2012-01-29 koda rotation ftw!!! (engine part)
2012-01-28 Xeli koda/ammomenu on desktop fix!
2012-01-28 koda minor cleanup, gather AMSlotSize in uConsts
2012-01-28 Xeli added the background for the weaponnames in MOBILE
2012-01-28 Xeli fixed the weapon name position
2012-01-28 Xeli changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
2012-01-28 nemo bump to 0.9.18-dev - not sure how this was missed before
2012-01-27 koda this should lower compatibility with qt4.5 again, but i have no way to test it
2012-01-26 koda ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
2012-01-26 Xeli background now properly resizes on tablets
2012-01-26 Xeli fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
2012-01-26 unc0rr Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
2012-01-26 Xeli enable pause/resume on the java side
2012-01-26 Xeli added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
2012-01-24 Xeli added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
2012-01-24 nemo Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
2012-01-24 Xeli add the android support package for Fragments and the like
2012-01-24 Xeli not needed when using the updated android ndk.. -_-
2012-01-24 Xeli revert Android.mk back after copying SDL_mixer and SDL_ttf
2012-01-24 Xeli update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
2012-01-24 Xeli these are needed for ndk-build or it won't know what api to build it for
2012-01-24 Xeli Added a script to simplify building the android port
2012-01-22 Xeli some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
2012-01-22 Xeli remove the incorrect text that people need to download before playing
2012-01-16 Xeli Android: quick fix from a bug report from the market in the download manager
2012-01-18 koda merge
2012-01-18 koda little hack for playing less sounds in frontend
2012-01-18 koda simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
2012-01-17 bovi skip button sound when exiting
2012-01-17 koda move the feedback button in a nicer position
2012-01-17 nemo fix line endings
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2012-01-16 valnut GCI task: season greetings
2012-01-16 nemo Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
2012-01-15 bovi disable the glitchy exit sound
2012-01-15 koda correct language identifier
2012-01-15 koda hedgewars.pro formatting and removal of the last pageoptions hr
2012-01-15 bovi GCI task: stars
2012-01-15 bovi small tweak for compiling with xfire and qt under windows
2012-01-15 bovi GCI task: ping
2012-01-15 bovi GCI task: iOS _language_ 3 (Romanian)
2012-01-15 bovi provide a minimal Romanian translation for engine
2012-01-15 bovi updated win build script
2012-01-15 Xeli changed error message
2012-01-15 Xeli Load the TeamCreationmenu's contents in a different thread
2012-01-15 Xeli some bug fixed regarding the downloader
2012-01-15 Xeli Graphics used on the android market
2012-01-15 Xeli some meta build files needed for newer api levels...
2012-01-15 nemo Assign ammo counts as well, in case the game flags were changed by the script
2012-01-14 koda somehow my paths slipped in...
2012-01-14 valnut GCI task: feedback is important
2012-01-14 bovi GCI task: cmd.exe
2012-01-13 nemo Fix typos
2012-01-13 gallardo_pablo Spanish voice
2012-01-11 enveezee Push RopePercent to lua to fix rope if not set
2012-01-12 nemo Allow multiple portals, so long as the team hasn't changed...
2012-01-11 nemo allow roping into a portal (still detaches rope)
2012-01-09 nemo ok. pretty sure that has to be consistent in both. go with the smaller one...
2012-01-09 nemo Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
2012-01-06 unc0rr Disallow dot as a part of identifier
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