Thu, 04 Feb 2010 22:29:19 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 04 Feb 2010 20:49:59 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Thu, 04 Feb 2010 20:49:23 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Thu, 04 Feb 2010 20:47:39 +0000 |
smxx |
Graphics:
|
changeset |
files
|
Thu, 04 Feb 2010 20:45:03 +0000 |
smxx |
Server:
|
changeset |
files
|
Thu, 04 Feb 2010 18:46:49 +0000 |
nemo |
Correct napalm adjustment.
|
changeset |
files
|
Thu, 04 Feb 2010 14:48:49 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 04 Feb 2010 14:35:31 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 03 Feb 2010 23:36:42 +0000 |
koda |
implement transition in the way i had in mind
|
changeset |
files
|
Wed, 03 Feb 2010 13:02:28 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Wed, 03 Feb 2010 04:18:28 +0000 |
nemo |
Fix crash in DrawTunnel
|
changeset |
files
|
Wed, 03 Feb 2010 03:01:44 +0000 |
koda |
programmatically load main controller
|
changeset |
files
|
Mon, 01 Feb 2010 22:01:35 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 01 Feb 2010 21:26:15 +0000 |
koda |
new graphics from Tiy and frontend is loaded in landscape mode
|
changeset |
files
|
Mon, 01 Feb 2010 19:43:57 +0000 |
koda |
inu's updated pt_PT translation file
|
changeset |
files
|
Mon, 01 Feb 2010 07:10:33 +0000 |
nemo |
Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
|
changeset |
files
|
Sun, 31 Jan 2010 22:52:42 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 31 Jan 2010 22:43:09 +0000 |
koda |
smaller improvements in mouse handling
|
changeset |
files
|
Sun, 31 Jan 2010 22:15:53 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 31 Jan 2010 19:32:43 +0000 |
nemo |
Only add turn timeout for weapons that don't already have a timeout
|
changeset |
files
|
Sun, 31 Jan 2010 19:25:31 +0000 |
nemo |
oops. forgot skip turn
|
changeset |
files
|
Sun, 31 Jan 2010 19:24:22 +0000 |
nemo |
Remove king invulnerability, disable everything but teleport instead.
|
changeset |
files
|
Sun, 31 Jan 2010 16:35:18 +0000 |
nemo |
Pass correct gear to modifydamage in shotgun
|
changeset |
files
|
Sun, 31 Jan 2010 16:31:45 +0000 |
nemo |
Adjust king movement in ammoshove, give king a damage bonus
|
changeset |
files
|
Sun, 31 Jan 2010 16:22:50 +0000 |
nemo |
Nature theme additions by Tiy and Palewolf
|
changeset |
files
|
Sun, 31 Jan 2010 16:20:53 +0000 |
nemo |
Update translation files, add "King Mode"
|
changeset |
files
|
Sat, 30 Jan 2010 18:23:42 +0000 |
koda |
input handling reworked, still a lot of bugs in mouse movement
|
changeset |
files
|
Sat, 30 Jan 2010 01:46:23 +0000 |
koda |
redo LANDSCAPE MODE in a saner way with lots of fps
|
changeset |
files
|
Fri, 29 Jan 2010 00:55:14 +0000 |
koda |
LANDSCAPE ON IPHONE
|
changeset |
files
|
Thu, 28 Jan 2010 20:36:24 +0000 |
nemo |
IOResult is a special variable
|
changeset |
files
|
Thu, 28 Jan 2010 19:01:57 +0000 |
nemo |
Remove inverted and useless test
|
changeset |
files
|
Wed, 27 Jan 2010 19:58:52 +0000 |
koda |
adds a "factory reset" to iphone frontend
|
changeset |
files
|
Wed, 27 Jan 2010 00:11:52 +0000 |
nemo |
Tweak load order
|
changeset |
files
|
Tue, 26 Jan 2010 23:04:19 +0000 |
nemo |
Rename for consistency
|
changeset |
files
|
Tue, 26 Jan 2010 23:00:45 +0000 |
nemo |
Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
|
changeset |
files
|
Tue, 26 Jan 2010 21:55:51 +0000 |
koda |
complete the replacement of init/free wrappers for every unit
|
changeset |
files
|
Tue, 26 Jan 2010 04:13:37 +0000 |
nemo |
Free up some unfreed memory. Needed for Koda's iphone lib work
|
changeset |
files
|
Sun, 24 Jan 2010 19:52:30 +0000 |
koda |
update iphone frontend to the new (silly) sdl api, code cleanups for other sections
|
changeset |
files
|
Sun, 24 Jan 2010 19:01:51 +0000 |
nemo |
Palewolf's smoke traces for fire.
