Tweak barrel and mine defaults in Construction Mode
authorWuzzy <almikes@aol.com>
Tue, 12 Apr 2016 23:40:24 +0200
changeset 11713 106112bbacfa
parent 11712 0a33c3172e6d
child 11714 8575b8b76373
Tweak barrel and mine defaults in Construction Mode
share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua
--- a/share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua	Tue Apr 12 23:37:25 2016 +0200
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua	Tue Apr 12 23:40:24 2016 +0200
@@ -1376,11 +1376,9 @@
 	elseif cat[cIndex] == "Cleaver Placement Mode" then
 		pMode = {loc("Cleaver")}
 	elseif cat[cIndex] == "Barrel Placement Mode" then
-		--pMode = {1,50,75,100}
-		pMode = {50}
+		pMode = {60}
 		placedExpense = 10
 	elseif cat[cIndex] == "Health Crate Placement Mode" then
-		--pMode = {25,50,75,100}
 		pMode = {25}
 		placedExpense = 5
 	elseif cat[cIndex] == "Weapon Crate Placement Mode" then
@@ -1394,9 +1392,7 @@
 		end
 		placedExpense = utilArray[pIndex][5]
 	elseif cat[cIndex] == "Mine Placement Mode" then
-		--pMode = {1,1000,2000,3000,4000,5000,0}
-		pMode = {1,1000,2000,3000,4000,5000}
-		-- 0 is dud right, or is that nil?
+		pMode = {0,1000,2000,3000,4000,5000}
 		placedExpense = 15
 	elseif cat[cIndex] == "Sticky Mine Placement Mode" then
 		pMode = {loc("Sticky Mine")}