removed bouncy terrain, added visual mark on non-portal/indestructible areas, changed map so only way to win is by using the portal gun
Binary file share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/final.hwp has changed
--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/final.lua Tue Dec 10 13:43:13 2013 -0500
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/final.lua Wed Dec 11 17:58:32 2013 +0200
@@ -12,7 +12,9 @@
----------------- VARIABLES --------------------
-- globals
local missionName = loc("The big bang")
-local challengeObjectives = loc("Find a way to detonate all the explosives and stay alive!")
+local challengeObjectives = loc("Find a way to detonate all the explosives and stay alive!").."|"..
+ loc("Red areas are indestructible").."|"..
+ loc("Green areas aren't portal enabled")
local explosives = {}
local currentHealth = 1
local currentDamage = 0
@@ -38,7 +40,7 @@
MinesNum = 0
MinesTime = 1
Explosives = 0
- HealthCaseAmount = 50
+ HealthCaseAmount = 35
Map = "final_map"
Theme = "EarthRise"
@@ -71,7 +73,7 @@
x = x + math.random(5,20)
end
-- health crate
- SpawnHealthCrate(900, 5)
+ SpawnHealthCrate(910, 5)
-- ammo crates
SpawnAmmoCrate(930, 1000,amRCPlane)
SpawnAmmoCrate(1220, 672,amPickHammer)
@@ -141,6 +143,8 @@
function heroDeath(gear)
SendStat(siGameResult, loc("Hog Solo lost, try again!"))
SendStat(siCustomAchievement, loc("You have to destroy all the explosives without dying!"))
+ SendStat(siCustomAchievement, loc("Red areas are indestructible"))
+ SendStat(siCustomAchievement, loc("Green areas aren't portal enabled"))
SendStat(siPlayerKills,'0',teamA.name)
EndGame()
end