Tue, 22 Sep 2009 21:00:39 +0000 koda fix invisible rope in low quality
Tue, 22 Sep 2009 18:58:02 +0000 koda converts some gl calls to gles
Tue, 22 Sep 2009 15:48:49 +0000 unc0rr - Remove cake fix
Tue, 22 Sep 2009 15:42:19 +0000 unc0rr Fix cake going wrong way bug (triggered by disallowing "negative zero" in hwSign)
Thu, 17 Sep 2009 06:37:24 +0000 unc0rr Final fix
Thu, 17 Sep 2009 06:37:10 +0000 unc0rr Second try
Thu, 17 Sep 2009 06:36:37 +0000 unc0rr Fix build
Wed, 16 Sep 2009 14:45:00 +0000 unc0rr Fix a warning
Wed, 16 Sep 2009 14:44:50 +0000 unc0rr Don't spam debug messages
Wed, 16 Sep 2009 14:44:40 +0000 unc0rr Optimize network traffic a bit:
Wed, 16 Sep 2009 12:48:27 +0000 unc0rr Don't store keepalive messages in game server spectators buffer
Sun, 13 Sep 2009 17:51:25 +0000 unc0rr - Fix join/leave messages color
Thu, 10 Sep 2009 18:50:53 +0000 unc0rr - Implement zoom reset
Thu, 10 Sep 2009 15:35:34 +0000 unc0rr Fix water rendering issues
Thu, 10 Sep 2009 15:30:11 +0000 nemo And in frontend
Thu, 10 Sep 2009 15:29:28 +0000 nemo Strip trailing spaces
Thu, 10 Sep 2009 15:22:34 +0000 unc0rr Don't allow to look too deep
Thu, 10 Sep 2009 12:55:10 +0000 unc0rr Fix water position when zooming
Thu, 10 Sep 2009 12:46:56 +0000 unc0rr Fix background and horizont positions when zooming
Thu, 10 Sep 2009 12:42:01 +0000 unc0rr Implement smooth zoom
Thu, 10 Sep 2009 12:23:31 +0000 unc0rr Fix broken infinite skip turns logic
Thu, 10 Sep 2009 12:23:02 +0000 unc0rr - Support probabilies from ammo scheme in engine
Thu, 10 Sep 2009 12:16:11 +0000 unc0rr Implement probability editor for weapon schemes (engine doesn't support that yet)
Thu, 10 Sep 2009 07:53:22 +0000 unc0rr Move connect call to more appropriate place
Thu, 10 Sep 2009 07:48:30 +0000 unc0rr Remove gstHHDriven flag when hedgehog get into the water. Fixes some odd cases.
Thu, 10 Sep 2009 04:36:58 +0000 unc0rr Disable smoothing and alpha for low quality rope rendering
Thu, 10 Sep 2009 04:36:26 +0000 unc0rr Some rope tweaks
Thu, 10 Sep 2009 03:03:04 +0000 unc0rr Fix braindead check
Thu, 10 Sep 2009 03:02:38 +0000 unc0rr Use GL_LINE_STRIP instead of GL_LINES
Wed, 09 Sep 2009 14:04:06 +0000 unc0rr - Implement low quality rope
Wed, 09 Sep 2009 02:41:17 +0000 nemo oops. forgot this one
Wed, 09 Sep 2009 01:55:37 +0000 nemo Ok. This time I think I have it. amNothing should work.
Tue, 08 Sep 2009 21:58:09 +0000 nemo Trying to correct prior amNothing checkin. untested.
