Wed, 10 Aug 2011 17:16:19 -0400 |
nemo |
merge1
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Wed, 10 Aug 2011 14:52:51 +0200 |
Xeli |
Changed gametype to 'style'
hedgeroid
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Wed, 10 Aug 2011 22:34:25 +0200 |
mikade |
Fixed up Golf theme. Should look pretty good, now.
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Wed, 10 Aug 2011 01:50:57 +0200 |
Xeli |
typo on the nullpointer check
hedgeroid
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Wed, 10 Aug 2011 11:45:02 -0400 |
nemo |
exclude current hedgehog
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Wed, 10 Aug 2011 01:22:52 +0200 |
Xeli |
Fixed team colors in the UI, delete and a nullpointer bug when no teams are created
hedgeroid
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Tue, 09 Aug 2011 21:54:45 -0400 |
nemo |
Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
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Tue, 09 Aug 2011 21:41:52 +0200 |
Xeli |
merge
hedgeroid
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Tue, 09 Aug 2011 21:18:12 -0400 |
nemo |
return visual gear in hogsay
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Mon, 08 Aug 2011 23:57:04 -0400 |
nemo |
slight visual tweak. birdy's wings beat faster if he's just about tired out
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Mon, 08 Aug 2011 13:43:24 -0400 |
nemo |
gear state flag names for scripting
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Sun, 07 Aug 2011 14:41:47 -0400 |
nemo |
remove offset in seduction gear creation
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Sun, 07 Aug 2011 14:29:11 -0400 |
nemo |
Experimental area-of-effect Seduction
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Sun, 07 Aug 2011 22:27:57 +0400 |
unc0rr |
Oh, and fix cursor visibility correlations between gsConfirm state and paused state
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Sun, 07 Aug 2011 22:24:13 +0400 |
unc0rr |
Also unhide mouse cursor when in gsConfirm state
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Sun, 07 Aug 2011 22:20:52 +0400 |
unc0rr |
Release mouse cursor in gsConfirm state
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Sun, 07 Aug 2011 22:18:51 +0400 |
unc0rr |
Enter gsConfirm state when loosing focus
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Sun, 07 Aug 2011 13:32:28 -0400 |
nemo |
disable extra time in timeless mode
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Sun, 07 Aug 2011 12:50:17 -0400 |
nemo |
drowning flake graphics tweak
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Sun, 07 Aug 2011 18:49:49 +0200 |
koda |
oops this slipped through
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Sun, 07 Aug 2011 12:40:14 -0400 |
nemo |
Expose TargetX/TargetY to scripting
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Tue, 09 Aug 2011 21:31:49 +0200 |
Xeli |
removed prints
hedgeroid
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Sun, 07 Aug 2011 12:25:21 -0400 |
nemo |
disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
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Tue, 09 Aug 2011 20:56:34 +0200 |
Xeli |
fixed minor download bug
hedgeroid
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Sun, 07 Aug 2011 12:06:53 -0400 |
nemo |
make a special case for teleport instead. also allows teleporting off of a parachute
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Tue, 09 Aug 2011 20:56:18 +0200 |
Xeli |
api level 9 for now
hedgeroid
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Sun, 07 Aug 2011 11:52:06 -0400 |
nemo |
prevent attempting to teleport in mid-air during inf attack
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Tue, 09 Aug 2011 20:55:34 +0200 |
Xeli |
-
hedgeroid
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Sun, 07 Aug 2011 11:23:27 -0400 |
nemo |
Don't reset attack when Unplaced.
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Tue, 09 Aug 2011 20:54:56 +0200 |
Xeli |
Fixed IPC provide gameconfig
hedgeroid
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Sun, 07 Aug 2011 11:18:49 -0400 |
nemo |
This should make bee/airstrikes play nicer with infinite attack mode
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Tue, 09 Aug 2011 20:53:37 +0200 |
Xeli |
Added color and team hog count
hedgeroid
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Sat, 06 Aug 2011 07:09:30 +0200 |
koda |
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
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Tue, 09 Aug 2011 20:52:26 +0200 |
Xeli |
AI thread is now an SDL_Thread rather than pthread
hedgeroid
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Fri, 05 Aug 2011 01:22:51 +0200 |
koda |
use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
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Tue, 09 Aug 2011 20:51:20 +0200 |
Xeli |
changed iphone specific ifdefs to mobile
hedgeroid
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Fri, 05 Aug 2011 14:15:19 -0400 |
nemo |
merge
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Mon, 08 Aug 2011 23:52:17 +0200 |
Xeli |
Removed the (default) qualifier
hedgeroid
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Wed, 10 Aug 2011 16:07:34 +0100 |
grammikj |
Make sinegun sound a bit louder
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Fri, 05 Aug 2011 14:13:06 -0400 |
nemo |
move gstWait - should make detecting drowning easier for mikade
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Mon, 08 Aug 2011 23:25:21 +0200 |
Xeli |
added placeholder images for teamcount
hedgeroid
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Wed, 10 Aug 2011 15:41:25 +0100 |
grammikj |
Fix sounds, add some more for hellish impact and sine gun
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Thu, 04 Aug 2011 17:44:55 +0200 |
Xeli |
merge
hedgeroid
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Thu, 04 Aug 2011 19:52:27 -0400 |
nemo |
Fix crasher. thanks to dagni for the demo file that tracked it down.
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Fri, 05 Aug 2011 12:19:01 +0100 |
grammickj |
New sounds: mudball, mine bounce, hammer
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Tue, 02 Aug 2011 00:28:49 +0200 |
koda |
add a couple of nilcheck for safety
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Mon, 01 Aug 2011 16:45:45 -0400 |
nemo |
minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
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Mon, 01 Aug 2011 15:37:27 -0400 |
nemo |
Make vgtHealth use Tint
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Mon, 01 Aug 2011 13:29:01 -0400 |
nemo |
add getter for effects. untested.
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Mon, 01 Aug 2011 10:08:02 +0400 |
unc0rr |
Merge
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Mon, 01 Aug 2011 01:54:18 +0200 |
koda |
i had to forget something about the ios project file, by contract
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Mon, 01 Aug 2011 00:48:38 +0200 |
koda |
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
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Sun, 31 Jul 2011 12:07:44 -0400 |
nemo |
Reset to default zoom. Unbreaks waves
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Sun, 31 Jul 2011 17:09:04 +0200 |
koda |
i forgot to update schemes after adding tag mode; also updated/fixed a couple of them
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Sun, 31 Jul 2011 16:03:24 +0200 |
koda |
ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
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Sat, 30 Jul 2011 17:23:47 -0400 |
nemo |
add nil check
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Sat, 30 Jul 2011 15:36:11 -0400 |
nemo |
sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
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Sat, 30 Jul 2011 14:52:25 -0400 |
nemo |
kill off some speckles, crank up land gun output
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Thu, 04 Aug 2011 17:41:07 +0200 |
Xeli |
removed TODO no use for it now
hedgeroid
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Wed, 27 Jul 2011 20:58:06 -0400 |
nemo |
bluer colour, more pulsing
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