Sun, 17 Mar 2013 14:09:54 -0400 |
nemo |
Add some flags for a few of the magic Land values
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changeset |
files
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Sun, 17 Mar 2013 10:25:19 -0400 |
nemo |
useless test
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files
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Sun, 17 Mar 2013 10:13:14 -0400 |
nemo |
Key returned 0 for arrows under linux. Sym works, clearer anyway.
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files
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Sun, 17 Mar 2013 01:36:04 +0100 |
koda |
linux keycodes differ from osx's
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changeset |
files
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Sun, 17 Mar 2013 01:34:24 +0100 |
koda |
use a local storage for chat history which prevents mix ups in netgame and simplifies code
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changeset |
files
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Sun, 17 Mar 2013 01:26:40 +0100 |
koda |
less cryptic text insertion
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changeset |
files
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Sun, 17 Mar 2013 01:15:22 +0100 |
koda |
gather a few common code
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changeset |
files
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Sun, 17 Mar 2013 01:11:05 +0100 |
koda |
implement up and down keys to navigate in the chat history, needs testing over network
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files
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Sat, 16 Mar 2013 23:54:11 +0100 |
koda |
don't display squares when pressing arrow keys in chat
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files
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Sat, 16 Mar 2013 23:50:50 +0100 |
koda |
formatting
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files
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Sat, 16 Mar 2013 23:29:50 +0100 |
koda |
do not hardcode CMAKE_INSTALL_PREFIX for windows, but rather put it in the script, so that custom build setups still work
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files
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Sun, 17 Mar 2013 00:18:38 +0400 |
unc0rr |
Hard math to fix issue 571. Well, not really hard math,
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files
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Fri, 15 Mar 2013 11:55:41 -0400 |
nemo |
oups
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changeset |
files
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Fri, 15 Mar 2013 11:12:42 +0100 |
sheepluva |
fix compilation with clang. fixes issue 553 - thanks to julien for reporting and to drew for the first part of the fix
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files
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Wed, 13 Mar 2013 21:02:26 -0400 |
nemo |
at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
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changeset |
files
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Tue, 12 Mar 2013 22:35:57 -0400 |
nemo |
Call steps on focus instead. fix typo
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files
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Tue, 12 Mar 2013 22:20:42 -0400 |
nemo |
Experiment in undisabling the brick theme flake
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files
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Tue, 12 Mar 2013 22:13:38 -0400 |
nemo |
Crashed here last game
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files
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Tue, 12 Mar 2013 22:41:26 +0100 |
koda |
better message, as suggested by inu
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changeset |
files
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Tue, 12 Mar 2013 22:38:49 +0100 |
koda |
return after ram size on win
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files
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Tue, 12 Mar 2013 23:45:26 +0400 |
unc0rr |
Merge
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changeset |
files
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Tue, 12 Mar 2013 19:25:05 +0100 |
koda |
add 'run Hedgewars' checkbox at the end of the NSIS installation
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files
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Tue, 12 Mar 2013 17:18:55 +0100 |
koda |
this should supposedly add hwplay:// schemes to windows, after user presses file association
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changeset |
files
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Tue, 12 Mar 2013 02:30:36 +0100 |
inu |
No more std::string in feedbackdialog.cpp
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files
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Tue, 12 Mar 2013 01:32:39 +0100 |
koda |
this should prevent the password prompt from appearing on local games (issue 548)
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files
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Mon, 11 Mar 2013 12:21:37 -0400 |
nemo |
grrrr
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changeset |
files
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Sun, 10 Mar 2013 19:43:31 +0100 |
koda |
fix bug 552 - reset network button state after use
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changeset |
files
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Mon, 11 Mar 2013 12:20:59 -0400 |
nemo |
this should ensure those other voices play a bit more often.
