author | unc0rr |
Wed, 25 Feb 2009 17:36:02 +0000 | |
changeset 1843 | 16cdd1745b73 |
parent 1802 | dd148e2506e2 |
child 1873 | 815a3ff1fe4b |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2006, 2007 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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||
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#include <QResizeEvent> |
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218 | 20 |
#include <QGroupBox> |
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#include <QCheckBox> |
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#include <QGridLayout> |
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#include <QSpinBox> |
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#include <QLabel> |
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#include <QMessageBox> |
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#include "gamecfgwidget.h" |
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#include "igbox.h" |
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#include "hwconsts.h" |
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GameCFGWidget::GameCFGWidget(QWidget* parent, bool externalControl) : |
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QGroupBox(parent), mainLayout(this) |
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{ |
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mainLayout.setMargin(0); |
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// mainLayout.setSizeConstraint(QLayout::SetMinimumSize); |
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|
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pMapContainer = new HWMapContainer(this); |
38 |
mainLayout.addWidget(pMapContainer, 0, 0); |
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IconedGroupBox *GBoxOptions = new IconedGroupBox(this); |
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GBoxOptions->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum); |
42 |
mainLayout.addWidget(GBoxOptions); |
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||
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QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions); |
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|
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CB_mode_Forts = new QCheckBox(GBoxOptions); |
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CB_mode_Forts->setText(QCheckBox::tr("Forts mode")); |
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GBoxOptionsLayout->addWidget(CB_mode_Forts, 0, 0, 1, 2); |
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||
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CB_teamsDivide = new QCheckBox(GBoxOptions); |
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CB_teamsDivide->setText(QCheckBox::tr("Divide teams")); |
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GBoxOptionsLayout->addWidget(CB_teamsDivide, 1, 0, 1, 2); |
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||
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CB_solid = new QCheckBox(GBoxOptions); |
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CB_solid->setText(QCheckBox::tr("Solid land")); |
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GBoxOptionsLayout->addWidget(CB_solid, 2, 0, 1, 2); |
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||
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CB_border = new QCheckBox(GBoxOptions); |
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CB_border->setText(QCheckBox::tr("Add Border")); |
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GBoxOptionsLayout->addWidget(CB_border, 3, 0, 1, 2); |
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L_TurnTime = new QLabel(QLabel::tr("Turn time"), GBoxOptions); |
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L_InitHealth = new QLabel(QLabel::tr("Initial health"), GBoxOptions); |
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L_SuddenDeath = new QLabel(QLabel::tr("Turns before SD"), GBoxOptions); |
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L_CaseProb = new QLabel(QLabel::tr("Crate drops"), GBoxOptions); |
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GBoxOptionsLayout->addWidget(L_TurnTime, 4, 0); |
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GBoxOptionsLayout->addWidget(L_InitHealth, 5, 0); |
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GBoxOptionsLayout->addWidget(L_SuddenDeath, 6, 0); |
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GBoxOptionsLayout->addWidget(L_CaseProb, 7, 0); |
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GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Weapons"), GBoxOptions), 8, 0); |
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SB_TurnTime = new QSpinBox(GBoxOptions); |
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SB_TurnTime->setRange(1, 99); |
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SB_TurnTime->setValue(45); |
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SB_TurnTime->setSingleStep(15); |
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SB_InitHealth = new QSpinBox(GBoxOptions); |
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SB_InitHealth->setRange(50, 200); |
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SB_InitHealth->setValue(100); |
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SB_InitHealth->setSingleStep(25); |
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SB_SuddenDeath = new QSpinBox(GBoxOptions); |
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SB_SuddenDeath->setRange(0, 50); |
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SB_SuddenDeath->setValue(15); |
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SB_SuddenDeath->setSingleStep(3); |
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SB_CaseProb = new FreqSpinBox(GBoxOptions); |
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SB_CaseProb->setRange(0, 9); |
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SB_CaseProb->setValue(5); |
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GBoxOptionsLayout->addWidget(SB_TurnTime, 4, 1); |
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GBoxOptionsLayout->addWidget(SB_InitHealth, 5, 1); |
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GBoxOptionsLayout->addWidget(SB_SuddenDeath, 6, 1); |
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GBoxOptionsLayout->addWidget(SB_CaseProb, 7, 1); |
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WeaponsName = new QComboBox(GBoxOptions); |
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GBoxOptionsLayout->addWidget(WeaponsName, 8, 1); |
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connect(SB_InitHealth, SIGNAL(valueChanged(int)), this, SIGNAL(initHealthChanged(int))); |
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connect(SB_TurnTime, SIGNAL(valueChanged(int)), this, SIGNAL(turnTimeChanged(int))); |
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connect(SB_SuddenDeath, SIGNAL(valueChanged(int)), this, SIGNAL(suddenDeathTurnsChanged(int))); |
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connect(SB_CaseProb, SIGNAL(valueChanged(int)), this, SIGNAL(caseProbabilityChanged(int))); |
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connect(CB_mode_Forts, SIGNAL(toggled(bool)), this, SIGNAL(fortsModeChanged(bool))); |
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connect(CB_teamsDivide, SIGNAL(toggled(bool)), this, SIGNAL(teamsDivideChanged(bool))); |
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connect(CB_solid, SIGNAL(toggled(bool)), this, SIGNAL(solidChanged(bool))); |
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connect(CB_border, SIGNAL(toggled(bool)), this, SIGNAL(borderChanged(bool))); |
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connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int))); |
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connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SIGNAL(seedChanged(const QString &))); |
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connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SIGNAL(mapChanged(const QString &))); |
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connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SIGNAL(themeChanged(const QString &))); |
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} |
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quint32 GameCFGWidget::getGameFlags() const |
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{ |
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quint32 result = 0; |
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if (CB_mode_Forts->isChecked()) |
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result |= 0x01; |
