author | unC0Rr |
Wed, 18 Sep 2024 13:42:26 +0200 | |
branch | transitional_engine |
changeset 16035 | 0caa3dfb3ba2 |
parent 16032 | 31cc1e450273 |
permissions | -rw-r--r-- |
14069 | 1 |
use itertools::Itertools; |
14081 | 2 |
use std::cmp::min; |
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|
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use integral_geometry::{Line, Point, Polygon, Ray, Rect, Size}; |
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use land2d::Land2D; |
6 |
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use super::outline_template::OutlineTemplate; |
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|
9 |
pub struct OutlinePoints { |
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pub islands: Vec<Polygon>, |
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pub fill_points: Vec<Point>, |
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pub size: Size, |
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pub play_box: Rect, |
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pub intersections_box: Rect, |
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} |
16 |
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17 |
impl OutlinePoints { |
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18 |
pub fn from_outline_template<I: Iterator<Item = u32>>( |
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19 |
outline_template: &OutlineTemplate, |
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play_box: Rect, |
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size: Size, |
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random_numbers: &mut I, |
23 |
) -> Self { |
|
24 |
Self { |
|
14078 | 25 |
play_box, |
26 |
size, |
|
14069 | 27 |
islands: outline_template |
28 |
.islands |
|
29 |
.iter() |
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30 |
.map(|i| { |
|
31 |
i.iter() |
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32 |
.zip(random_numbers.tuples()) |
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33 |
.map(|(rect, (rnd_a, rnd_b))| { |
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play_box.top_left() + rect.quotient(rnd_a as usize, rnd_b as usize) |
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}) |
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.collect::<Vec<_>>() |
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.into() |
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}) |
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.collect(), |
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fill_points: outline_template.fill_points.clone(), |
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intersections_box: Rect::at_origin(size) |
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.with_margin(size.to_square().width as i32 * -2), |
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} |
44 |
} |
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45 |
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46 |
pub fn total_len(&self) -> usize { |
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14124 | 47 |
self.islands.iter().map(|i| i.edges_count()).sum::<usize>() + self.fill_points.len() |
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} |
49 |
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pub fn iter(&self) -> impl Iterator<Item = &Point> { |
51 |
self.islands |
|
52 |
.iter() |
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14124 | 53 |
.flat_map(|p| p.iter()) |
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.chain(self.fill_points.iter()) |
55 |
} |
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56 |
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pub fn iter_mut(&mut self) -> impl Iterator<Item = &mut Point> { |
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self.islands |
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.iter_mut() |
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.flat_map(|i| i.iter_mut()) |
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.chain(self.fill_points.iter_mut()) |
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} |
63 |
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fn divide_edge<I: Iterator<Item = u32>>( |
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&self, |
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segment: Line, |
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distance_divisor: u32, |
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distortion_limiting_factor: u32, |
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random_numbers: &mut I, |
70 |
) -> Option<Point> { |
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#[inline] |
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fn intersects(ray: &Ray, edge: &Line) -> bool { |
73 |
ray.orientation(edge.start) != ray.orientation(edge.end) |
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} |
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#[inline] |
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fn solve_intersection( |
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intersections_box: &Rect, |
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ray: &Ray, |
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edge: &Line, |
81 |
) -> Option<(i32, u32)> { |
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let edge_dir = edge.scaled_direction(); |
83 |
let aqpb = ray.direction.cross(edge_dir) as i64; |
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if aqpb != 0 { |
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let mut iy = ((((edge.start.x - ray.start.x) as i64 * ray.direction.y as i64 |
87 |
+ ray.start.y as i64 * ray.direction.x as i64) |
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14131 | 88 |
* edge_dir.y as i64 |
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- edge.start.y as i64 * edge_dir.x as i64 * ray.direction.y as i64) |
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/ aqpb) as i32; |
14125 | 91 |
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// is there better way to do it? |
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if iy < intersections_box.top() { |
|
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iy = intersections_box.top(); |
|
95 |
} else if iy > intersections_box.bottom() { |
