try again 🙃
authoralfadur
Fri, 07 Dec 2018 18:32:36 +0300
changeset 14396 cc99f7c673c7
parent 14395 e5db279308d7
child 14397 c3ae3cac8fba
try again 🙃
gameServer2/src/protocol.rs
gameServer2/src/protocol/mod.rs
gameServer2/src/server.rs
gameServer2/src/server/core.rs
gameServer2/src/server/handlers.rs
gameServer2/src/server/handlers/mod.rs
gameServer2/src/server/mod.rs
gameServer2/src/server/server.rs
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/gameServer2/src/protocol.rs	Fri Dec 07 18:32:36 2018 +0300
@@ -0,0 +1,47 @@
+use netbuf;
+use std::{
+    io::{Read, Result}
+};
+use nom::{
+    IResult, Err
+};
+
+pub mod messages;
+#[cfg(test)]
+pub mod test;
+mod parser;
+
+pub struct ProtocolDecoder {
+    buf: netbuf::Buf,
+    consumed: usize,
+}
+
+impl ProtocolDecoder {
+    pub fn new() -> ProtocolDecoder {
+        ProtocolDecoder {
+            buf: netbuf::Buf::new(),
+            consumed: 0,
+        }
+    }
+
+    pub fn read_from<R: Read>(&mut self, stream: &mut R) -> Result<usize> {
+        self.buf.read_from(stream)
+    }
+
+    pub fn extract_messages(&mut self) -> Vec<messages::HWProtocolMessage> {
+        let parse_result = parser::extract_messages(&self.buf[..]);
+        match parse_result {
+            Ok((tail, msgs)) => {
+                self.consumed = self.buf.len() - self.consumed - tail.len();
+                msgs
+            },
+            Err(Err::Incomplete(_)) => unreachable!(),
+            Err(Err::Error(_)) | Err(Err::Failure(_)) => unreachable!(),
+        }
+    }
+
+    pub fn sweep(&mut self) {
+        self.buf.consume(self.consumed);
+        self.consumed = 0;
+    }
+}
--- a/gameServer2/src/protocol/mod.rs	Fri Dec 07 18:21:06 2018 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,47 +0,0 @@
-use netbuf;
-use std::{
-    io::{Read, Result}
-};
-use nom::{
-    IResult, Err
-};
-
-pub mod messages;
-#[cfg(test)]
-pub mod test;
-mod parser;
-
-pub struct ProtocolDecoder {
-    buf: netbuf::Buf,
-    consumed: usize,
-}
-
-impl ProtocolDecoder {
-    pub fn new() -> ProtocolDecoder {
-        ProtocolDecoder {
-            buf: netbuf::Buf::new(),
-            consumed: 0,
-        }
-    }
-
-    pub fn read_from<R: Read>(&mut self, stream: &mut R) -> Result<usize> {
-        self.buf.read_from(stream)
-    }
-
-    pub fn extract_messages(&mut self) -> Vec<messages::HWProtocolMessage> {
-        let parse_result = parser::extract_messages(&self.buf[..]);
-        match parse_result {
-            Ok((tail, msgs)) => {
-                self.consumed = self.buf.len() - self.consumed - tail.len();
-                msgs
-            },
-            Err(Err::Incomplete(_)) => unreachable!(),
-            Err(Err::Error(_)) | Err(Err::Failure(_)) => unreachable!(),
-        }
-    }
-
-    pub fn sweep(&mut self) {
-        self.buf.consume(self.consumed);
-        self.consumed = 0;
-    }
-}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/gameServer2/src/server.rs	Fri Dec 07 18:32:36 2018 +0300
@@ -0,0 +1,7 @@
+pub mod core;
+pub mod client;
+pub mod room;
+pub mod network;
+pub mod coretypes;
+mod actions;
+mod handlers;
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/gameServer2/src/server/core.rs	Fri Dec 07 18:32:36 2018 +0300
@@ -0,0 +1,156 @@
+use slab;
+use crate::utils;
+use super::{
+    client::HWClient, room::HWRoom, actions, handlers,
+    coretypes::{ClientId, RoomId},
+    actions::{Destination, PendingMessage}
+};
+use crate::protocol::messages::*;
