vec![]
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        };
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        server.lobby_id = server.add_room();
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        server
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    }
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    pub fn add_client(&mut self) -> ClientId {
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        let key: ClientId;
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        {
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            let entry = self.clients.vacant_entry();
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            key = entry.key();
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            let client = HWClient::new(entry.key());
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            entry.insert(client);
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        }
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        self.send_self(key, HWServerMessage::Connected(utils::PROTOCOL_VERSION));
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        key
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    }
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    pub fn client_lost(&mut self, client_id: ClientId) {
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        actions::run_action(self, client_id,
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                            actions::Action::ByeClient("Connection reset".to_string()));
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    }
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    pub fn add_room(&mut self) -> RoomId {
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        let entry = self.rooms.vacant_entry();
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        let key = entry.key();
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        let room = HWRoom::new(entry.key());
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        entry.insert(room);
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        key
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    }
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    pub fn handle_msg(&mut self, client_id: ClientId, msg: HWProtocolMessage) {
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        debug!("Handling message {:?} for client {}", msg, client_id);
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        handlers::handle(self, client_id, msg);
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    }
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    pub fn send_all(&mut self, msg: HWServerMessage) {
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        self.output.push(PendingMessage(
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            Destination::ToAll, msg));
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    }
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    pub fn send_self(&mut self, client_id: ClientId, msg: HWServerMessage) {
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        self.output.push(PendingMessage(
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            Destination::ToSelf(client_id), msg));
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    }
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    pub fn send_others(&mut self, client_id: ClientId, msg: HWServerMessage) {
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        self.output.push(PendingMessage(
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            Destination::ToOthers(client_id), msg));
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    }
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    pub fn send_to_selected(&mut self, client_ids: Vec<ClientId>, msg: HWServerMessage) {
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        self.output.push(PendingMessage(
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            Destination::ToSelected(client_ids), msg));
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    }
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    pub fn react(&mut self, client_id: ClientId, actions: Vec<actions::Action>) {
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        for action in actions {
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            actions::run_action(self, client_id, action);
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        }
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    }
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    pub fn has_room(&self, name: &str) -> bool {
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        self.rooms.iter().any(|(_, r)| r.name == name)
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    }
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    pub fn find_room(&self, name: &str) -> Option<&HWRoom> {
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        self.rooms.iter().find(|(_, r)| r.name == name).map(|(_, r)| r)
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    }
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    pub fn find_room_mut(&mut self, name: &str) -> Option<&mut HWRoom> {
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        self.rooms.iter_mut().find(|(_, r)| r.name == name).map(|(_, r)| r)
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    }
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    pub fn select_clients<F>(&self, f: F) -> Vec<ClientId>
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        where F: Fn(&(usize, &HWClient)) -> bool {
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        self.clients.iter().filter(f)
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            .map(|(_, c)| c.id).collect()
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    }
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    pub fn room_clients(&self, room_id: RoomId) -> Vec<ClientId> {
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        self.select_clients(|(_, c)| c.room_id == Some(room_id))
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    }
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    pub fn protocol_clients(&self, protocol: u32) -> Vec<ClientId> {
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        self.select_clients(|(_, c)| c.protocol_number == protocol)
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    }
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    pub fn other_clients_in_room(&self, self_id: ClientId) -> Vec<ClientId> {
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        let room_id = self.clients[self_id].room_id;
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        self.select_clients(|(id, c)| *id != self_id && c.room_id == room_id )
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    }
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    pub fn client_and_room(&mut self, client_id: ClientId) -> (&mut HWClient, Option<&mut HWRoom>) {
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        let c = &mut self.clients[client_id];
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        if let Some(room_id) = c.room_id {
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            (c, Some(&mut self.rooms[room_id]))
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        } else {
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            (c, None)
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        }
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    }
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}