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iy = intersections_box.bottom(); |
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} |
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let ix = if ray.direction.y.abs() > edge_dir.y.abs() { |
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ray.start.x + ray.direction.cotangent_mul(iy - ray.start.y) |
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} else { |
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edge.start.x + edge_dir.cotangent_mul(iy - edge.start.y) |
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}; |
104 |
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let intersection_point = Point::new(ix, iy).clamp(intersections_box); |
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let diff_point = ray.start - intersection_point; |
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let t = ray.direction.dot(diff_point); |
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if diff_point.max_norm() >= std::i16::MAX as i32 { |
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Some((t, std::i32::MAX as u32)) |
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} else { |
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let d = diff_point.integral_norm(); |
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Some((t, d)) |
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} |
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} else { |
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None |
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} |
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} |
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let min_distance = distance_divisor as i32; |
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// new point should fall inside this box |
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let map_box = self.play_box.with_margin(min_distance); |
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let normal = segment.scaled_normal(); |
126 |
let normal_len = normal.integral_norm(); |
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let mid_point = segment.center(); |
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if (normal_len < min_distance as u32 * 3) || !map_box.contains_inside(mid_point) { |
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return None; |
131 |
} |
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let normal_ray = Ray::new(mid_point, normal); |
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let mut dist_left = (self.size.width + self.size.height) as u32; |
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let mut dist_right = dist_left; |
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// find distances to map borders |
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if normal.x != 0 { |
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// where the normal line intersects the left map border |
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let left_intersection = Point::new( |
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map_box.left(), |
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mid_point.y + normal.tangent_mul(map_box.left() - mid_point.x), |
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); |
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dist_left = (mid_point - left_intersection).integral_norm(); |
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// same for the right border |
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let right_intersection = Point::new( |
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map_box.right(), |
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mid_point.y + normal.tangent_mul(map_box.right() - mid_point.x), |
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); |
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dist_right = (mid_point - right_intersection).integral_norm(); |
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if normal.x > 0 { |
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std::mem::swap(&mut dist_left, &mut dist_right); |
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} |
156 |
} |
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if normal.y != 0 { |
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// where the normal line intersects the top map border |
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let top_intersection = Point::new( |
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mid_point.x + normal.cotangent_mul(map_box.top() - mid_point.y), |
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map_box.top(), |
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); |
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let dl = (mid_point - top_intersection).integral_norm(); |
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// same for the bottom border |
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let bottom_intersection = Point::new( |
14142 | 168 |
mid_point.x + normal.cotangent_mul(map_box.bottom() - mid_point.y), |
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map_box.bottom(), |
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); |
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let dr = (mid_point - bottom_intersection).integral_norm(); |
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|
14131 | 173 |
if normal.y < 0 { |
14081 | 174 |
dist_left = min(dist_left, dl); |
175 |
dist_right = min(dist_right, dr); |
|
176 |
} else { |
|
177 |
dist_left = min(dist_left, dr); |
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dist_right = min(dist_right, dl); |
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} |
180 |
} |
|
181 |
||
182 |
// now go through all other segments |
|
14100 | 183 |
for s in self.segments_iter() { |
15926 | 184 |
if s != segment && intersects(&normal_ray, &s) { |
185 |
if let Some((t, d)) = solve_intersection(&self.intersections_box, &normal_ray, &s) { |
|
186 |
if t > 0 { |
|
187 |
dist_right = min(dist_right, d); |
|
188 |
} else { |
|
189 |
dist_left = min(dist_left, d); |
|
14100 | 190 |
} |
191 |
} |
|
192 |
} |
|
193 |
} |
|
14081 | 194 |
|
14100 | 195 |
// go through all points, including fill points |
14126 | 196 |
for pi in self.iter().cloned() { |