+use rand::{RngCore, thread_rng};
+use base64::{encode};
+use log::*;
+
+type Slab<T> = slab::Slab<T>;
+
+
+pub struct HWServer {
+    pub clients: Slab<HWClient>,
+    pub rooms: Slab<HWRoom>,
+    pub lobby_id: RoomId,
+    pub output: Vec<(Vec<ClientId>, HWServerMessage)>,
+    pub removed_clients: Vec<ClientId>,
+}
+
+impl HWServer {
+    pub fn new(clients_limit: usize, rooms_limit: usize) -> HWServer {
+        let rooms = Slab::with_capacity(rooms_limit);
+        let clients = Slab::with_capacity(clients_limit);
+        let mut server = HWServer {
+            clients, rooms,
+            lobby_id: 0,
+            output: vec![],
+            removed_clients: vec![]
+        };
+        server.lobby_id = server.add_room();
+        server
+    }
+
+    pub fn add_client(&mut self) -> ClientId {
+        let key: ClientId;
+        {
+            let entry = self.clients.vacant_entry();
+            key = entry.key();
+            let mut salt = [0u8; 18];
+            thread_rng().fill_bytes(&mut salt);
+
+            let client = HWClient::new(entry.key(), encode(&salt));
+            entry.insert(client);
+        }
+        self.send(key, &Destination::ToSelf, HWServerMessage::Connected(utils::PROTOCOL_VERSION));
+        key
+    }
+
+    pub fn client_lost(&mut self, client_id: ClientId) {
+        actions::run_action(self, client_id,
+                            actions::Action::ByeClient("Connection reset".to_string()));
+    }
+
+    pub fn add_room(&mut self) -> RoomId {
+        let entry = self.rooms.vacant_entry();
+        let key = entry.key();
+        let room = HWRoom::new(entry.key());
+        entry.insert(room);
+        key
+    }
+
+    pub fn handle_msg(&mut self, client_id: ClientId, msg: HWProtocolMessage) {
+        debug!("Handling message {:?} for client {}", msg, client_id);
+        if self.clients.contains(client_id) {
+            handlers::handle(self, client_id, msg);
+        }
+    }
+
+    fn get_recipients(&self, client_id: ClientId, destination: &Destination) -> Vec<ClientId> {
+        let mut ids = match *destination {
+            Destination::ToSelf => vec![client_id],
+            Destination::ToId(id) => vec![id],
+            Destination::ToAll {room_id: Some(id), ..} =>
+                self.room_clients(id),
+            Destination::ToAll {protocol: Some(proto), ..} =>
+                self.protocol_clients(proto),
+            Destination::ToAll {..} =>
+                self.clients.iter().map(|(id, _)| id).collect::<Vec<_>>()
+        };
+        if let Destination::ToAll {skip_self: true, ..} = destination {
+            if let Some(index) = ids.iter().position(|id| *id == client_id) {
+                ids.remove(index);
+            }
+        }
+        ids
+    }
+
+    pub fn send(&mut self, client_id: ClientId, destination: &Destination, message: HWServerMessage) {
+        let ids = self.get_recipients(client_id, &destination);
+        self.output.push((ids, message));
+    }
+
+    pub fn react(&mut self, client_id: ClientId, actions: Vec<actions::Action>) {
+        for action in actions {
+            actions::run_action(self, client_id, action);
+        }
+    }
+
+    pub fn lobby(&self) -> &HWRoom { &self.rooms[self.lobby_id] }
+
+    pub fn has_room(&self, name: &str) -> bool {
+        self.rooms.iter().any(|(_, r)| r.name == name)
+    }
+
+    pub fn find_room(&self, name: &str) -> Option<&HWRoom> {
