Mon, 09 Dec 2013 23:32:57 +0400 |
unc0rr |
- Restrict game config changes in special rooms
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Mon, 09 Dec 2013 10:59:38 -0500 |
nemo |
Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
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Sun, 08 Dec 2013 16:04:40 -0500 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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Sun, 08 Dec 2013 13:49:11 -0500 |
nemo |
Add missing gstCollision bug #725
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Sun, 08 Dec 2013 17:58:45 +0100 |
sheepluva |
fix Issue #724: Bee sound never stops (underwater when timer is 0)
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Sun, 08 Dec 2013 12:19:30 +0100 |
sheepluva |
string/typo fixes
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Sat, 07 Dec 2013 22:09:55 -0500 |
nemo |
revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
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Sat, 07 Dec 2013 21:41:34 -0500 |
nemo |
use a variable that allows negative values instead.
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Sun, 08 Dec 2013 02:43:06 +0100 |
sheepluva |
disallow speech bubbles to go offscreen
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Sun, 08 Dec 2013 02:36:14 +0100 |
sheepluva |
fix speechbubbles assigning negative values to a Longword value, overflowing it
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Fri, 06 Dec 2013 23:53:35 +0100 |
sheepluva |
It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution,
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Fri, 06 Dec 2013 22:48:30 +0100 |
sheepluva |
* turned out the no-flight zone is also a no-climb-and-progress zone
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Fri, 06 Dec 2013 20:38:48 +0100 |
sheepluva |
some more campaign string tweaks
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Fri, 06 Dec 2013 17:01:40 +0100 |
sheepluva |
string tweaks and whitespace fixes
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Fri, 06 Dec 2013 15:37:15 +0100 |
sheepluva |
german translation updates
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Fri, 06 Dec 2013 10:22:33 +0100 |
sheepluva |
don't allow autocamera to mess with targetting when e.g. spamming air-attacks in inf attack mode
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Fri, 06 Dec 2013 09:30:07 +0200 |
Periklis Ntanasis |
fix buggy win conditions and stats in death01
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Thu, 05 Dec 2013 00:51:27 +0400 |
unc0rr |
- Special rooms which stay even when last player quits. Not useful for now, and can't be removed at all.
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Wed, 04 Dec 2013 12:28:04 +0100 |
sheepluva |
here have some lua love: make parameter count error messages more helpful to lua devs
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Wed, 04 Dec 2013 10:47:15 +0100 |
sheepluva |
lua call SetAmmoDelay(ammotype, delay). note: as the engine does not yet support per-clan/team/hog ammo delay values, lua scripters will have to keep track of individual delays and set them accordingly before a hedgehog's turn (if they want usage cool-down behavior)
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Wed, 04 Dec 2013 09:54:16 +0100 |
sheepluva |
fix misspelled variable name (cosmetic change)
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Tue, 03 Dec 2013 22:53:45 -0500 |
nemo |
make the team association with hog before calling gear creation. makes some lua a little easier
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Tue, 03 Dec 2013 22:48:21 -0500 |
nemo |
sethogname/hat need to wrap entire operation around test of hog/gear
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Wed, 04 Dec 2013 02:08:46 +0200 |
Periklis Ntanasis |
adjusting the wind in fruit02
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Wed, 04 Dec 2013 00:46:04 +0200 |
Periklis Ntanasis |
fixed wrong saved positions, illegal crate destroying and killing cap.Lime early in fruit02
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Wed, 04 Dec 2013 00:19:42 +0400 |
unc0rr |
Load themes lazily
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Tue, 03 Dec 2013 23:54:58 +0400 |
unc0rr |
Be lazy in loading maps list
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Tue, 03 Dec 2013 18:09:54 +0100 |
sheepluva |
make all objects depend on .inc files (which are not correctly positioned in list, because cmake can't deal with that
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Tue, 03 Dec 2013 12:10:51 -0500 |
nemo |
Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
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Tue, 03 Dec 2013 17:39:07 +0100 |
sheepluva |
make source files objects depend on their predecessors in list
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