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changeset |
files
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Sun, 10 Mar 2013 15:44:03 +0100 |
koda |
hit hwplay://server:port and automatically join an unofficial server (on osx right now)
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files
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Sun, 10 Mar 2013 11:29:00 +0100 |
koda |
oops forgot to move header
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changeset |
files
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Sun, 10 Mar 2013 08:49:40 +0400 |
unc0rr |
Prepend, not append
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changeset |
files
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Sat, 09 Mar 2013 23:01:15 -0500 |
nemo |
fix highlander - needed new script load function
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changeset |
files
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Sat, 09 Mar 2013 22:52:17 -0500 |
nemo |
unbreak build
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changeset |
files
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Sun, 10 Mar 2013 02:41:27 +0100 |
koda |
hooks for opening custom urls on osx (commented out until we decide what to do)
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changeset |
files
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Sun, 10 Mar 2013 02:32:25 +0100 |
koda |
cleanup file loading, this codepath can be used to load url schemes
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files
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Sun, 10 Mar 2013 01:27:48 +0100 |
koda |
fix loading files on osx too, the cause was different than other systems
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files
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Sun, 10 Mar 2013 01:02:15 +0100 |
koda |
move signal handler in hwapplication
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changeset |
files
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Sun, 10 Mar 2013 00:40:00 +0100 |
koda |
alignment
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changeset |
files
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Sat, 09 Mar 2013 19:23:00 +0100 |
koda |
introducing the bestest flag of all
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changeset |
files
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Sat, 09 Mar 2013 21:40:02 +0400 |
unc0rr |
- Put compiled units into more appropriate dir
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changeset |
files
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Sat, 09 Mar 2013 01:22:45 +0100 |
koda |
forgot to update lib names here
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changeset |
files
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Sat, 09 Mar 2013 01:17:31 +0100 |
koda |
sigh
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changeset |
files
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Sat, 09 Mar 2013 00:57:09 +0100 |
koda |
have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
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changeset |
files
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Sat, 09 Mar 2013 00:43:26 +0100 |
koda |
stripping
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changeset |
files
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Sat, 09 Mar 2013 00:41:08 +0100 |
koda |
adjust casing
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changeset |
files
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Sat, 09 Mar 2013 00:38:53 +0100 |
koda |
readd revision info to the cpack generated package
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changeset |
files
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Sat, 09 Mar 2013 00:26:25 +0100 |
koda |
move cpack stuff in its own cmake file
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changeset |
files
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Sat, 09 Mar 2013 00:20:58 +0100 |
koda |
fix linking on osx
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changeset |
files
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Tue, 12 Mar 2013 23:43:31 +0400 |
unc0rr |
Merge
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changeset |
files
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Fri, 08 Mar 2013 11:26:47 -0500 |
nemo |
typo
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changeset |
files
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Fri, 08 Mar 2013 13:15:08 +0100 |
Marco Bresciani |
A bit more of Italian translation... in progress. :)
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changeset |
files
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Fri, 08 Mar 2013 08:31:34 -0500 |
nemo |
*sigh* hopefully there aren't any more of these. add missing tr() to button text
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changeset |
files
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Fri, 08 Mar 2013 08:17:11 -0500 |
nemo |
lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
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changeset |
files
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Fri, 08 Mar 2013 08:07:30 -0500 |
nemo |
*sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
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changeset |
files
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Fri, 08 Mar 2013 00:36:10 +0400 |
unc0rr |
Unbreak build without stl compatibility
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changeset |
files
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Thu, 07 Mar 2013 12:08:03 +0100 |
koda |
merge
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changeset |
files
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Thu, 07 Mar 2013 11:55:00 +0100 |
koda |
even more wrapping with find_package_or_disable_msg
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changeset |
files
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Thu, 07 Mar 2013 10:16:21 +0100 |
koda |
update option list
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changeset |
files
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Thu, 07 Mar 2013 10:14:12 +0100 |
koda |
introduce find_package_or_fail/disable to group together similar cmake code
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changeset |
files
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Thu, 07 Mar 2013 10:11:07 +0100 |
koda |
link png library in code on osx
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changeset |
files
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Thu, 07 Mar 2013 11:53:40 +0200 |
Urbertar |
Fix frozen hog rendering
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changeset |
files
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Thu, 07 Mar 2013 11:23:01 +0400 |
unc0rr |
Fix check for flag
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changeset |
files
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Fri, 08 Mar 2013 08:06:13 -0500 |
mikade |
hopefully closes issues 541, 312 and 503
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changeset |
files
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Wed, 06 Mar 2013 19:50:25 -0500 |
nemo |
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
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changeset |
files
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Wed, 06 Mar 2013 17:06:35 -0500 |
nemo |
prevent an old abuse of parachute to land safely
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changeset |
files
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Wed, 06 Mar 2013 16:00:48 -0500 |
nemo |
fix fade to black in training
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changeset |
files
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Thu, 07 Mar 2013 00:25:11 +0400 |
unc0rr |
PhysFS-aware check for directory existence. Should fix issue 511.
