Sun, 14 Nov 2010 11:10:25 -0500 |
nemo |
2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir
0.9.14.1
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Sun, 16 Jan 2011 03:39:54 +0100 |
koda |
trying to close 0.9.14 branch
0.9.14
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Sat, 13 Nov 2010 09:36:26 -0500 |
nemo |
merge of 0.9.14 changes into default - hopefully I successfully avoided the parts we don't want
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Sun, 14 Nov 2010 11:06:55 -0500 |
nemo |
revert prior revision. moving to new branch
0.9.14
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Sat, 13 Nov 2010 14:40:06 +0100 |
Henek |
added new sprite for drill strike drills, not intended for .15 release
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Sun, 14 Nov 2010 11:03:55 -0500 |
nemo |
set all offsets to 0 based on user complaints.
0.9.14
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Sat, 13 Nov 2010 14:04:18 +0100 |
Henek |
better description of disable wind
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Sat, 13 Nov 2010 15:25:38 -0500 |
nemo |
lighten tex to look more sandy
0.9.14
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Sat, 13 Nov 2010 00:47:48 -0500 |
nemo |
check in frontend flag for more wind mode
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Sat, 13 Nov 2010 23:16:23 +0300 |
unc0rr |
Update message
0.9.14
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Fri, 12 Nov 2010 23:29:11 -0500 |
nemo |
Apply wind while roping too (with the game flag set)
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Sat, 13 Nov 2010 23:13:21 +0300 |
unc0rr |
Apply 2610ad7c6d6c to branch too
0.9.14
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Fri, 12 Nov 2010 21:30:00 -0500 |
nemo |
tweak more wind mode
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Sat, 13 Nov 2010 23:09:24 +0300 |
unc0rr |
Bump up protocol number
0.9.14
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Sat, 13 Nov 2010 03:26:14 +0100 |
koda |
merge
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Sat, 13 Nov 2010 14:56:35 -0500 |
nemo |
tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
0.9.14
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Fri, 12 Nov 2010 18:57:36 -0500 |
nemo |
This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
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Sat, 13 Nov 2010 12:59:56 -0500 |
nemo |
replace orange with yellow to differentiate from peach
0.9.14
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Sat, 13 Nov 2010 00:51:55 +0100 |
Henek |
makes drill attack drills weaker and not affected by wind
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Sat, 13 Nov 2010 10:28:04 -0500 |
jose1711 |
one more try at sk - perhaps it will make the release
0.9.14
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Fri, 12 Nov 2010 18:24:11 -0500 |
nemo |
bugfix. correct crossplatform tips
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Sat, 13 Nov 2010 03:25:40 +0100 |
koda |
don't list too big maps for certain devices
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Sat, 13 Nov 2010 17:48:56 +0300 |
unc0rr |
Update ru translation
0.9.14
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Fri, 12 Nov 2010 18:32:29 -0500 |
jose1711 |
translation update for the release
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Sat, 13 Nov 2010 01:24:39 +0100 |
koda |
some interface tricks for iphone as well
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Sat, 13 Nov 2010 17:39:24 +0300 |
unc0rr |
Not going into release
0.9.14
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Fri, 12 Nov 2010 18:32:56 -0500 |
nemo |
update translation files for the 4265 text change
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Fri, 12 Nov 2010 23:59:40 +0100 |
koda |
update iFrontend with new schemes and weaps, fix up smaller glitches
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Sat, 13 Nov 2010 17:14:51 +0300 |
unc0rr |
No svgz and .desktop
0.9.14
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Fri, 12 Nov 2010 23:40:08 +0100 |
Henek |
fancy dust when the drill is drilling
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Fri, 12 Nov 2010 22:47:13 +0100 |
koda |
redo once again file updating, moving stuff around
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Sat, 13 Nov 2010 17:11:28 +0300 |
unc0rr |
Bye-bye sha-1
0.9.14
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Fri, 12 Nov 2010 22:38:05 +0100 |
Palewolf |
Light trails for bullets
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Sat, 13 Nov 2010 17:05:34 +0300 |
unc0rr |
Merge
0.9.14
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Fri, 12 Nov 2010 16:06:06 -0500 |
nemo |
copypasta fail
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Sat, 13 Nov 2010 17:05:14 +0300 |
unc0rr |
Ban .svg, .psd, .sifz from being present in 'make package_source' output
0.9.14
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Fri, 12 Nov 2010 16:00:28 -0500 |
nemo |
off by 1 error in resurrector index
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Sat, 13 Nov 2010 16:52:53 +0300 |
unc0rr |
Some fixes
0.9.14
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Sat, 13 Nov 2010 08:55:58 -0500 |
nemo |
merge (stupid reflexive pull -u)
0.9.14
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Fri, 12 Nov 2010 15:57:30 -0500 |
nemo |
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