+        self.rooms.iter().find_map(|(_, r)| Some(r).filter(|r| r.name == name))
+    }
+
+    pub fn find_room_mut(&mut self, name: &str) -> Option<&mut HWRoom> {
+        self.rooms.iter_mut().find_map(|(_, r)| Some(r).filter(|r| r.name == name))
+    }
+
+    pub fn find_client(&self, nick: &str) -> Option<&HWClient> {
+        self.clients.iter().find_map(|(_, c)| Some(c).filter(|c| c.nick == nick))
+    }
+
+    pub fn find_client_mut(&mut self, nick: &str) -> Option<&mut HWClient> {
+        self.clients.iter_mut().find_map(|(_, c)| Some(c).filter(|c| c.nick == nick))
+    }
+
+    pub fn select_clients<F>(&self, f: F) -> Vec<ClientId>
+        where F: Fn(&(usize, &HWClient)) -> bool {
+        self.clients.iter().filter(f)
+            .map(|(_, c)| c.id).collect()
+    }
+
+    pub fn room_clients(&self, room_id: RoomId) -> Vec<ClientId> {
+        self.select_clients(|(_, c)| c.room_id == Some(room_id))
+    }
+
+    pub fn protocol_clients(&self, protocol: u16) -> Vec<ClientId> {
+        self.select_clients(|(_, c)| c.protocol_number == protocol)
+    }
+
+    pub fn other_clients_in_room(&self, self_id: ClientId) -> Vec<ClientId> {
+        let room_id = self.clients[self_id].room_id;
+        self.select_clients(|(id, c)| *id != self_id && c.room_id == room_id )
+    }
+
+    pub fn client_and_room(&mut self, client_id: ClientId) -> (&mut HWClient, Option<&mut HWRoom>) {
+        let c = &mut self.clients[client_id];
+        if let Some(room_id) = c.room_id {
+            (c, Some(&mut self.rooms[room_id]))
+        } else {
+            (c, None)
+        }
+    }
+
+    pub fn room(&mut self, client_id: ClientId) -> Option<&mut HWRoom> {
+        self.client_and_room(client_id).1
+    }
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/gameServer2/src/server/handlers.rs	Fri Dec 07 18:32:36 2018 +0300
@@ -0,0 +1,44 @@
+use mio;
+use std::{io, io::Write};
+
+use super::{
+    core::HWServer,
+    actions::{Action, Action::*},
+    coretypes::ClientId
+};
+use crate::{
+    protocol::messages::{
+        HWProtocolMessage,
+        HWServerMessage::*
+    }
+};
+use log::*;
+
+mod loggingin;
+mod lobby;
+mod inroom;
+mod common;
+mod checker;
+
+pub fn handle(server: &mut HWServer, client_id: ClientId, message: HWProtocolMessage) {
+    match message {
+        HWProtocolMessage::Ping =>
+            server.react(client_id, vec![Pong.send_self().action()]),
+        HWProtocolMessage::Quit(Some(msg)) =>
+            server.react(client_id, vec![ByeClient("User quit: ".to_string() + &msg)]),
+        HWProtocolMessage::Quit(None) =>
+            server.react(client_id, vec![ByeClient("User quit".to_string())]),
+        HWProtocolMessage::Malformed => warn!("Malformed/unknown message"),
+        HWProtocolMessage::Empty => warn!("Empty message"),
+        _ => {
+            match server.clients[client_id].room_id {
+                None =>
+                    loggingin::handle(server, client_id, message),
+                Some(id) if id == server.lobby_id =>
+                    lobby::handle(server, client_id, message),
+                Some(id) =>
+                    inroom::handle(server, client_id, id, message)
+            }
+        },
+    }
+}
--- a/gameServer2/src/server/handlers/mod.rs	Fri Dec 07 18:21:06 2018 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,44 +0,0 @@
-use mio;
-use std::{io, io::Write};
-
-use super::{
-    server::HWServer,
-    actions::{Action, Action::*},
-    coretypes::ClientId
-};
-use crate::{
