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use mio;
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use server::server::HWServer;
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use server::actions::Action;
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use server::actions::Action::*;
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use protocol::messages::HWProtocolMessage;
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use protocol::messages::HWServerMessage::*;
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pub fn handle(server: &mut HWServer, token: mio::Token, poll: &mio::Poll, message: HWProtocolMessage) {
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match message {
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HWProtocolMessage::Chat(msg) => {
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let chat_msg = ChatMsg(&server.clients[token].nick, &msg).to_raw_protocol();
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server.react(token, poll, vec![SendAllButMe(chat_msg)]);
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},
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HWProtocolMessage::CreateRoom(name, password) => {
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let room_exists = server.rooms.iter().find(|&r| r.name == name).is_some();
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if room_exists {
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server.react(token, poll, vec![Warn("Room exists".to_string())]);
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} else {
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let flags_msg = ClientFlags("+hr", &[&server.clients[token].nick]).to_raw_protocol();
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{
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let c = &mut server.clients[token];
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c.is_master = true;
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c.is_ready = true;
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c.is_joined_mid_game = false;
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}
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server.react(token, poll, vec![
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AddRoom(name, password)
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, SendMe(flags_msg)
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]);
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}
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},
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HWProtocolMessage::Join(name, password) => {
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},
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HWProtocolMessage::List => warn!("Deprecated LIST message received"),
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_ => warn!("Incorrect command in lobby state"),
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}
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}
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