author | alfadur |
Sat, 14 Nov 2020 03:46:01 +0300 | |
changeset 15764 | b10bbfb2b354 |
parent 15762 | 84c07aa94b61 |
child 15809 | c3971b38bbfa |
permissions | -rw-r--r-- |
14716 | 1 |
use fpnum::{fp, FPNum, FPPoint}; |
15275 | 2 |
use hwphysics::{ |
3 |
self as hwp, |
|
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common::{GearId, Millis}, |
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15755 | 5 |
physics::{PositionData, VelocityData}, |
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}; |
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use integral_geometry::{Point, Rect, Size}; |
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use land2d::Land2D; |
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use landgen::{ |
14705 | 10 |
outline_template::OutlineTemplate, template_based::TemplatedLandGenerator, |
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LandGenerationParameters, LandGenerator, |
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}; |
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use lfprng::LaggedFibonacciPRNG; |
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use crate::render::{camera::Camera, GearEntry, GearRenderer, MapRenderer}; |
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14295 | 17 |
struct GameState { |
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land: Land2D<u32>, |
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physics: hwp::World, |
|
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} |
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||
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impl GameState { |
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fn new(land: Land2D<u32>, physics: hwp::World) -> Self { |
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14705 | 24 |
Self { land, physics } |
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} |
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} |
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pub struct World { |
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random_numbers_gen: LaggedFibonacciPRNG, |
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preview: Option<Land2D<u8>>, |
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game_state: Option<GameState>, |
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map_renderer: Option<MapRenderer>, |
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gear_renderer: Option<GearRenderer>, |
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14705 | 34 |
camera: Camera, |
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gear_entries: Vec<GearEntry>, |
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} |
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impl World { |
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pub fn new() -> Self { |
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Self { |
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random_numbers_gen: LaggedFibonacciPRNG::new(&[]), |
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preview: None, |
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game_state: None, |
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map_renderer: None, |
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gear_renderer: None, |
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camera: Camera::new(), |
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gear_entries: vec![], |
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} |
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} |
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|
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pub fn create_renderer(&mut self, width: u16, height: u16) { |
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let land_tile_size = Size::square(512); |
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self.map_renderer = Some(MapRenderer::new(land_tile_size)); |
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self.gear_renderer = Some(GearRenderer::new()); |
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14705 | 55 |
self.camera = Camera::with_size(Size::new(width as usize, height as usize)); |
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use mapgen::{theme::Theme, MapGenerator}; |
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use std::path::Path; |
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if let Some(ref state) = self.game_state { |
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self.camera.position = state.land.play_box().center(); |
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let theme = |
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Theme::load(Path::new("../../share/hedgewars/Data/Themes/Cheese/")).unwrap(); |
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let texture = MapGenerator::new().make_texture(&state.land, &theme); |
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if let Some(ref mut renderer) = self.map_renderer { |
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renderer.init(&texture); |
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} |
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} |
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} |
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pub fn set_seed(&mut self, seed: &[u8]) { |
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self.random_numbers_gen = LaggedFibonacciPRNG::new(seed); |
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} |
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||
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pub fn preview(&self) -> &Option<Land2D<u8>> { |
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&self.preview |
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} |
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pub fn generate_preview(&mut self) { |
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fn template() -> OutlineTemplate { |
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let mut template = OutlineTemplate::new(Size::new(4096, 2048)); |
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template.islands = vec![vec![ |
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Rect::from_size_coords(100, 2050, 1, 1), |
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Rect::from_size_coords(100, 500, 400, 1200), |
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Rect::from_size_coords(3600, 500, 400, 1200), |
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Rect::from_size_coords(3900, 2050, 1, 1), |
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]]; |
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template.fill_points = vec![Point::new(1, 0)]; |
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template |
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} |
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14295 | 94 |
let params = LandGenerationParameters::new(0u8, u8::max_value(), 5, false, false); |
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let landgen = TemplatedLandGenerator::new(template()); |
14373
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self.preview = Some(landgen.generate_land(¶ms, &mut self.random_numbers_gen)); |
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} |
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pub fn dispose_preview(&mut self) { |
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self.preview = None |
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} |
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pub fn init(&mut self, template: OutlineTemplate) { |
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let physics = hwp::World::new(template.size); |
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let params = LandGenerationParameters::new(0u32, u32::max_value(), 5, false, false); |
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let landgen = TemplatedLandGenerator::new(template); |
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let land = landgen.generate_land(¶ms, &mut self.random_numbers_gen); |
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self.game_state = Some(GameState::new(land, physics)); |
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} |
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pub fn move_camera(&mut self, position_shift: Point, zoom_shift: f32) { |
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self.camera.zoom += zoom_shift; |
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self.camera.position += Point::new( |
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(position_shift.x as f32 / self.camera.zoom) as i32, |
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(position_shift.y as f32 / self.camera.zoom) as i32, |
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); |
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14704 | 119 |
} |
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pub fn render(&mut self) { |
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if let Some(ref mut renderer) = self.map_renderer { |
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unsafe { |
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gl::ClearColor(0.4f32, 0f32, 0.2f32, 1f32); |
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gl::Clear(gl::COLOR_BUFFER_BIT); |
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} |
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renderer.render(&self.camera); |
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} |
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self.gear_entries.clear(); |
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let mut gear_entries = std::mem::take(&mut self.gear_entries); |
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if let Some(ref mut renderer) = self.gear_renderer { |
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if let Some(ref mut state) = self.game_state { |
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state |
|
137 |
.physics |
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.iter_data() |
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.run(|(pos,): (&mut PositionData,)| { |
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140 |
gear_entries.push(GearEntry::new( |
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f64::from(pos.0.x()) as f32, |
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f64::from(pos.0.y()) as f32, |
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15764 | 143 |
Size::square(256), |
15762 | 144 |
)) |
145 |
}); |
|
146 |
} |
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renderer.render(&self.camera, &gear_entries); |
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15190 | 148 |
} |
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self.gear_entries = gear_entries; |
14702 | 150 |
} |
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||
14716 | 152 |
fn create_gear(&mut self, position: Point) { |
153 |
if let Some(ref mut state) = self.game_state { |
|
15274 | 154 |
let id = state.physics.new_gear().unwrap(); |
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let fp_position = FPPoint::new(position.x.into(), position.y.into()); |
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state.physics.add_gear_data(id, &PositionData(fp_position)); |
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state |
|
158 |
.physics |
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.add_gear_data(id, &VelocityData(FPPoint::zero())) |
|
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} |
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} |
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||
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pub fn step(&mut self) { |
164 |
if let Some(ref mut state) = self.game_state { |
|
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let next = self.random_numbers_gen.next().unwrap(); |
15758 | 166 |
if next % 32 == 0 { |
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let position = Point::new( |
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(self.random_numbers_gen.next().unwrap() % state.land.width() as u32) as i32, |
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0, |
|
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); |
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self.create_gear(position); |
|
15758 | 172 |
} |
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} |
174 |
||
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if let Some(ref mut state) = self.game_state { |
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state.physics.step(Millis::new(1), &state.land); |
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} |
178 |
} |
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unC0Rr
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} |