smxx [Thu, 04 Feb 2010 22:29:19 +0000] rev 2751
Engine:
* Force 'cpu' flag for AI players; keep players from using it
* Updated english Locale/de.txt
Graphics:
* Added first pack of community submitted flags (cm_*.png)
* Added some new hats
smxx [Thu, 04 Feb 2010 20:49:59 +0000] rev 2750
Frontend:
* Updated main window's background color
smxx [Thu, 04 Feb 2010 20:49:23 +0000] rev 2749
Frontend:
* Updated graphics by Tiyuri
smxx [Thu, 04 Feb 2010 20:47:39 +0000] rev 2748
Graphics:
* Added even more flags
smxx [Thu, 04 Feb 2010 20:45:03 +0000] rev 2747
Server:
* Added support for flags (this still needs further adjustments to restore compatibility with older versions (team datasets)!)
Engine:
* Added support for flags
* Added weapon tooltips
* Moved SplitBySpace to uMisc
* Set file operations to readonly to avoid conflicts running multiple copies networked and synced on one (fast) machine
* Flash active team while green arrow is shown (waiting for input or camera centered on active hog)
* Updated English locale
Frontend:
* Added support for flags
* Added flag selection to edit team page
* Added checkbox for weapon tooltips in options
* "Random team" button may now be translated
* Disabled "official server" button till protocol is handled for all versions (see above; nemo's server is updated to new protocol)
Graphics:
* Added basic set of example flags
nemo [Thu, 04 Feb 2010 18:46:49 +0000] rev 2746
Correct napalm adjustment.
smxx [Thu, 04 Feb 2010 14:48:49 +0000] rev 2745
Engine:
+ Split PlaySound into PlaySound and LoopSound
+ Added overloaded versions of PlaySound/LoopSound that won't require voicepack parameter
+ LoopSound now allows multiple copies of the same sound to play looped and returns the channel used for playback (to stop them later)
+ StopSound now allows either a specific sound (single playback) or channel (single playback as well as looped playback) to be stopped
+ SoundChannel attribute for Gears to be used when looping sounds
smxx [Thu, 04 Feb 2010 14:35:31 +0000] rev 2744
Engine:
* Avoid playing the same sound looped multiple times as its impossible to stop older copies then (at least for now)
koda [Wed, 03 Feb 2010 23:36:42 +0000] rev 2743
implement transition in the way i had in mind
smxx [Wed, 03 Feb 2010 13:02:28 +0000] rev 2742
Frontend:
+ Changed save and demo file extensions to ".<protocol>.hwd" and ".<protocol>.hws" to make file associations easier/constant
+ Added icons to savegame and demo file list (might require some redrawing/updating)
nemo [Wed, 03 Feb 2010 04:18:28 +0000] rev 2741
Fix crash in DrawTunnel
koda [Wed, 03 Feb 2010 03:01:44 +0000] rev 2740
programmatically load main controller
adapt settings to landscape
transition between main controller and other views
smxx [Mon, 01 Feb 2010 22:01:35 +0000] rev 2739
Frontend:
+ New edit buttons for game and weapon scheme selection
koda [Mon, 01 Feb 2010 21:26:15 +0000] rev 2738
new graphics from Tiy and frontend is loaded in landscape mode
koda [Mon, 01 Feb 2010 19:43:57 +0000] rev 2737
inu's updated pt_PT translation file
nemo [Mon, 01 Feb 2010 07:10:33 +0000] rev 2736
Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
smxx [Sun, 31 Jan 2010 22:52:42 +0000] rev 2735
Engine:
+ Play sound when switching hogs
+ Save screenshots to home directory instead of working directory
+ Use Windows bitmap format for screenshots under Win32 (more common and better supported)
* Fix compiler warnings
koda [Sun, 31 Jan 2010 22:43:09 +0000] rev 2734
smaller improvements in mouse handling
smxx [Sun, 31 Jan 2010 22:15:53 +0000] rev 2733
Engine:
* Keep blowtorch and other weapons from penetrating indestructible terrain (e.g. solid borders)
* Reduced explosion background borders
Frontend:
+ Show unknown or missing maps in room list by tinting them red
nemo [Sun, 31 Jan 2010 19:32:43 +0000] rev 2732
Only add turn timeout for weapons that don't already have a timeout
nemo [Sun, 31 Jan 2010 19:25:31 +0000] rev 2731
oops. forgot skip turn
nemo [Sun, 31 Jan 2010 19:24:22 +0000] rev 2730
Remove king invulnerability, disable everything but teleport instead.