|
changeset |
files
|
Sun, 24 Jan 2010 16:46:06 +0000 |
nemo |
Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
|
changeset |
files
|
Sun, 24 Jan 2010 16:39:09 +0000 |
nemo |
If the music is going to be wrong, it can at least irritate me less.
|
changeset |
files
|
Sun, 24 Jan 2010 16:35:47 +0000 |
nemo |
Some value for opacity. Did not adjust water colour.
|
changeset |
files
|
Sun, 24 Jan 2010 16:33:57 +0000 |
nemo |
Add Desert theme
|
changeset |
files
|
Sun, 24 Jan 2010 16:25:10 +0000 |
nemo |
forgot Themes CMakeLists file
|
changeset |
files
|
Sun, 24 Jan 2010 16:24:24 +0000 |
nemo |
Olympics theme, Ruler map training map and a bunch of new textures for the more "3d" terrain thingy Smaxx added.
|
changeset |
files
|
Sun, 24 Jan 2010 13:38:14 +0000 |
koda |
sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
|
changeset |
files
|
Sun, 24 Jan 2010 13:37:03 +0000 |
koda |
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
|
changeset |
files
|
Sun, 24 Jan 2010 07:37:00 +0000 |
nemo |
Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
|
changeset |
files
|
Sun, 24 Jan 2010 07:26:03 +0000 |
nemo |
Randomise order of play.
|
changeset |
files
|
Sat, 23 Jan 2010 21:57:24 +0000 |
koda |
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
|
changeset |
files
|
Sat, 23 Jan 2010 13:15:27 +0000 |
koda |
settings tab has now a very nice iphone-like interface
|
changeset |
files
|
Wed, 20 Jan 2010 14:31:45 +0000 |
koda |
updated polish translation by szczur
|
changeset |
files
|
Mon, 18 Jan 2010 05:36:08 +0000 |
koda |
replace initialization/finalization statements with custom init functions
|
changeset |
files
|
Sat, 16 Jan 2010 17:30:37 +0000 |
koda |
objc/pascal finally working
|
changeset |
files
|
Sat, 16 Jan 2010 06:48:56 +0000 |
koda |
code cleanup and opengles optimizations
|
changeset |
files
|
Fri, 15 Jan 2010 10:03:31 +0000 |
koda |
settings are applied to game launch
|
changeset |
files
|
Thu, 14 Jan 2010 16:46:50 +0000 |
koda |
makes freepascal code compatible with OBJFPC mode
|
changeset |
files
|
Thu, 14 Jan 2010 16:38:43 +0000 |
koda |
can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
|
changeset |
files
|
Wed, 13 Jan 2010 09:41:35 +0000 |
koda |
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
|
changeset |
files
|
Tue, 12 Jan 2010 07:32:15 +0000 |
koda |
better network support + initial work for returning to frontend
|
changeset |
files
|
Sun, 10 Jan 2010 00:52:20 +0000 |
koda |
initial support for engine protocol
|
changeset |
files
|
Sat, 09 Jan 2010 01:34:23 +0000 |
koda |
move mixed functions in PascalExports
|
changeset |
files
|
Sat, 09 Jan 2010 00:59:12 +0000 |
koda |
iphone overlay button animation
|
changeset |
files
|
Fri, 08 Jan 2010 03:52:44 +0000 |
koda |
move all sdl source files in a proper directory
|
changeset |
files
|
Fri, 08 Jan 2010 03:38:01 +0000 |
koda |
add stub files for other views and prevent useless crashes
|
changeset |
files
|
Fri, 08 Jan 2010 01:29:28 +0000 |
koda |
fix italian translation
|
changeset |
files
|
Fri, 08 Jan 2010 01:12:51 +0000 |
koda |
frontend images by Tiy, first setup of frontend
|
changeset |
files