Tue, 08 Sep 2009 19:47:45 +0000 nemo hide timer after cake is done walking
Tue, 08 Sep 2009 19:44:49 +0000 nemo Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
Tue, 08 Sep 2009 16:58:43 +0000 unc0rr Fix inconsistency in join/part messages
Tue, 08 Sep 2009 16:57:42 +0000 unc0rr Update server dependancies list
Mon, 07 Sep 2009 17:02:22 +0000 unc0rr Join messages too
Mon, 07 Sep 2009 17:01:49 +0000 unc0rr Not fakeable quit messages
Fri, 04 Sep 2009 16:50:52 +0000 unc0rr Fixes suggested by hlint tool
Fri, 04 Sep 2009 16:39:51 +0000 unc0rr Set window caption even in fullscreen mode (suggested by Smaxx)
Fri, 04 Sep 2009 16:34:32 +0000 unc0rr Smaxx' fix for windows build
Fri, 04 Sep 2009 12:48:44 +0000 unc0rr Some fixes suggested by hlint
Fri, 04 Sep 2009 07:04:27 +0000 unc0rr Drop support for ghc 6.8, use 6.10 instead
Thu, 03 Sep 2009 10:02:50 +0000 unc0rr Remove crosshair from skip
Thu, 03 Sep 2009 09:49:22 +0000 unc0rr Warn players in room when admin lefts room
Wed, 02 Sep 2009 09:04:06 +0000 unc0rr - Frontend: reorganize code controlling widgets state, fix problems getting room admin status
Wed, 02 Sep 2009 08:53:46 +0000 unc0rr Fix frontend ROOM_CONTROL_ACCESS protocol command handler
Wed, 02 Sep 2009 08:50:45 +0000 unc0rr Send leaving message and remove room admin's teams when he exits
Wed, 02 Sep 2009 08:45:15 +0000 unc0rr Update Polish translation
Tue, 01 Sep 2009 17:56:25 +0000 unc0rr Implement room delegation (not tested, only one predefined name to rename room)
Tue, 01 Sep 2009 17:46:13 +0000 unc0rr Fix a bug when you are unable to do anything in lobby when room is closed during round
Sun, 30 Aug 2009 16:30:18 +0000 unc0rr Prevent "free knocking" bug
Sun, 30 Aug 2009 13:53:27 +0000 nemo An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
Sun, 30 Aug 2009 08:04:59 +0000 unc0rr Some preparation for room control delegation support
Fri, 28 Aug 2009 02:52:26 +0000 koda fix windows compilation with dll (frontend and engine)
Thu, 27 Aug 2009 17:33:01 +0000 unc0rr Change password dialog to be more informative
Thu, 27 Aug 2009 17:26:21 +0000 unc0rr Ask user for a nickname on first run, suggest login name
Thu, 27 Aug 2009 12:59:21 +0000 unc0rr Add respawning mines mode as a hack.
Wed, 26 Aug 2009 20:32:27 +0000 nemo Lower bound on speech text width for proper rendering
Tue, 25 Aug 2009 20:54:11 +0000 nemo Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
Mon, 24 Aug 2009 22:57:59 +0000 nemo correct typo found by Smaxx
Sun, 23 Aug 2009 12:01:55 +0000 unc0rr Fix bug with hedgehog getting into ground while throwing rope (http://hedgewars.org/node/1722)
Wed, 19 Aug 2009 18:55:40 +0000 koda improved fix for right click on mac
Wed, 19 Aug 2009 15:17:21 +0000 koda restored volumen control (hoorray)
Wed, 19 Aug 2009 13:49:47 +0000 koda rename dpr -> pas, restores ammos on two columns, minor fixes to openalbridge
Tue, 18 Aug 2009 09:59:19 +0000 unc0rr Optimize many sprites
Mon, 17 Aug 2009 10:58:47 +0000 unc0rr Add Battlefield map
Mon, 17 Aug 2009 10:56:18 +0000 unc0rr Rename octopus grave
Mon, 17 Aug 2009 10:55:48 +0000 unc0rr Optimize sprites in Hedgehog folder
Mon, 17 Aug 2009 10:53:55 +0000 unc0rr New hats, optimize some old ones
Mon, 17 Aug 2009 10:53:03 +0000 unc0rr - Update ammo menu icons
Mon, 17 Aug 2009 06:29:34 +0000 unc0rr Allow kamikaze in move
Sun, 16 Aug 2009 16:56:34 +0000 unc0rr Fix my bad English
Sun, 16 Aug 2009 14:56:09 +0000 unc0rr Fix bazooka having timer
Sun, 16 Aug 2009 14:40:43 +0000 unc0rr Update russian translation
Sun, 16 Aug 2009 11:59:28 +0000 unc0rr Update pt_PT translation
Sun, 16 Aug 2009 11:56:10 +0000 unc0rr Better fix
Sun, 16 Aug 2009 11:55:41 +0000 unc0rr Check gear for nil in /timer command handler
Sat, 15 Aug 2009 09:34:31 +0000 unc0rr Bind zoom in/out to [ and ]
Thu, 13 Aug 2009 12:45:24 +0000 unc0rr Show player's room status (plays/spectates)
Thu, 13 Aug 2009 08:54:20 +0000 unc0rr Fix filtering
Wed, 12 Aug 2009 15:32:29 +0000 unc0rr Don't filter +left command :D
Wed, 12 Aug 2009 15:04:16 +0000 nemo oops!
