"<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
authorsheepluva
Tue, 10 Jun 2014 17:34:32 +0200
changeset 10268 1155384a4e31
parent 10267 237b403f92be
child 10269 2193bef70edf
"<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible" You had me at "refuse" <3
hedgewars/uLandTexture.pas
--- a/hedgewars/uLandTexture.pas	Tue Jun 10 13:26:58 2014 +0200
+++ b/hedgewars/uLandTexture.pas	Tue Jun 10 17:34:32 2014 +0200
@@ -92,7 +92,7 @@
                 end
 end;
 
-procedure RealLandTexUpdate;
+procedure RealLandTexUpdate(x1, x2, y1, y2: LongInt);
 var x, y, ty, tx, lx, ly : LongWord;
     isEmpty: boolean;
 begin
@@ -109,8 +109,8 @@
                 end
 else
 *)
-    for x:= 0 to LANDTEXARW -1 do
-        for y:= 0 to LANDTEXARH - 1 do
+    for x:= x1 to x2 do
+        for y:= y1 to y2 do
             with LandTextures[x, y] do
                 if shouldUpdate then
                     begin
@@ -177,8 +177,6 @@
     tScale: GLfloat;
     overlap: boolean;
 begin
-RealLandTexUpdate;
-
 // init values based on quality settings
 if (cReducedQuality and rqBlurryLand) <> 0 then
     begin
@@ -226,6 +224,8 @@
 if (fy > ly) then
     exit;
 
+RealLandTexUpdate(fx, lx, fy, ly);
+
 tX:= dX + tsize * fx;
 
 // loop through columns