gameServer2/src/server/server.rs
changeset 14396 cc99f7c673c7
parent 14395 e5db279308d7
child 14397 c3ae3cac8fba
--- a/gameServer2/src/server/server.rs	Fri Dec 07 18:21:06 2018 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,156 +0,0 @@
-use slab;
-use crate::utils;
-use super::{
-    client::HWClient, room::HWRoom, actions, handlers,
-    coretypes::{ClientId, RoomId},
-    actions::{Destination, PendingMessage}
-};
-use crate::protocol::messages::*;
-use rand::{RngCore, thread_rng};
-use base64::{encode};
-use log::*;
-
-type Slab<T> = slab::Slab<T>;
-
-
-pub struct HWServer {
-    pub clients: Slab<HWClient>,
-    pub rooms: Slab<HWRoom>,
-    pub lobby_id: RoomId,
-    pub output: Vec<(Vec<ClientId>, HWServerMessage)>,
-    pub removed_clients: Vec<ClientId>,
-}
-
-impl HWServer {
-    pub fn new(clients_limit: usize, rooms_limit: usize) -> HWServer {
-        let rooms = Slab::with_capacity(rooms_limit);
-        let clients = Slab::with_capacity(clients_limit);
-        let mut server = HWServer {
-            clients, rooms,
-            lobby_id: 0,
-            output: vec![],
-            removed_clients: vec![]
-        };
-        server.lobby_id = server.add_room();
-        server
-    }
-
-    pub fn add_client(&mut self) -> ClientId {
-        let key: ClientId;
-        {
-            let entry = self.clients.vacant_entry();
-            key = entry.key();
-            let mut salt = [0u8; 18];
-            thread_rng().fill_bytes(&mut salt);
-
-            let client = HWClient::new(entry.key(), encode(&salt));
-            entry.insert(client);
-        }
-        self.send(key, &Destination::ToSelf, HWServerMessage::Connected(utils::PROTOCOL_VERSION));
-        key
-    }
-
-    pub fn client_lost(&mut self, client_id: ClientId) {
-        actions::run_action(self, client_id,
-                            actions::Action::ByeClient("Connection reset".to_string()));
-    }
-
-    pub fn add_room(&mut self) -> RoomId {
-        let entry = self.rooms.vacant_entry();
-        let key = entry.key();
-        let room = HWRoom::new(entry.key());
-        entry.insert(room);
-        key
-    }
-
-    pub fn handle_msg(&mut self, client_id: ClientId, msg: HWProtocolMessage) {
-        debug!("Handling message {:?} for client {}", msg, client_id);
-        if self.clients.contains(client_id) {
-            handlers::handle(self, client_id, msg);
-        }
-    }
-
-    fn get_recipients(&self, client_id: ClientId, destination: &Destination) -> Vec<ClientId> {
-        let mut ids = match *destination {
-            Destination::ToSelf => vec![client_id],
-            Destination::ToId(id) => vec![id],
-            Destination::ToAll {room_id: Some(id), ..} =>
-                self.room_clients(id),
-            Destination::ToAll {protocol: Some(proto), ..} =>
-                self.protocol_clients(proto),
-            Destination::ToAll {..} =>
-                self.clients.iter().map(|(id, _)| id).collect::<Vec<_>>()
-        };
-        if let Destination::ToAll {skip_self: true, ..} = destination {
-            if let Some(index) = ids.iter().position(|id| *id == client_id) {
-                ids.remove(index);
-            }
-        }
-        ids
-    }
-
-    pub fn send(&mut self, client_id: ClientId, destination: &Destination, message: HWServerMessage) {
-        let ids = self.get_recipients(client_id, &destination);
-        self.output.push((ids, message));
-    }
-
-    pub fn react(&mut self, client_id: ClientId, actions: Vec<actions::Action>) {
-        for action in actions {
-            actions::run_action(self, client_id, action);
-        }
-    }
-
-    pub fn lobby(&self) -> &HWRoom { &self.rooms[self.lobby_id] }
-
-    pub fn has_room(&self, name: &str) -> bool {
-        self.rooms.iter().any(|(_, r)| r.name == name)
-    }
-
-    pub fn find_room(&self, name: &str) -> Option<&HWRoom> {
-        self.rooms.iter().find_map(|(_, r)| Some(r).filter(|r| r.name == name))
-    }
-
-    pub fn find_room_mut(&mut self, name: &str) -> Option<&mut HWRoom> {
-        self.rooms.iter_mut().find_map(|(_, r)| Some(r).filter(|r| r.name == name))
-    }
-
-    pub fn find_client(&self, nick: &str) -> Option<&HWClient> {
-        self.clients.iter().find_map(|(_, c)| Some(c).filter(|c| c.nick == nick))
-    }
-
-    pub fn find_client_mut(&mut self, nick: &str) -> Option<&mut HWClient> {
-        self.clients.iter_mut().find_map(|(_, c)| Some(c).filter(|c| c.nick == nick))
-    }
-
-    pub fn select_clients<F>(&self, f: F) -> Vec<ClientId>
-        where F: Fn(&(usize, &HWClient)) -> bool {
-        self.clients.iter().filter(f)
-            .map(|(_, c)| c.id).collect()
-    }
-
-    pub fn room_clients(&self, room_id: RoomId) -> Vec<ClientId> {
-        self.select_clients(|(_, c)| c.room_id == Some(room_id))
-    }
-
-    pub fn protocol_clients(&self, protocol: u16) -> Vec<ClientId> {
-        self.select_clients(|(_, c)| c.protocol_number == protocol)
-    }
-
-    pub fn other_clients_in_room(&self, self_id: ClientId) -> Vec<ClientId> {
-        let room_id = self.clients[self_id].room_id;
-        self.select_clients(|(id, c)| *id != self_id && c.room_id == room_id )
-    }
-
-    pub fn client_and_room(&mut self, client_id: ClientId) -> (&mut HWClient, Option<&mut HWRoom>) {
-        let c = &mut self.clients[client_id];
-        if let Some(room_id) = c.room_id {
-            (c, Some(&mut self.rooms[room_id]))
-        } else {
-            (c, None)
-        }
-    }
-
-    pub fn room(&mut self, client_id: ClientId) -> Option<&mut HWRoom> {
-        self.client_and_room(client_id).1
-    }
-}