|
Thu, 07 Jan 2010 22:59:14 +0000 |
nemo |
Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
|
changeset |
files
|
Thu, 07 Jan 2010 22:49:25 +0000 |
koda |
touch input: reset zoom, attack button
|
changeset |
files
|
Thu, 07 Jan 2010 19:50:40 +0000 |
koda |
additional modifications for touch input
|
changeset |
files
|
Thu, 07 Jan 2010 16:18:32 +0000 |
nemo |
Drop the LongInt conversion, strip the two tests that are too large
|
changeset |
files
|
Thu, 07 Jan 2010 16:13:43 +0000 |
nemo |
misspelling
|
changeset |
files
|
Thu, 07 Jan 2010 16:12:26 +0000 |
nemo |
bit of a short circuit to reduce a few pointless tests on most text strings
|
changeset |
files
|
Thu, 07 Jan 2010 05:23:23 +0000 |
koda |
injection of custom code in SDL for iPhone in order to implement our frontend
|
changeset |
files
|
Tue, 05 Jan 2010 21:26:38 +0000 |
nemo |
Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
|
changeset |
files
|
Tue, 05 Jan 2010 19:20:44 +0000 |
nemo |
Galician locale by "Gallaecio"
|
changeset |
files
|
Mon, 04 Jan 2010 01:35:57 +0000 |
koda |
Palewolf's updated translation, images in misc
|
changeset |
files
|
Sun, 03 Jan 2010 22:58:19 +0000 |
koda |
lupdate + Palewolf's updated spanish translation + other patches of mine
|
changeset |
files
|
Sun, 03 Jan 2010 17:27:25 +0000 |
koda |
rewritten find_file part
|
changeset |
files
|
Sun, 03 Jan 2010 17:23:40 +0000 |
koda |
check for sdl_image and sdl_mixer versions
|
changeset |
files
|
Sun, 03 Jan 2010 15:40:41 +0000 |
koda |
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
|
changeset |
files
|
Thu, 24 Dec 2009 13:38:20 +0000 |
koda |
regression, powerpc colors working again
|
changeset |
files
|
Thu, 24 Dec 2009 02:02:12 +0000 |
koda |
introduction of IMG_Init
|
changeset |
files
|
Sun, 20 Dec 2009 20:35:15 +0000 |
nemo |
Updated chinese and taiwanese locales. Need to run the taiwanese ones past my taiwanese coworkers. Changes were extensive.
|
changeset |
files
|
Sun, 20 Dec 2009 20:08:17 +0000 |
koda |
binding typo
|
changeset |
files
|
Sat, 19 Dec 2009 19:37:30 +0000 |
koda |
update SDLMain.m/.h to latest version
|
changeset |
files
|
Fri, 18 Dec 2009 02:47:28 +0000 |
koda |
complete transition of longword->sdl_color for TTF bindings
|
changeset |
files
|
Fri, 18 Dec 2009 02:33:45 +0000 |
koda |
powerpc and gameserver compilation disabled temporarily
|
changeset |
files
|
Wed, 16 Dec 2009 14:58:45 +0000 |
koda |
random updates for 10.6 and iphone builds
|
changeset |
files
|
Mon, 14 Dec 2009 20:23:51 +0000 |
unc0rr |
Implement "team" chat between spectators
|
changeset |
files
|
Mon, 14 Dec 2009 18:52:04 +0000 |
unc0rr |
Update translation
|
changeset |
files
|
Thu, 10 Dec 2009 18:20:34 +0000 |
unc0rr |
Fix a rare bug when crosshair stucks in up position
|
changeset |
files
|
Wed, 09 Dec 2009 17:35:42 +0000 |
nemo |
This seems a little more efficient
|
changeset |
files
|
Tue, 08 Dec 2009 17:46:58 +0000 |
nemo |
Restore the plural forms - lupdate-qt4 seems to be behaving now. update the compiled files too
|
changeset |
files
|
Tue, 08 Dec 2009 17:41:53 +0000 |
nemo |
Add language to each ts file, rerun disabling of teams.