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changeset |
files
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Wed, 06 Mar 2013 13:03:11 -0500 |
nemo |
skip frozen hogs in switch
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changeset |
files
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Wed, 06 Mar 2013 12:55:48 -0500 |
nemo |
Add missing feedback button translation
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changeset |
files
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Wed, 06 Mar 2013 11:13:18 -0500 |
nemo |
This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
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files
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Wed, 06 Mar 2013 16:48:03 +0100 |
koda |
our cmake modules have become good enough, prefer them over system ones
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changeset |
files
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Wed, 06 Mar 2013 16:47:31 +0100 |
koda |
Backed out changeset 4cccc0520988
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changeset |
files
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Wed, 06 Mar 2013 16:42:56 +0100 |
koda |
our cmake modules have become good enough, prefer them over system ones
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files
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Wed, 06 Mar 2013 16:40:56 +0100 |
koda |
write FindGHC.cmake for haskell stuff
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files
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Wed, 06 Mar 2013 09:42:20 -0500 |
nemo |
*sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
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files
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Wed, 06 Mar 2013 15:09:29 +0100 |
koda |
user correct variable and slimmer test, version typos, .dll.a updated
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changeset |
files
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Wed, 06 Mar 2013 08:26:14 -0500 |
nemo |
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
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files
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Wed, 06 Mar 2013 12:18:42 +0100 |
koda |
comas and capitals
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changeset |
files
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Wed, 06 Mar 2013 12:12:02 +0100 |
koda |
rework ffmpeg/libav/videorec linking and their cmake discovery
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changeset |
files
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Wed, 06 Mar 2013 11:18:54 +0100 |
koda |
rewritten findfreepascal, moved checkstack code elsewhere
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changeset |
files
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Wed, 06 Mar 2013 10:13:23 +0100 |
koda |
support old cmake style variables
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changeset |
files
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Wed, 06 Mar 2013 03:49:52 +0100 |
koda |
merge
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changeset |
files
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Wed, 06 Mar 2013 03:46:22 +0100 |
koda |
rewritten findffmpeg.cmake
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changeset |
files
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Wed, 06 Mar 2013 03:11:15 +0100 |
koda |
replace sdl mixer/image version checking with something more robust
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files
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Wed, 06 Mar 2013 02:52:17 +0100 |
koda |
rewritten FindOggVorbis.cmake
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changeset |
files
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Wed, 06 Mar 2013 01:28:21 +0100 |
koda |
fail if sparkle not found consciously
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changeset |
files
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Tue, 05 Mar 2013 20:28:33 -0500 |
nemo |
oups
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changeset |
files
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Wed, 06 Mar 2013 01:24:59 +0100 |
koda |
rework FindSparkle.cmake
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changeset |
files
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Tue, 05 Mar 2013 19:37:48 -0500 |
nemo |
use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
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files
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Tue, 05 Mar 2013 16:04:22 -0500 |
nemo |
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
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files
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Tue, 05 Mar 2013 09:11:28 +0100 |
koda |
escape return and be more friendly with translations
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changeset |
files
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Mon, 04 Mar 2013 23:33:33 +0100 |
koda |
add link to GPLv2 notice in about page
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changeset |
files
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Mon, 04 Mar 2013 23:27:15 +0100 |
koda |
uniform revision info in about page
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changeset |
files
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Mon, 04 Mar 2013 23:24:55 +0100 |
koda |