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if (CB_teamsDivide->isChecked()) |
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result |= 0x10; |
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if (CB_solid->isChecked()) |
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result |= 0x04; |
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if (CB_border->isChecked()) |
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result |= 0x08; |
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return result; |
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} |
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QString GameCFGWidget::getCurrentSeed() const |
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{ |
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return pMapContainer->getCurrentSeed(); |
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} |
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QString GameCFGWidget::getCurrentMap() const |
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{ |
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return pMapContainer->getCurrentMap(); |
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} |
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QString GameCFGWidget::getCurrentTheme() const |
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{ |
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return pMapContainer->getCurrentTheme(); |
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} |
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quint32 GameCFGWidget::getInitHealth() const |
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{ |
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return SB_InitHealth->value(); |
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} |
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quint32 GameCFGWidget::getTurnTime() const |
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{ |
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return SB_TurnTime->value(); |
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} |
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quint32 GameCFGWidget::getSuddenDeathTurns() const |
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{ |
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return SB_SuddenDeath->value(); |
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} |
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quint32 GameCFGWidget::getCaseProbability() const |
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{ |
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return SB_CaseProb->value(); |
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} |
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QStringList GameCFGWidget::getFullConfig() const |
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{ |
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QStringList sl; |
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sl.append("eseed " + getCurrentSeed()); |
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sl.append(QString("e$gmflags %1").arg(getGameFlags())); |
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sl.append(QString("e$turntime %1").arg(getTurnTime() * 1000)); |
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sl.append(QString("e$sd_turns %1").arg(getSuddenDeathTurns())); |
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sl.append(QString("e$casefreq %1").arg(getCaseProbability())); |
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sl.append(QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter())); |
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QString currentMap = getCurrentMap(); |
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if (currentMap.size() > 0) |
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sl.append("emap " + currentMap); |
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sl.append("etheme " + getCurrentTheme()); |
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return sl; |
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} |
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void GameCFGWidget::setSeed(const QString & seed) |
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{ |
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pMapContainer->setSeed(seed); |
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} |
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187 |
void GameCFGWidget::setMap(const QString & map) |
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{ |
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pMapContainer->setMap(map); |
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} |
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void GameCFGWidget::setTheme(const QString & theme) |
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{ |
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pMapContainer->setTheme(theme); |
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} |
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||
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void GameCFGWidget::setInitHealth(int health) |
320 | 198 |
{ |
199 |
SB_InitHealth->setValue(health); |
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} |
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||
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void GameCFGWidget::setTurnTime(int time) |
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{ |
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SB_TurnTime->setValue(time); |
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} |
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void GameCFGWidget::setSuddenDeathTurns(int turns) |
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{ |
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SB_SuddenDeath->setValue(turns); |
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} |
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void GameCFGWidget::setCaseProbability(int prob) |
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{ |
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SB_CaseProb->setValue(prob); |
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} |
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void GameCFGWidget::setFortsMode(bool value) |
320 | 218 |
{ |
219 |
CB_mode_Forts->setChecked(value); |
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} |
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325 | 221 |
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void GameCFGWidget::setTeamsDivide(bool value) |
325 | 223 |
{ |
1427 | 224 |
CB_teamsDivide->setChecked(value); |
325 | 225 |
} |
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void GameCFGWidget::setSolid(bool value) |
228 |
{ |
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229 |
CB_solid->setChecked(value); |
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230 |
} |
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231 |
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void GameCFGWidget::setBorder(bool value) |
233 |
{ |
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234 |
CB_border->setChecked(value); |
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235 |
} |
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236 |
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void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo) |
697 | 238 |
{ |
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if (ammo.size() != cDefaultAmmoStore->size()) |
1517 | 240 |
QMessageBox::critical(this, tr("Error"), tr("Illegal ammo scheme")); |
703 | 241 |
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1517 | 242 |
int pos = WeaponsName->findText(name); |
243 |
if (pos == -1) { |
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244 |
WeaponsName->addItem(name, ammo); |
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WeaponsName->setCurrentIndex(WeaponsName->count() - 1); |
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} else { |
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WeaponsName->setItemData(pos, ammo); |
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248 |
WeaponsName->setCurrentIndex(pos); |
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} |
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1530 | 250 |
} |
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void GameCFGWidget::ammoChanged(int index) |
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{ |
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if (index >= 0) |
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emit newWeaponScheme(WeaponsName->itemText(index), WeaponsName->itemData(index).toString()); |
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} |