-    protocol::messages::{
-        HWProtocolMessage,
-        HWServerMessage::*
-    }
-};
-use log::*;
-
-mod loggingin;
-mod lobby;
-mod inroom;
-mod common;
-mod checker;
-
-pub fn handle(server: &mut HWServer, client_id: ClientId, message: HWProtocolMessage) {
-    match message {
-        HWProtocolMessage::Ping =>
-            server.react(client_id, vec![Pong.send_self().action()]),
-        HWProtocolMessage::Quit(Some(msg)) =>
-            server.react(client_id, vec![ByeClient("User quit: ".to_string() + &msg)]),
-        HWProtocolMessage::Quit(None) =>
-            server.react(client_id, vec![ByeClient("User quit".to_string())]),
-        HWProtocolMessage::Malformed => warn!("Malformed/unknown message"),
-        HWProtocolMessage::Empty => warn!("Empty message"),
-        _ => {
-            match server.clients[client_id].room_id {
-                None =>
-                    loggingin::handle(server, client_id, message),
-                Some(id) if id == server.lobby_id =>
-                    lobby::handle(server, client_id, message),
-                Some(id) =>
-                    inroom::handle(server, client_id, id, message)
-            }
-        },
-    }
-}
--- a/gameServer2/src/server/mod.rs	Fri Dec 07 18:21:06 2018 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,7 +0,0 @@
-pub mod server;
-pub mod client;
-pub mod room;
-pub mod network;
-pub mod coretypes;
-mod actions;
-mod handlers;
--- a/gameServer2/src/server/server.rs	Fri Dec 07 18:21:06 2018 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,156 +0,0 @@
-use slab;
-use crate::utils;
-use super::{
-    client::HWClient, room::HWRoom, actions, handlers,
-    coretypes::{ClientId, RoomId},
-    actions::{Destination, PendingMessage}
-};
-use crate::protocol::messages::*;
-use rand::{RngCore, thread_rng};
-use base64::{encode};
-use log::*;
-
-type Slab<T> = slab::Slab<T>;
-
-
-pub struct HWServer {
-    pub clients: Slab<HWClient>,
-    pub rooms: Slab<HWRoom>,
-    pub lobby_id: RoomId,
-    pub output: Vec<(Vec<ClientId>, HWServerMessage)>,
-    pub removed_clients: Vec<ClientId>,
-}
-
-impl HWServer {
-    pub fn new(clients_limit: usize, rooms_limit: usize) -> HWServer {
-        let rooms = Slab::with_capacity(rooms_limit);
-        let clients = Slab::with_capacity(clients_limit);
-        let mut server = HWServer {
-            clients, rooms,
-            lobby_id: 0,
-            output: vec![],
-            removed_clients: vec![]
-        };
-        server.lobby_id = server.add_room();
-        server
-    }
-
-    pub fn add_client(&mut self) -> ClientId {
-        let key: ClientId;
-        {
-            let entry = self.clients.vacant_entry();
-            key = entry.key();
-            let mut salt = [0u8; 18];
-            thread_rng().fill_bytes(&mut salt);
-
-            let client = HWClient::new(entry.key(), encode(&salt));
-            entry.insert(client);
-        }
-        self.send(key, &Destination::ToSelf, HWServerMessage::Connected(utils::PROTOCOL_VERSION));
-        key
-    }
-
-    pub fn client_lost(&mut self, client_id: ClientId) {
-        actions::run_action(self, client_id,
-                            actions::Action::ByeClient("Connection reset".to_string()));
-    }
-
-    pub fn add_room(&mut self) -> RoomId {
-        let entry = self.rooms.vacant_entry();
-        let key = entry.key();
-        let room = HWRoom::new(entry.key());
-        entry.insert(room);
-        key
-    }
-
