--- a/hedgewars/HHHandlers.inc Fri Sep 09 22:04:40 2011 +0400
+++ b/hedgewars/HHHandlers.inc Fri Sep 09 20:17:50 2011 +0200
@@ -770,6 +770,30 @@
Gear^.State:= Gear^.State and not gstMoving;
exit
end;
+
+// move hedgehogs out of walls
+if hwAbs(Gear^.dX) < _0_03 then
+ begin
+ if CountCollisionsX(Gear, -1) > Gear^.Radius then
+ repeat
+ Gear^.X:= Gear^.X + _1;
+ if CountCollisionsX(Gear, 1) > Gear^.Radius then
+ begin
+ Gear^.X:= Gear^.X - _1;
+ break;
+ end
+ until CountCollisionsX(Gear, -1) <= Gear^.Radius
+ else if CountCollisionsX(Gear, 1) > Gear^.Radius then
+ repeat
+ Gear^.X:= Gear^. X - _1;
+ if CountCollisionsX(Gear, -1) > Gear^.Radius then
+ begin
+ Gear^.X:= Gear^.X + _1;
+ break;
+ end
+ until CountCollisionsX(Gear, 1) <= Gear^.Radius;
+ end;
+
isFalling:= (Gear^.dY.isNegative) or not TestCollisionYKick(Gear, 1);
if isFalling then
begin
--- a/hedgewars/uCollisions.pas Fri Sep 09 22:04:40 2011 +0400
+++ b/hedgewars/uCollisions.pas Fri Sep 09 20:17:50 2011 +0200
@@ -44,6 +44,8 @@
function TestCollisionXKick(Gear: PGear; Dir: LongInt): boolean;
function TestCollisionYKick(Gear: PGear; Dir: LongInt): boolean;
+function CountCollisionsX(Gear: PGear; Dir: LongInt): LongInt;
+
function TestCollisionX(Gear: PGear; Dir: LongInt): boolean;
function TestCollisionY(Gear: PGear; Dir: LongInt): boolean;
@@ -301,6 +303,27 @@
Gear^.X:= Gear^.X - ShiftX;
Gear^.Y:= Gear^.Y - int2hwFloat(ShiftY)
end;
+
+function CountCollisionsX(Gear: PGear; Dir: LongInt): LongInt;
+var x, y, i, cnt: LongInt;
+begin
+cnt:= 0;
+x:= hwRound(Gear^.X);
+if Dir < 0 then x:= x - Gear^.Radius
+ else x:= x + Gear^.Radius;
+if (x and LAND_WIDTH_MASK) = 0 then
+ begin
+ y:= hwRound(Gear^.Y) - Gear^.Radius + 1;
+ i:= y + Gear^.Radius * 2 - 2;
+ repeat
+ if (y and LAND_HEIGHT_MASK) = 0 then
+ if Land[y, x] > 255 then inc(cnt);
+ inc(y)
+ until (y > i);
+ end;
+CountCollisionsX:= cnt
+end;
+
function TestCollisionX(Gear: PGear; Dir: LongInt): boolean;
var x, y, i: LongInt;
begin