2010-08-15 nemo ...
2010-08-14 koda disable AI teleport
2010-08-13 koda better to do that in this way
2010-08-13 koda reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
2010-08-12 smaxx Engine:
2010-08-13 nemo Remove Thumbs.db, reduce file sizes
2010-08-10 burp * SpawnCustomCrateAt procedure + lua bindings
2010-08-08 nemo oh yeah. And merge again, I always forget to update first
2010-08-07 tiyuri More script updates for FJ
2010-08-07 tiyuri Remove random placement of health crate, looks like LUA random function may not be synced over network.
2010-08-06 smaxx Engine:
2010-08-06 smaxx Frontend:
2010-08-06 smaxx Engine:
2010-08-04 tiyuri Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
2010-08-04 tiyuri Flightjoust lua script
2010-08-04 tiyuri FlightJoust Map, needs updating
2010-08-04 smaxx Engine:
2010-08-04 smaxx Engine:
2010-08-04 smaxx Engine:
2010-08-03 tiyuri Update stage theme icon
2010-08-03 smaxx Engine:
2010-08-08 szczur Polish translation update
2010-08-03 tiyuri Ammo menu graphics for hammer weapon
2010-08-03 smaxx Engine:
2010-08-03 tiyuri One more mine graphic, I'm on a roll!
2010-08-03 tiyuri Various mine graphics
2010-08-03 smaxx Engine:
2010-08-02 smaxx Engine:
2010-08-02 smaxx Engine:
2010-08-02 koda merge
2010-08-02 smaxx Engine:
2010-08-02 koda clean and reorder arguments passed to engine
2010-08-02 koda applied from experimental3D, use a slider to set up quality
2010-08-02 koda resize checkbox
2010-08-01 smaxx Engine:
2010-08-02 koda completing the ifrontend interface...
2010-08-01 smaxx Engine:
2010-08-01 koda halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
2010-08-01 smaxx merge
2010-08-01 koda rewrite portions of some uiviewcontrollers
2010-08-01 smaxx Graphics:
2010-08-01 nemo Let's try this instead.
2010-08-26 koda rename two rendering methods and performe some interface tricks about fullscreen experimental3D
2010-07-31 koda remove trailing spaces from end of line
2010-08-18 smaxx Engine: experimental3D
2010-07-31 koda reverted stereo craziness - the experimental3D branch has been created for a reason
2010-08-02 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
2010-07-31 koda merge
2010-08-02 koda these were removed by mistake experimental3D
2010-07-30 smaxx Engine:
2010-07-31 koda applying smaxx patch where it should be experimental3D
2010-07-30 smaxx Engine:
2010-07-30 koda add some comments and fix indentation experimental3D
2010-07-30 tiy New weapon graphics
2010-07-30 koda creating a new branch for experimental 3d stereographic rendering experimental3D
2010-07-29 nemo I keep forgetting to merge.
2010-07-29 nemo Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
2010-07-29 nemo Revert broken generating of qm in cmake, restore source control of .qm for now.
2010-07-29 smaxx Engine:
2010-07-26 smaxx Frontend:
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