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Sat, 13 Nov 2010 16:47:40 +0300 |
unc0rr |
Useless
0.9.14
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Sat, 13 Nov 2010 08:54:39 -0500 |
szczur |
last-minute pl updates
0.9.14
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Fri, 12 Nov 2010 21:37:12 +0100 |
Henek |
fixed breakage of game schemes
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Sat, 13 Nov 2010 12:07:17 +0100 |
Palewolf |
Updated spanish translation
0.9.14
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Fri, 12 Nov 2010 21:55:55 +0300 |
unc0rr |
merge
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Sat, 13 Nov 2010 11:33:50 +0300 |
unC0Rr |
Add 0.9.14 and 0.9.15-dev mapping
0.9.14
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Fri, 12 Nov 2010 13:54:22 -0500 |
nemo |
distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
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Fri, 12 Nov 2010 21:55:33 +0300 |
unc0rr |
Apply typo fix also here
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Sat, 13 Nov 2010 10:52:27 +0300 |
unC0Rr |
Remove "-dev" suffix
0.9.14
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Fri, 12 Nov 2010 12:35:30 -0500 |
nemo |
ok... combine a tick check with texture percentage check. this should be a lot less frequent
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Sat, 13 Nov 2010 10:22:06 +0300 |
unC0Rr |
Fix typo in russian translation, update english translation with plural forms
0.9.14
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Fri, 12 Nov 2010 12:30:22 -0500 |
nemo |
Also switch saucer from updating every N ticks to updating as-needed.
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Fri, 12 Nov 2010 18:32:56 -0500 |
nemo |
update translation files for the 4265 text change
0.9.14
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Fri, 12 Nov 2010 12:25:38 -0500 |
nemo |
Switch to Damage - Tag is already in use
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Fri, 12 Nov 2010 18:32:29 -0500 |
jose1711 |
translation update for the release
0.9.14
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Fri, 12 Nov 2010 12:21:40 -0500 |
nemo |
remove floating point/rounding
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Fri, 12 Nov 2010 18:24:11 -0500 |
nemo |
bugfix. correct crossplatform tips
0.9.14
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Fri, 12 Nov 2010 12:20:50 -0500 |
nemo |
only update flamethrower texture when the percentage changes
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Fri, 12 Nov 2010 17:54:49 -0500 |
nemo |
improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index
0.9.14
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Fri, 12 Nov 2010 17:17:25 +0100 |
koda |
raised version number
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Fri, 12 Nov 2010 17:53:35 -0500 |
nemo |
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
0.9.14
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Fri, 12 Nov 2010 17:08:31 +0100 |
koda |
exposing Henek's no wind flag
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Fri, 12 Nov 2010 21:42:27 +0300 |
unc0rr |
Fix typo
0.9.14
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Fri, 12 Nov 2010 15:20:54 +0100 |
koda |
yay i'm free to break things again!
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Fri, 12 Nov 2010 20:42:36 +0300 |
unc0rr |
Make server listen on ipv4 interface only
0.9.14
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Fri, 12 Nov 2010 14:54:53 +0100 |
koda |
drillstrike! might require the drill patch to improve behavior
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Fri, 12 Nov 2010 09:49:46 +0100 |
koda |
merge this two safe commits from trunk to release branch
0.9.14
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Fri, 12 Nov 2010 00:11:22 +0100 |
koda |
iphone interface
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Thu, 11 Nov 2010 23:24:06 +0100 |
Henek |
added getrandom and addcaption to lua
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Thu, 11 Nov 2010 22:17:54 +0300 |
unc0rr |
Revert to old server in branch 0.9.14
0.9.14
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Thu, 11 Nov 2010 11:04:24 -0500 |
nemo |
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
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Thu, 11 Nov 2010 10:51:38 -0500 |
nemo |
er. and cast to TAmmoType, which burp's routine still requires :)
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Thu, 11 Nov 2010 09:59:45 -0500 |
nemo |
Forgot burp's new ammo routine
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Thu, 11 Nov 2010 09:58:10 -0500 |
nemo |
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
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Thu, 11 Nov 2010 00:38:12 +0100 |
koda |
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
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Wed, 10 Nov 2010 19:43:13 +0100 |
Henek |
added function GetHogTeamName to lua, makes TeamsCount more useful
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Wed, 10 Nov 2010 18:34:11 +0100 |
Henek |
added TeamsCount and TotalTurns to lua as requested by mikade
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Tue, 09 Nov 2010 22:44:12 -0500 |
nemo |
hide crosshair when switching to no weapon
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Tue, 09 Nov 2010 22:40:38 -0500 |
nemo |
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