add version info to frontend output too
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changeset |
files
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Mon, 04 Mar 2013 23:11:28 +0100 |
koda |
version variables confom to naming convention
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changeset |
files
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Mon, 04 Mar 2013 22:58:01 +0100 |
koda |
oooooops forgot SHAREPATH is still used somewhere
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changeset |
files
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Mon, 04 Mar 2013 16:18:21 -0500 |
nemo |
lupdate-qt4/lrelease-qt4
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changeset |
files
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Mon, 04 Mar 2013 14:14:38 -0500 |
nemo |
apply variable change here as well
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changeset |
files
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Mon, 04 Mar 2013 18:27:21 +0100 |
koda |
on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
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files
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Mon, 04 Mar 2013 20:16:43 +0400 |
unc0rr |
Oops, forgot this check (fixes crash)
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changeset |
files
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Mon, 04 Mar 2013 16:35:17 +0100 |
koda |
typo and doc
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changeset |
files
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Mon, 04 Mar 2013 15:16:06 +0100 |
koda |
fix file association on windows too
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changeset |
files
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Mon, 04 Mar 2013 13:44:33 +0100 |
koda |
use rev info from the just created file when configuring without mercurial
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changeset |
files
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Mon, 04 Mar 2013 13:30:33 +0100 |
koda |
dump rev and hash in a file to be packed by cpack
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changeset |
files
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Mon, 04 Mar 2013 13:29:59 +0100 |
koda |
adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
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changeset |
files
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Mon, 04 Mar 2013 11:09:36 +0100 |
koda |
hopefully fix bug 523, file extension association
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changeset |
files
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Mon, 04 Mar 2013 10:33:30 +0100 |
koda |
merge for the win
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changeset |
files
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Mon, 04 Mar 2013 10:33:08 +0100 |
koda |
caught two frontend warnings
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changeset |
files
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Mon, 04 Mar 2013 10:30:56 +0100 |
koda |
convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
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changeset |
files
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Mon, 04 Mar 2013 10:08:38 +0100 |
koda |
convert HW_DEV in ifdef DEBUG clauses
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changeset |
files
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Sun, 03 Mar 2013 20:59:27 -0500 |
nemo |
fix portal/hammer interaction, ban freezer from portal
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changeset |
files
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Sun, 03 Mar 2013 20:08:55 -0500 |
nemo |
keep hogs from sliding while they are being frozen
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changeset |
files
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Sun, 03 Mar 2013 19:43:01 -0500 |
nemo |
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
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files
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Sun, 03 Mar 2013 14:58:58 -0500 |
nemo |
Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
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changeset |
files
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Sun, 03 Mar 2013 14:39:55 -0500 |
nemo |
add neglected merge
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changeset |
files
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Sun, 03 Mar 2013 23:25:34 +0400 |
unc0rr |
Fix team file path
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changeset |
files
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Sun, 03 Mar 2013 19:35:57 +0200 |
Urbertar |
Fix water on ice setting
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changeset |
files
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Sun, 03 Mar 2013 23:25:09 +0400 |
unc0rr |
Eh, two players condition seems to make more sense than two clans here
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changeset |
files
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Sun, 03 Mar 2013 19:32:48 +0200 |
Urbertar |
Fix DrawLine bug
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changeset |
files
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Sun, 03 Mar 2013 23:23:41 +0400 |
unc0rr |
lol nemo, lol
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files
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