Wed, 12 Aug 2009 12:53:05 +0000 unc0rr Now really fix
Wed, 12 Aug 2009 12:52:14 +0000 unc0rr Fix compilation
Wed, 12 Aug 2009 12:48:57 +0000 unc0rr reorganize functions a bit
Wed, 12 Aug 2009 12:44:42 +0000 unc0rr Implement filtering in server
Wed, 12 Aug 2009 12:27:08 +0000 unc0rr Don't spam debug log
Wed, 12 Aug 2009 09:43:05 +0000 unc0rr Better support for scripting by gears
Tue, 11 Aug 2009 21:51:36 +0000 nemo minor saucer change Tiy had requested once.
Tue, 11 Aug 2009 19:56:01 +0000 nemo prevent overflow
Sun, 09 Aug 2009 22:07:57 +0000 nemo updated portugese translation by marco_silva
Sat, 08 Aug 2009 10:36:39 +0000 unc0rr - Update Bulgarian transation
Wed, 05 Aug 2009 15:35:56 +0000 nemo szczur comments out some english phrases
Wed, 05 Aug 2009 05:44:13 +0000 unc0rr Patch for compiling with 6.10 (define NEW_EXCEPTIONS to do that)
Wed, 05 Aug 2009 05:37:17 +0000 unc0rr More Italian announcer messages
Sun, 02 Aug 2009 17:37:45 +0000 nemo For people's consideration. Restore the .11 behaviour of not initialising sound if music is turned off. Reason. I still get 100% CPU useage in frontend due to sucky sound daemon setups *cough*pulseaudio*cough* so this offers an easy workaround for people (turn off music). Disadvantage, this removes Smaxx' code to disable sound-related buttons on failure to init sound.
Sat, 01 Aug 2009 14:03:25 +0000 unc0rr Fix texture so it doesn't produce vertical lines
Sat, 01 Aug 2009 13:59:41 +0000 unc0rr New waves rendering procedure based on using texture coodrinates > 1.0
Sat, 01 Aug 2009 13:59:11 +0000 unc0rr Update some translations
Thu, 30 Jul 2009 22:36:57 +0000 nemo Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
Thu, 30 Jul 2009 17:32:46 +0000 unc0rr Fix queue bug triggered by AI
Thu, 30 Jul 2009 09:35:09 +0000 unc0rr Move water waves rendering to a separate procedure
Thu, 30 Jul 2009 09:32:56 +0000 unc0rr Better handle pointing with mouse cursor on zoom
Wed, 29 Jul 2009 23:01:19 +0000 nemo New graphics. Nature, City.
Tue, 28 Jul 2009 22:04:04 +0000 nemo Avoid /0 in SetScale - not sure this is right way to do it though. But just to try and stop crashing prg's machine
Tue, 28 Jul 2009 16:29:39 +0000 unc0rr - Remove one AddProgress call
Tue, 28 Jul 2009 12:50:47 +0000 unc0rr Cleanup code a bit
Tue, 28 Jul 2009 12:50:33 +0000 unc0rr Now really fix
Tue, 28 Jul 2009 12:44:20 +0000 unc0rr Fix hedgehog stopping to slide when throwing rope (not tested)
Tue, 28 Jul 2009 12:41:01 +0000 unc0rr Better handle loosing control when on rope
Tue, 28 Jul 2009 12:32:33 +0000 unc0rr Fix hwSign to give 1 on -0 value
Sun, 26 Jul 2009 20:56:18 +0000 nemo requested change by Tiy to Flying Saucer start (hover until first keypress)
Sun, 26 Jul 2009 19:56:40 +0000 nemo Add back waves since it was really irritating Tiy
Sun, 26 Jul 2009 19:43:38 +0000 nemo Remove this check since I got confused as to why my sound still wasn't working even after I had fixed the lock caused by bad flash plugin and restarted hedgewars
Sun, 26 Jul 2009 19:19:03 +0000 nemo Make all theme numbers proportional to map MaxHedgehogs. This should mean the numbers should be as in past for 18 hedgehog map
Sat, 25 Jul 2009 18:02:12 +0000 nemo Stray semi-opaque pixels fixed
Fri, 24 Jul 2009 23:50:53 +0000 nemo Remove reduced quality check - gameplay impact
Fri, 24 Jul 2009 19:42:06 +0000 nemo Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
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