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Wed, 10 Nov 2010 03:08:14 +0100 |
koda |
tweak interface, there is no need to manually add new weapons and schemes to the filter list
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Wed, 10 Nov 2010 00:56:21 +0100 |
koda |
added two games modes and one weaponset
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Tue, 09 Nov 2010 19:17:53 +0100 |
Henek |
removed altuse property for sticky mines
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Tue, 09 Nov 2010 19:17:53 +0300 |
unc0rr |
Even more png optimizations
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Tue, 09 Nov 2010 09:46:45 +0300 |
unc0rr |
More png optimizations
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Tue, 09 Nov 2010 09:29:16 +0300 |
unc0rr |
Optimized graphics by size using
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Mon, 08 Nov 2010 23:28:39 -0500 |
nemo |
compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
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Mon, 08 Nov 2010 22:26:44 -0500 |
nemo |
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
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Mon, 08 Nov 2010 22:11:46 -0500 |
nemo |
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
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Tue, 09 Nov 2010 01:56:22 +0100 |
sheepluva |
changelog
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Mon, 08 Nov 2010 19:36:51 -0500 |
nemo |
restore circle
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Tue, 09 Nov 2010 00:21:59 +0100 |
Henek |
added missing game modifiers to lua
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Mon, 08 Nov 2010 23:59:21 +0100 |
koda |
merge again? :o
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Mon, 08 Nov 2010 23:16:13 +0100 |
Henek |
fix so gfDisableWind can infact be used in lua
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Mon, 08 Nov 2010 23:07:43 +0100 |
Henek |
added flag gfDisableWind to be used in lua scripts
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Mon, 08 Nov 2010 23:05:44 +0100 |
TheException |
Fix wrong order in results screen when players team up
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Mon, 08 Nov 2010 23:58:59 +0100 |
koda |
merge
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Mon, 08 Nov 2010 22:12:14 +0100 |
Henek |
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
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Mon, 08 Nov 2010 14:24:31 -0500 |
nemo |
fix preview for the FlightJoust test map (not for release)
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Mon, 08 Nov 2010 23:58:22 +0100 |
koda |
smaller update (color and modes)
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Mon, 08 Nov 2010 14:15:26 -0500 |
nemo |
Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
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Mon, 08 Nov 2010 23:46:34 +0100 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
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Sun, 07 Nov 2010 18:35:21 -0500 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
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Sun, 07 Nov 2010 17:48:21 -0500 |
nemo |
no need to clear this flag
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Sun, 07 Nov 2010 23:47:29 +0100 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
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Sun, 07 Nov 2010 17:40:55 -0500 |
nemo |
better end of turn in infinite attack mode. NEEDS TESTING.
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Sun, 07 Nov 2010 17:03:10 -0500 |
nemo |
oops, remove weapon delays for clean slate - or else crates get frustrating
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Sun, 07 Nov 2010 16:51:16 -0500 |
nemo |
keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
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Sun, 07 Nov 2010 21:54:15 +0100 |
Henek |
swedish translation tweaks
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Sun, 07 Nov 2010 21:21:10 +0100 |
FIQ |
swedish translation
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Sun, 07 Nov 2010 21:04:18 +0100 |
Always-Godlike |
JAWOHL! German translations
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Sun, 07 Nov 2010 20:59:43 +0100 |
Palewolf |
Merge README and CREDITS files into CREDITS
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Sun, 07 Nov 2010 14:54:30 -0500 |
nemo |
SOMEONE SET US UP THE BOM!
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Sun, 07 Nov 2010 14:49:16 -0500 |
nemo |
remove BOM from ja.txt, fix line endings
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Sun, 07 Nov 2010 20:40:30 +0100 |
koda |
err better wait after relase for this one
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Sun, 07 Nov 2010 20:27:05 +0100 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
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Sun, 07 Nov 2010 14:24:00 -0500 |
mikade |
japanese gets some love
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Sun, 07 Nov 2010 20:21:05 +0100 |
Palewolf |
Credit comunity submitted content
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Sun, 07 Nov 2010 14:03:16 -0500 |
nemo |
hee hee
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Sun, 07 Nov 2010 13:29:11 -0500 |
inu |
pt again
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Sun, 07 Nov 2010 21:23:29 +0300 |
unc0rr |
Fix stats messages
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