changeset 10268 | 1155384a4e31 |
parent 10267 | 237b403f92be |
child 10269 | 2193bef70edf |
10267:237b403f92be | 10268:1155384a4e31 |
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90 LandTextures[tx, ty].shouldUpdate:= true; |
90 LandTextures[tx, ty].shouldUpdate:= true; |
91 LandTextures[tx, ty].landAdded:= landAdded |
91 LandTextures[tx, ty].landAdded:= landAdded |
92 end |
92 end |
93 end; |
93 end; |
94 |
94 |
95 procedure RealLandTexUpdate; |
95 procedure RealLandTexUpdate(x1, x2, y1, y2: LongInt); |
96 var x, y, ty, tx, lx, ly : LongWord; |
96 var x, y, ty, tx, lx, ly : LongWord; |
97 isEmpty: boolean; |
97 isEmpty: boolean; |
98 begin |
98 begin |
99 if cOnlyStats then exit; |
99 if cOnlyStats then exit; |
100 (* |
100 (* |
107 glBindTexture(GL_TEXTURE_2D, tex^.id); |
107 glBindTexture(GL_TEXTURE_2D, tex^.id); |
108 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, tpHigh); |
108 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, tpHigh); |
109 end |
109 end |
110 else |
110 else |
111 *) |
111 *) |
112 for x:= 0 to LANDTEXARW -1 do |
112 for x:= x1 to x2 do |
113 for y:= 0 to LANDTEXARH - 1 do |
113 for y:= y1 to y2 do |
114 with LandTextures[x, y] do |
114 with LandTextures[x, y] do |
115 if shouldUpdate then |
115 if shouldUpdate then |
116 begin |
116 begin |
117 shouldUpdate:= false; |
117 shouldUpdate:= false; |
118 isEmpty:= not landAdded; |
118 isEmpty:= not landAdded; |
175 procedure DrawLand(dX, dY: LongInt); |
175 procedure DrawLand(dX, dY: LongInt); |
176 var x, y, tX, ty, tSize, fx, lx, fy, ly: LongInt; |
176 var x, y, tX, ty, tSize, fx, lx, fy, ly: LongInt; |
177 tScale: GLfloat; |
177 tScale: GLfloat; |
178 overlap: boolean; |
178 overlap: boolean; |
179 begin |
179 begin |
180 RealLandTexUpdate; |
|
181 |
|
182 // init values based on quality settings |
180 // init values based on quality settings |
183 if (cReducedQuality and rqBlurryLand) <> 0 then |
181 if (cReducedQuality and rqBlurryLand) <> 0 then |
184 begin |
182 begin |
185 tSize:= TEXSIZE * 2; |
183 tSize:= TEXSIZE * 2; |
186 tScale:= 2.0; |
184 tScale:= 2.0; |
224 |
222 |
225 // all offscreen |
223 // all offscreen |
226 if (fy > ly) then |
224 if (fy > ly) then |
227 exit; |
225 exit; |
228 |
226 |
227 RealLandTexUpdate(fx, lx, fy, ly); |
|
228 |
|
229 tX:= dX + tsize * fx; |
229 tX:= dX + tsize * fx; |
230 |
230 |
231 // loop through columns |
231 // loop through columns |
232 for x:= fx to lx do |
232 for x:= fx to lx do |
233 begin |
233 begin |