|
changeset |
files
|
Tue, 08 Dec 2009 17:37:41 +0000 |
nemo |
revert 2695 until I figure out why the linguist update stripped the numerusforms.
|
changeset |
files
|
Tue, 08 Dec 2009 17:29:32 +0000 |
nemo |
Comment out the unused teams to avoid translators working on unused translations.
|
changeset |
files
|
Sat, 05 Dec 2009 17:57:09 +0000 |
nemo |
Can't trim this unless another value is used. needed for joins.
|
changeset |
files
|
Wed, 02 Dec 2009 02:29:53 +0000 |
nemo |
remove missing ogg
|
changeset |
files
|
Mon, 30 Nov 2009 04:18:31 +0000 |
koda |
still updates for mac compilation
|
changeset |
files
|
Sun, 29 Nov 2009 21:47:47 +0000 |
nemo |
Reorder
|
changeset |
files
|
Sun, 29 Nov 2009 19:01:01 +0000 |
nemo |
Arbitrary sanity limits on names. 35 name, 15, username, 20 weapon, 20 scheme. Could increase, just to avoid annoying scrolling for silly names.
|
changeset |
files
|
Sun, 29 Nov 2009 18:54:24 +0000 |
nemo |
Restore old column layout.
|
changeset |
files
|
Sun, 29 Nov 2009 18:30:21 +0000 |
unc0rr |
Get rid of stupid ToggleLongInt and ToggleString functions
|
changeset |
files
|
Sun, 29 Nov 2009 16:56:04 +0000 |
unc0rr |
Smaxx patch with tuning by me:
|
changeset |
files
|
Sun, 29 Nov 2009 16:37:12 +0000 |
nemo |
New despeckle by Palewolf that pretty well on-the-fly
|
changeset |
files
|
Sat, 28 Nov 2009 15:22:28 +0000 |
unc0rr |
Fix bug with cursor coordinates sent via net (or demo/save file)
|
changeset |
files
|
Sat, 28 Nov 2009 02:46:15 +0000 |
koda |
other tweaks for mac compilation
|
changeset |
files
|
Thu, 26 Nov 2009 18:43:33 +0000 |
unc0rr |
Probably fix bug (not tested, I just checked if it builds)
|
changeset |
files
|
Thu, 26 Nov 2009 16:51:03 +0000 |
unc0rr |
A message to help debug
|
changeset |
files
|
Wed, 25 Nov 2009 04:27:53 +0000 |
koda |
some tweaks in the mac compilation system
|
changeset |
files
|
Tue, 24 Nov 2009 20:40:08 +0000 |
nemo |
tiny french tweak by artart78, check in inu's portugese much later now that svn is back
|
changeset |
files
|
Sun, 22 Nov 2009 04:28:30 +0000 |
koda |
fix build
|
changeset |
files
|
Sun, 22 Nov 2009 01:50:38 +0000 |
nemo |
new portugese text from inu
|
changeset |
files
|
Sat, 21 Nov 2009 22:55:20 +0000 |
nemo |
Proper plurals for english, french updates from artart78
|
changeset |
files
|
Sat, 21 Nov 2009 17:28:05 +0000 |
unc0rr |
Run "optipng -o5 -np -nc -nb" on all sprites in Data folder
|
changeset |
files
|
Sat, 21 Nov 2009 17:24:44 +0000 |
unc0rr |
Teams in one clan have common ammo
|
changeset |
files
|
Sat, 21 Nov 2009 15:04:42 +0000 |
nemo |
Set AllInactive to False on falling fire
|
changeset |
files
|
Fri, 20 Nov 2009 23:40:24 +0000 |
koda |
trailing mods from previous commit
|
changeset |
files
|
Fri, 20 Nov 2009 22:02:49 +0000 |
nemo |
revert r2363's ruining the joke
|
changeset |
files
|