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- Restrict game config changes in special rooms
2013-12-09, by unc0rr
Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
2013-12-09, by nemo
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
2013-12-08, by nemo
Add missing gstCollision bug #725
2013-12-08, by nemo
fix Issue #724: Bee sound never stops (underwater when timer is 0)
2013-12-08, by sheepluva
string/typo fixes
2013-12-08, by sheepluva
revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
2013-12-07, by nemo
use a variable that allows negative values instead.
2013-12-07, by nemo
disallow speech bubbles to go offscreen
2013-12-08, by sheepluva
fix speechbubbles assigning negative values to a Longword value, overflowing it
2013-12-08, by sheepluva
It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution,
2013-12-06, by sheepluva
* turned out the no-flight zone is also a no-climb-and-progress zone
2013-12-06, by sheepluva
some more campaign string tweaks
2013-12-06, by sheepluva
string tweaks and whitespace fixes
2013-12-06, by sheepluva
german translation updates
2013-12-06, by sheepluva
don't allow autocamera to mess with targetting when e.g. spamming air-attacks in inf attack mode
2013-12-06, by sheepluva
fix buggy win conditions and stats in death01
2013-12-06, by Periklis Ntanasis
- Special rooms which stay even when last player quits. Not useful for now, and can't be removed at all.
2013-12-05, by unc0rr
here have some lua love: make parameter count error messages more helpful to lua devs
2013-12-04, by sheepluva
lua call SetAmmoDelay(ammotype, delay). note: as the engine does not yet support per-clan/team/hog ammo delay values, lua scripters will have to keep track of individual delays and set them accordingly before a hedgehog's turn (if they want usage cool-down behavior)
2013-12-04, by sheepluva
fix misspelled variable name (cosmetic change)
2013-12-04, by sheepluva
make the team association with hog before calling gear creation. makes some lua a little easier
2013-12-03, by nemo
sethogname/hat need to wrap entire operation around test of hog/gear
2013-12-03, by nemo
adjusting the wind in fruit02
2013-12-04, by Periklis Ntanasis
fixed wrong saved positions, illegal crate destroying and killing cap.Lime early in fruit02
2013-12-04, by Periklis Ntanasis
Load themes lazily
2013-12-04, by unc0rr
Be lazy in loading maps list
2013-12-03, by unc0rr
make all objects depend on .inc files (which are not correctly positioned in list, because cmake can't deal with that
2013-12-03, by sheepluva
Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
2013-12-03, by nemo
make source files objects depend on their predecessors in list
2013-12-03, by sheepluva
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