-    pub fn handle_msg(&mut self, client_id: ClientId, msg: HWProtocolMessage) {
-        debug!("Handling message {:?} for client {}", msg, client_id);
-        if self.clients.contains(client_id) {
-            handlers::handle(self, client_id, msg);
-        }
-    }
-
-    fn get_recipients(&self, client_id: ClientId, destination: &Destination) -> Vec<ClientId> {
-        let mut ids = match *destination {
-            Destination::ToSelf => vec![client_id],
-            Destination::ToId(id) => vec![id],
-            Destination::ToAll {room_id: Some(id), ..} =>
-                self.room_clients(id),
-            Destination::ToAll {protocol: Some(proto), ..} =>
-                self.protocol_clients(proto),
-            Destination::ToAll {..} =>
-                self.clients.iter().map(|(id, _)| id).collect::<Vec<_>>()
-        };
-        if let Destination::ToAll {skip_self: true, ..} = destination {
-            if let Some(index) = ids.iter().position(|id| *id == client_id) {
-                ids.remove(index);
-            }
-        }
-        ids
-    }
-
-    pub fn send(&mut self, client_id: ClientId, destination: &Destination, message: HWServerMessage) {
-        let ids = self.get_recipients(client_id, &destination);
-        self.output.push((ids, message));
-    }
-
-    pub fn react(&mut self, client_id: ClientId, actions: Vec<actions::Action>) {
-        for action in actions {
-            actions::run_action(self, client_id, action);
-        }
-    }
-
-    pub fn lobby(&self) -> &HWRoom { &self.rooms[self.lobby_id] }
-
-    pub fn has_room(&self, name: &str) -> bool {
-        self.rooms.iter().any(|(_, r)| r.name == name)
-    }
-
-    pub fn find_room(&self, name: &str) -> Option<&HWRoom> {
-        self.rooms.iter().find_map(|(_, r)| Some(r).filter(|r| r.name == name))
-    }
-
-    pub fn find_room_mut(&mut self, name: &str) -> Option<&mut HWRoom> {
-        self.rooms.iter_mut().find_map(|(_, r)| Some(r).filter(|r| r.name == name))
-    }
-
-    pub fn find_client(&self, nick: &str) -> Option<&HWClient> {
-        self.clients.iter().find_map(|(_, c)| Some(c).filter(|c| c.nick == nick))
-    }
-
-    pub fn find_client_mut(&mut self, nick: &str) -> Option<&mut HWClient> {
-        self.clients.iter_mut().find_map(|(_, c)| Some(c).filter(|c| c.nick == nick))
-    }
-
-    pub fn select_clients<F>(&self, f: F) -> Vec<ClientId>
-        where F: Fn(&(usize, &HWClient)) -> bool {
-        self.clients.iter().filter(f)
-            .map(|(_, c)| c.id).collect()
-    }
-
-    pub fn room_clients(&self, room_id: RoomId) -> Vec<ClientId> {
-        self.select_clients(|(_, c)| c.room_id == Some(room_id))
-    }
-
-    pub fn protocol_clients(&self, protocol: u16) -> Vec<ClientId> {
-        self.select_clients(|(_, c)| c.protocol_number == protocol)
-    }
-
-    pub fn other_clients_in_room(&self, self_id: ClientId) -> Vec<ClientId> {
-        let room_id = self.clients[self_id].room_id;
-        self.select_clients(|(id, c)| *id != self_id && c.room_id == room_id )
-    }
-
-    pub fn client_and_room(&mut self, client_id: ClientId) -> (&mut HWClient, Option<&mut HWRoom>) {
-        let c = &mut self.clients[client_id];
-        if let Some(room_id) = c.room_id {
-            (c, Some(&mut self.rooms[room_id]))
-        } else {
-            (c, None)
-        }
-    }
-
-    pub fn room(&mut self, client_id: ClientId) -> Option<&mut HWRoom> {
-        self.client_and_room(client_id).1
-    }
-}