nemo [Sun, 31 Jan 2010 16:35:18 +0000] rev 2729
Pass correct gear to modifydamage in shotgun
nemo [Sun, 31 Jan 2010 16:31:45 +0000] rev 2728
Adjust king movement in ammoshove, give king a damage bonus
nemo [Sun, 31 Jan 2010 16:22:50 +0000] rev 2727
Nature theme additions by Tiy and Palewolf
nemo [Sun, 31 Jan 2010 16:20:53 +0000] rev 2726
Update translation files, add "King Mode"
koda [Sat, 30 Jan 2010 18:23:42 +0000] rev 2725
input handling reworked, still a lot of bugs in mouse movement
koda [Sat, 30 Jan 2010 01:46:23 +0000] rev 2724
redo LANDSCAPE MODE in a saner way with lots of fps
uWorld cleaned a little with widgets moved to fit the new interface
(mouse handling is messed up though)
koda [Fri, 29 Jan 2010 00:55:14 +0000] rev 2723
LANDSCAPE ON IPHONE
brings down fps, other localization features
nemo [Thu, 28 Jan 2010 20:36:24 +0000] rev 2722
IOResult is a special variable
nemo [Thu, 28 Jan 2010 19:01:57 +0000] rev 2721
Remove inverted and useless test
koda [Wed, 27 Jan 2010 19:58:52 +0000] rev 2720
adds a "factory reset" to iphone frontend
nemo [Wed, 27 Jan 2010 00:11:52 +0000] rev 2719
Tweak load order
nemo [Tue, 26 Jan 2010 23:04:19 +0000] rev 2718
Rename for consistency
nemo [Tue, 26 Jan 2010 23:00:45 +0000] rev 2717
Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
koda [Tue, 26 Jan 2010 21:55:51 +0000] rev 2716
complete the replacement of init/free wrappers for every unit
iphone frontend smaller fixes
symbol TOUCHINPUT deprecated
revision of some sdl1.3 code
nemo [Tue, 26 Jan 2010 04:13:37 +0000] rev 2715
Free up some unfreed memory. Needed for Koda's iphone lib work
koda [Sun, 24 Jan 2010 19:52:30 +0000] rev 2714
update iphone frontend to the new (silly) sdl api, code cleanups for other sections
nemo [Sun, 24 Jan 2010 19:01:51 +0000] rev 2713
Palewolf's smoke traces for fire.
nemo [Sun, 24 Jan 2010 16:46:06 +0000] rev 2712
Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
nemo [Sun, 24 Jan 2010 16:39:09 +0000] rev 2711
If the music is going to be wrong, it can at least irritate me less.
nemo [Sun, 24 Jan 2010 16:35:47 +0000] rev 2710
Some value for opacity. Did not adjust water colour.
nemo [Sun, 24 Jan 2010 16:33:57 +0000] rev 2709
Add Desert theme
nemo [Sun, 24 Jan 2010 16:25:10 +0000] rev 2708
forgot Themes CMakeLists file
nemo [Sun, 24 Jan 2010 16:24:24 +0000] rev 2707
Olympics theme, Ruler map training map and a bunch of new textures for the more "3d" terrain thingy Smaxx added.
koda [Sun, 24 Jan 2010 13:38:14 +0000] rev 2706
sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
koda [Sun, 24 Jan 2010 13:37:03 +0000] rev 2705
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
nemo [Sun, 24 Jan 2010 07:37:00 +0000] rev 2704
Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo [Sun, 24 Jan 2010 07:26:03 +0000] rev 2703
Randomise order of play.