15926 | 197 |
if pi != segment.start |
198 |
&& pi != segment.end |
|
199 |
&& intersects(&pi.ray_with_dir(normal), &segment) |
|
200 |
{ |
|
201 |
// ray from segment.start |
|
202 |
if let Some((t, d)) = solve_intersection( |
|
203 |
&self.intersections_box, |
|
204 |
&normal_ray, |
|
205 |
&segment.start.line_to(pi), |
|
206 |
) { |
|
207 |
if t > 0 { |
|
208 |
dist_right = min(dist_right, d); |
|
209 |
} else { |
|
210 |
dist_left = min(dist_left, d); |
|
14100 | 211 |
} |
15926 | 212 |
} |
14100 | 213 |
|
15926 | 214 |
// ray from segment.end |
215 |
if let Some((t, d)) = solve_intersection( |
|
216 |
&self.intersections_box, |
|
217 |
&normal_ray, |
|
218 |
&segment.end.line_to(pi), |
|
219 |
) { |
|
220 |
if t > 0 { |
|
221 |
dist_right = min(dist_right, d); |
|
222 |
} else { |
|
223 |
dist_left = min(dist_left, d); |
|
14100 | 224 |
} |
225 |
} |
|
226 |
} |
|
227 |
} |
|
228 |
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let max_dist = normal_len * 128 / distortion_limiting_factor; |
14100 | 230 |
dist_left = min(dist_left, max_dist); |
231 |
dist_right = min(dist_right, max_dist); |
|
232 |
||
233 |
if dist_right + dist_left < min_distance as u32 * 2 + 10 { |
|
234 |
// limits are too narrow, just divide |
|
235 |
Some(mid_point) |
|
236 |
} else { |
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// select distance within [-dist_right; dist_left], keeping min_distance in mind |
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238 |
let d = -(dist_right as i32) |
14100 | 239 |
+ min_distance |
240 |
+ random_numbers.next().unwrap() as i32 |
|
241 |
% (dist_right as i32 + dist_left as i32 - min_distance * 2); |
|
242 |
||
14131 | 243 |
Some(mid_point + normal * d / normal_len as i32) |
14100 | 244 |
} |
14069 | 245 |
} |
246 |
||
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fn divide_edges<I: Iterator<Item = u32>>( |
248 |
&mut self, |
|
249 |
distance_divisor: u32, |
|
16032 | 250 |
distortion_limiting_factor: u32, |
14100 | 251 |
random_numbers: &mut I, |
252 |
) { |
|
14069 | 253 |
for is in 0..self.islands.len() { |
254 |
let mut i = 0; |
|
14124 | 255 |
while i < self.islands[is].edges_count() { |
256 |
let segment = self.islands[is].get_edge(i); |
|
16029 | 257 |
if let Some(new_point) = self.divide_edge( |
258 |
segment, |
|
259 |
distance_divisor, |
|
16032 | 260 |
distortion_limiting_factor, |
16029 | 261 |
random_numbers, |
262 |
) { |
|
14124 | 263 |
self.islands[is].split_edge(i, new_point); |
14069 | 264 |
i += 2; |
265 |
} else { |
|
266 |
i += 1; |
|
267 |
} |
|
268 |
} |
|
269 |
} |
|
270 |
} |
|
271 |
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14140 | 272 |
pub fn bezierize(&mut self, segments_number: u32) { |
273 |
for island in &mut self.islands { |
|
274 |
island.bezierize(segments_number); |
|
275 |
} |
|
276 |
} |
|
14069 | 277 |
|
14100 | 278 |
pub fn distort<I: Iterator<Item = u32>>( |
279 |
&mut self, |
|
280 |
distance_divisor: u32, |
|
16035 | 281 |
distortion_limiting_factor: u32, |
14100 | 282 |
random_numbers: &mut I, |
283 |
) { |
|
14069 | 284 |
loop { |
285 |
let old_len = self.total_len(); |
|
16032 | 286 |
self.divide_edges(distance_divisor, distortion_limiting_factor, random_numbers); |
14069 | 287 |
|
14093 | 288 |
if self.total_len() == old_len { |
14069 | 289 |
break; |
290 |
} |
|
291 |
} |
|
292 |
} |
|
293 |
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15912 | 294 |
pub fn draw<T: Copy + PartialEq + Default>(&self, land: &mut Land2D<T>, value: T) { |
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for segment in self.segments_iter() { |
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land.draw_line(segment, value); |
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} |
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} |
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|
14124 | 300 |
fn segments_iter<'a>(&'a self) -> impl Iterator<Item = Line> + 'a { |
301 |
self.islands.iter().flat_map(|p| p.iter_edges()) |
|
14069 | 302 |
} |
14095 | 303 |
|
304 |
pub fn mirror(&mut self) { |
|
14100 | 305 |
let r = self.size.width as i32 - 1; |
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307 |
self.iter_mut().for_each(|p| p.x = r - p.x); |
14095 | 308 |
} |
309 |
||
310 |
pub fn flip(&mut self) { |
|
14100 | 311 |
let t = self.size.height as i32 - 1; |
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313 |
self.iter_mut().for_each(|p| p.y = t - p.y); |
14095 | 314 |
} |
14069 | 315 |
} |
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|
15755 | 317 |
#[test] |
14078 | 318 |
fn points_test() { |
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7f5a591e1c43
separate rectangle types based on right/bottom edge inclusivity
alfadur
parents:
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diff
changeset
|
319 |
let size = Size::square(100); |
14078 | 320 |
let mut points = OutlinePoints { |
321 |
islands: vec![ |
|
14124 | 322 |
Polygon::new(&[Point::new(0, 0), Point::new(20, 0), Point::new(30, 30)]), |
323 |
Polygon::new(&[Point::new(10, 15), Point::new(15, 20), Point::new(20, 15)]), |
|
14078 | 324 |
], |
325 |
fill_points: vec![Point::new(1, 1)], |
|
14137
3119d665d3c6
collapse rectangle types back together with consistent usage of size
alfadur
parents:
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diff
changeset
|
326 |
play_box: Rect::at_origin(size).with_margin(10), |
14078 | 327 |
size: Size::square(100), |
14137
3119d665d3c6
collapse rectangle types back together with consistent usage of size
alfadur
parents:
14135
diff
changeset
|
328 |
intersections_box: Rect::at_origin(size), |
14078 | 329 |
}; |
330 |
||
331 |
let segments: Vec<Line> = points.segments_iter().collect(); |
|
332 |
assert_eq!( |
|
333 |
segments.first(), |
|
334 |
Some(&Line::new(Point::new(0, 0), Point::new(20, 0))) |
|
335 |
); |
|
336 |
assert_eq!( |
|
337 |
segments.last(), |
|
338 |
Some(&Line::new(Point::new(20, 15), Point::new(10, 15))) |
|
339 |
); |
|
340 |
||
14134
09f62bb046ef
actually there is a way to preserve mutable polygon iterator
alfadur
parents:
14133
diff
changeset
|
341 |
points.iter_mut().for_each(|p| p.x = 2); |
14125 | 342 |
|
14078 | 343 |
assert_eq!(points.fill_points[0].x, 2); |
14124 | 344 |
assert_eq!(points.islands[0].get_edge(0).start.x, 2); |
14078 | 345 |
} |