koda [Sat, 23 Jan 2010 21:57:24 +0000] rev 2702
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda [Sat, 23 Jan 2010 13:15:27 +0000] rev 2701
settings tab has now a very nice iphone-like interface
koda [Wed, 20 Jan 2010 14:31:45 +0000] rev 2700
updated polish translation by szczur
koda [Mon, 18 Jan 2010 05:36:08 +0000] rev 2699
replace initialization/finalization statements with custom init functions
koda [Sat, 16 Jan 2010 17:30:37 +0000] rev 2698
objc/pascal finally working
hwengine becomes a library for the iphone
use custom sdl_image to fix bug
remove thread code and forward_argc/forward_argv
koda [Sat, 16 Jan 2010 06:48:56 +0000] rev 2697
code cleanup and opengles optimizations
koda [Fri, 15 Jan 2010 10:03:31 +0000] rev 2696
settings are applied to game launch
koda [Thu, 14 Jan 2010 16:46:50 +0000] rev 2695
makes freepascal code compatible with OBJFPC mode
koda [Thu, 14 Jan 2010 16:38:43 +0000] rev 2694
can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
koda [Wed, 13 Jan 2010 09:41:35 +0000] rev 2693
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda [Tue, 12 Jan 2010 07:32:15 +0000] rev 2692
better network support + initial work for returning to frontend
koda [Sun, 10 Jan 2010 00:52:20 +0000] rev 2691
initial support for engine protocol
koda [Sat, 09 Jan 2010 01:34:23 +0000] rev 2690
move mixed functions in PascalExports
koda [Sat, 09 Jan 2010 00:59:12 +0000] rev 2689
iphone overlay button animation
koda [Fri, 08 Jan 2010 03:52:44 +0000] rev 2688
move all sdl source files in a proper directory
remove hackish code to get a window up, now it should be quite clean
koda [Fri, 08 Jan 2010 03:38:01 +0000] rev 2687
add stub files for other views and prevent useless crashes
also changed the tabBar icons
koda [Fri, 08 Jan 2010 01:29:28 +0000] rev 2686
fix italian translation
koda [Fri, 08 Jan 2010 01:12:51 +0000] rev 2685
frontend images by Tiy, first setup of frontend
nemo [Thu, 07 Jan 2010 22:59:14 +0000] rev 2684
Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
koda [Thu, 07 Jan 2010 22:49:25 +0000] rev 2683
touch input: reset zoom, attack button
koda [Thu, 07 Jan 2010 19:50:40 +0000] rev 2682
additional modifications for touch input
nemo [Thu, 07 Jan 2010 16:18:32 +0000] rev 2681
Drop the LongInt conversion, strip the two tests that are too large
nemo [Thu, 07 Jan 2010 16:13:43 +0000] rev 2680
misspelling
nemo [Thu, 07 Jan 2010 16:12:26 +0000] rev 2679
bit of a short circuit to reduce a few pointless tests on most text strings
koda [Thu, 07 Jan 2010 05:23:23 +0000] rev 2678
injection of custom code in SDL for iPhone in order to implement our frontend
initial support for (real) multitouch events
nemo [Tue, 05 Jan 2010 21:26:38 +0000] rev 2677
Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
nemo [Tue, 05 Jan 2010 19:20:44 +0000] rev 2676
Galician locale by "Gallaecio"
koda [Mon, 04 Jan 2010 01:35:57 +0000] rev 2675
Palewolf's updated translation, images in misc
koda [Sun, 03 Jan 2010 22:58:19 +0000] rev 2674
lupdate + Palewolf's updated spanish translation + other patches of mine
koda [Sun, 03 Jan 2010 17:27:25 +0000] rev 2673
rewritten find_file part
koda [Sun, 03 Jan 2010 17:23:40 +0000] rev 2672
check for sdl_image and sdl_mixer versions
use revision number for hedgewars version
koda [Sun, 03 Jan 2010 15:40:41 +0000] rev 2671
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
koda [Thu, 24 Dec 2009 13:38:20 +0000] rev 2670
regression, powerpc colors working again
koda [Thu, 24 Dec 2009 02:02:12 +0000] rev 2669
introduction of IMG_Init
restore powerpc build on 10.6
nemo [Sun, 20 Dec 2009 20:35:15 +0000] rev 2668
Updated chinese and taiwanese locales. Need to run the taiwanese ones past my taiwanese coworkers. Changes were extensive.
koda [Sun, 20 Dec 2009 20:08:17 +0000] rev 2667
binding typo
koda [Sat, 19 Dec 2009 19:37:30 +0000] rev 2666
update SDLMain.m/.h to latest version
rename cNearBlackColor to cNearBlackColorChannels for readability
merge tunsetborder.inc in uLandGraphics.pas
koda [Fri, 18 Dec 2009 02:47:28 +0000] rev 2665
complete transition of longword->sdl_color for TTF bindings
koda [Fri, 18 Dec 2009 02:33:45 +0000] rev 2664
powerpc and gameserver compilation disabled temporarily
work in progress for converting longword to sdl_color
koda [Wed, 16 Dec 2009 14:58:45 +0000] rev 2663
random updates for 10.6 and iphone builds
unc0rr [Mon, 14 Dec 2009 20:23:51 +0000] rev 2662
Implement "team" chat between spectators
unc0rr [Mon, 14 Dec 2009 18:52:04 +0000] rev 2661
Update translation
unc0rr [Thu, 10 Dec 2009 18:20:34 +0000] rev 2660
Fix a rare bug when crosshair stucks in up position
nemo [Wed, 09 Dec 2009 17:35:42 +0000] rev 2659
This seems a little more efficient
nemo [Tue, 08 Dec 2009 17:46:58 +0000] rev 2658
Restore the plural forms - lupdate-qt4 seems to be behaving now. update the compiled files too
nemo [Tue, 08 Dec 2009 17:41:53 +0000] rev 2657
Add language to each ts file, rerun disabling of teams.
nemo [Tue, 08 Dec 2009 17:37:41 +0000] rev 2656
revert 2695 until I figure out why the linguist update stripped the numerusforms.
nemo [Tue, 08 Dec 2009 17:29:32 +0000] rev 2655
Comment out the unused teams to avoid translators working on unused translations.
nemo [Sat, 05 Dec 2009 17:57:09 +0000] rev 2654
Can't trim this unless another value is used. needed for joins.
nemo [Wed, 02 Dec 2009 02:29:53 +0000] rev 2653
remove missing ogg
koda [Mon, 30 Nov 2009 04:18:31 +0000] rev 2652
still updates for mac compilation
nemo [Sun, 29 Nov 2009 21:47:47 +0000] rev 2651
Reorder
nemo [Sun, 29 Nov 2009 19:01:01 +0000] rev 2650
Arbitrary sanity limits on names. 35 name, 15, username, 20 weapon, 20 scheme. Could increase, just to avoid annoying scrolling for silly names.
nemo [Sun, 29 Nov 2009 18:54:24 +0000] rev 2649
Restore old column layout.
unc0rr [Sun, 29 Nov 2009 18:30:21 +0000] rev 2648
Get rid of stupid ToggleLongInt and ToggleString functions
unc0rr [Sun, 29 Nov 2009 16:56:04 +0000] rev 2647
Smaxx patch with tuning by me:
- hogs might worry/panic if they're next to explosives (grenade, dynamite, etc.)
- play sndVaporice for each fire extinguished only once (not 3 times)
- allow "on attack" voices/sounds for weapons (similar to water melon bomb)
- allow one voice/sound to be played during emotes
- print protocol version in version info (console)
- rope sounds (disabled atm)
- landscape background
- optimized/rewrote explosion drawing
- fixed "StopSound" called with an inactive sound to stop some random sound
- disabled npott
nemo [Sun, 29 Nov 2009 16:37:12 +0000] rev 2646
New despeckle by Palewolf that pretty well on-the-fly
unc0rr [Sat, 28 Nov 2009 15:22:28 +0000] rev 2645
Fix bug with cursor coordinates sent via net (or demo/save file)
koda [Sat, 28 Nov 2009 02:46:15 +0000] rev 2644
other tweaks for mac compilation
unc0rr [Thu, 26 Nov 2009 18:43:33 +0000] rev 2643
Probably fix bug (not tested, I just checked if it builds)
unc0rr [Thu, 26 Nov 2009 16:51:03 +0000] rev 2642
A message to help debug
koda [Wed, 25 Nov 2009 04:27:53 +0000] rev 2641
some tweaks in the mac compilation system
nemo [Tue, 24 Nov 2009 20:40:08 +0000] rev 2640
tiny french tweak by artart78, check in inu's portugese much later now that svn is back
koda [Sun, 22 Nov 2009 04:28:30 +0000] rev 2639
fix build
nemo [Sun, 22 Nov 2009 01:50:38 +0000] rev 2638
new portugese text from inu
nemo [Sat, 21 Nov 2009 22:55:20 +0000] rev 2637
Proper plurals for english, french updates from artart78
unc0rr [Sat, 21 Nov 2009 17:28:05 +0000] rev 2636
Run "optipng -o5 -np -nc -nb" on all sprites in Data folder
unc0rr [Sat, 21 Nov 2009 17:24:44 +0000] rev 2635
Teams in one clan have common ammo
nemo [Sat, 21 Nov 2009 15:04:42 +0000] rev 2634
Set AllInactive to False on falling fire
koda [Fri, 20 Nov 2009 23:40:24 +0000] rev 2633
trailing mods from previous commit
nemo [Fri, 20 Nov 2009 22:02:49 +0000] rev 2632
revert r2363's ruining the joke